2013-12-13 23:56:39 +00:00
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// mods by Patrick OReilly
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// Twitter: @pato_reilly Web: http://patricko.byethost9.com
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('dude', 'assets/games/starstruck/dude.png', 32, 48);
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}
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var flyer;
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function create() {
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cursors = game.input.keyboard.createCursorKeys();
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flyer = game.add.sprite(400, 200, 'dude');
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flyer.animations.add('left', [0, 1, 2, 3], 10, true);
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flyer.animations.add('right', [5, 6, 7, 8], 10, true);
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// This gets it moving
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flyer.body.velocity.setTo(200, 200);
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// This makes the game world bounce-able
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flyer.body.collideWorldBounds = true;
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// This sets the image bounce energy for the horizontal
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// and vertical vectors (as an x,y point). "1" is 100% energy return
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flyer.body.bounce.setTo(0.8, 0.8);
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// This sets the gravity the sprite responds to in the world, as a point
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2014-01-27 06:29:26 +00:00
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// Leave x=0 and set y=80 to simulate falling
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flyer.body.gravity.setTo(0, 80);
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2013-12-13 23:56:39 +00:00
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}
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// Change the vertical and horizontal acceleration property accordingly with the key pressed
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// Also turn on and off the animation. Dude should have wings ;)
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function update () {
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if (cursors.up.isDown)
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{
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flyer.body.acceleration.y = -600;
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if (flyer.body.velocity.x > 0)
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{
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flyer.animations.play('right');
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}
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else
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{
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flyer.animations.play('left');
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}
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}
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else if (cursors.down.isDown)
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{
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flyer.body.acceleration.y = 600;
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if (flyer.body.velocity.x > 0)
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{
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flyer.animations.play('right');
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}
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else
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{
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flyer.animations.play('left');
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}
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}
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else if (cursors.left.isDown)
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{
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flyer.body.acceleration.x = -500;
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flyer.animations.play('left');
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}
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else if (cursors.right.isDown)
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{
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flyer.body.acceleration.x = 500;
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flyer.animations.play('right');
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}
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else
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{
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flyer.frame = 4;
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flyer.body.acceleration.setTo(0,0);
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flyer.animations.stop();
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}
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}
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function render () {
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//debug helper
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2014-03-03 01:19:31 +00:00
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game.debug.spriteInfo(flyer,32,32);
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2013-12-13 23:56:39 +00:00
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}
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