phaser/v3/src/gameobjects/tilesprite/TileSprite.js

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var Class = require('../../utils/Class');
var GameObject = require('../GameObject');
var Components = require('../../components');
var TileSpriteRender = require('./TileSpriteRender');
var CanvasPool = require('../../dom/CanvasPool')
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var TileSprite = new Class({
Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Flip,
Components.GetBounds,
Components.Origin,
Components.RenderTarget,
Components.ScaleMode,
Components.Size,
Components.Texture,
Components.Transform,
Components.Visible,
TileSpriteRender
],
initialize:
function TileSprite (state, x, y, width, height, texture, frame)
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{
var resourceManager = state.game.renderer.resourceManager;
var gl;
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GameObject.call(this, state, 'TileSprite');
this.tilePositionX = 0;
this.tilePositionY = 0;
this.canvasBuffer = CanvasPool.create2D(null, width, height);
this.canvasBufferCtx = this.canvasBuffer.getContext('2d');
this.dirty = false;
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this.setTexture(texture, frame);
this.setPosition(x, y);
this.setSizeToFrame();
this.setOrigin();
},
updateTileTexture: function ()
{
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}
});
module.exports = TileSprite;