phaser/src/curves/spline/SplineCurve.js

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// Based on the three.js Curve classes created by [zz85](http://www.lab4games.net/zz85/blog)
var CatmullRom = require('../../math/CatmullRom');
var Class = require('../../utils/Class');
var Curve = require('../curve/Curve');
var Vector2 = require('../../math/Vector2');
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// Phaser.Curves.Spline
var SplineCurve = new Class({
Extends: Curve,
initialize:
// Array of vec2s
function SplineCurve (points)
{
if (points === undefined) { points = []; }
Curve.call(this, 'SplineCurve');
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// if points is an array of numbers ...
this.points = [];
this.addPoints(points);
},
addPoints: function (points)
{
for (var i = 0; i < points.length; i++)
{
var p = new Vector2();
if (typeof points[i] === 'number')
{
p.x = points[i];
p.y = points[i + 1];
i++;
}
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else if (Array.isArray(points[i]))
{
// An array of arrays?
p.x = points[i][0];
p.y = points[i][1];
}
else
{
p.x = points[i].x;
p.y = points[i].y;
}
this.points.push(p);
}
return this;
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},
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addPoint: function (x, y)
{
var vec = new Vector2(x, y);
this.points.push(vec);
return vec;
},
getStartPoint: function (out)
{
if (out === undefined) { out = new Vector2(); }
return out.copy(this.points[0]);
},
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getResolution: function (divisions)
{
return divisions * this.points.length;
},
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getPoint: function (t, out)
{
if (out === undefined) { out = new Vector2(); }
var points = this.points;
var point = (points.length - 1) * t;
var intPoint = Math.floor(point);
var weight = point - intPoint;
var p0 = points[(intPoint === 0) ? intPoint : intPoint - 1];
var p1 = points[intPoint];
var p2 = points[(intPoint > points.length - 2) ? points.length - 1 : intPoint + 1];
var p3 = points[(intPoint > points.length - 3) ? points.length - 1 : intPoint + 2];
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return out.set(CatmullRom(weight, p0.x, p1.x, p2.x, p3.x), CatmullRom(weight, p0.y, p1.y, p2.y, p3.y));
},
toJSON: function ()
{
var points = [];
for (var i = 0; i < this.points.length; i++)
{
points.push(this.points[i].x);
points.push(this.points[i].y);
}
return {
type: this.type,
points: points
};
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}
});
SplineCurve.fromJSON = function (data)
{
return new SplineCurve(data.points);
};
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module.exports = SplineCurve;