2016-12-05 10:06:09 +00:00
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< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "global.html" class = "dropdown-toggle" data-toggle = "dropdown" > Global< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_DOWN" > ANGLE_DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_LEFT" > ANGLE_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_EAST" > ANGLE_NORTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_NORTH_WEST" > ANGLE_NORTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_RIGHT" > ANGLE_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_EAST" > ANGLE_SOUTH_EAST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_SOUTH_WEST" > ANGLE_SOUTH_WEST< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ANGLE_UP" > ANGLE_UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#arc" > arc< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#AUTO" > AUTO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#beginFill" > beginFill< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#bezierCurveTo" > bezierCurveTo< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BITMAPDATA" > BITMAPDATA< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BITMAPTEXT" > BITMAPTEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#blendModes" > blendModes< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_CENTER" > BOTTOM_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_LEFT" > BOTTOM_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BOTTOM_RIGHT" > BOTTOM_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#BUTTON" > BUTTON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS" > CANVAS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CANVAS_FILTER" > CANVAS_FILTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CENTER" > CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CIRCLE" > CIRCLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#clear" > clear< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#CREATURE" > CREATURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#destroyCachedSprite" > destroyCachedSprite< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#displayList" > displayList< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#DOWN" > DOWN< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawCircle" > drawCircle< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawEllipse" > drawEllipse< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawPolygon" > drawPolygon< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawRect" > drawRect< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawRoundedRect" > drawRoundedRect< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#drawShape" > drawShape< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ELLIPSE" > ELLIPSE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#emit" > emit< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#EMITTER" > EMITTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#endFill" > endFill< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GAMES" > GAMES< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#generateTexture" > generateTexture< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#getBounds" > getBounds< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#getLocalBounds" > getLocalBounds< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GRAPHICS" > GRAPHICS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#GROUP" > GROUP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HEADLESS" > HEADLESS< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#HORIZONTAL" > HORIZONTAL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#IMAGE" > IMAGE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LANDSCAPE" > LANDSCAPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT" > LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_BOTTOM" > LEFT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_CENTER" > LEFT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LEFT_TOP" > LEFT_TOP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#LINE" > LINE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#lineStyle" > lineStyle< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#lineTo" > lineTo< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#listeners" > listeners< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#mixin" > mixin< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#moveTo" > moveTo< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#off" > off< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#on" > on< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#once" > once< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#PENDING_ATLAS" > PENDING_ATLAS< / a >
< / li >
< li class = "class-depth-2" >
< a href = "global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath." > Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#PORTRAIT" > PORTRAIT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#quadraticCurveTo" > quadraticCurveTo< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#removeAllListeners" > removeAllListeners< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_BOTTOM" > RIGHT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_CENTER" > RIGHT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_TOP" > RIGHT_TOP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopImmediatePropagation" > stopImmediatePropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopPropagation" > stopPropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAP" > TILEMAP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_CENTER" > TOP_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_LEFT" > TOP_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_RIGHT" > TOP_RIGHT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#updateLocalBounds" > updateLocalBounds< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERTICAL" > VERTICAL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_MULTI" > WEBGL_MULTI< / a >
< / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Weapon.html" > Weapon< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.KeyCode.html" > Key Codes< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/newsletter" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/slack" > Slack< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/donate" > Donate< / a > < / li >
< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
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<!-- <h1 class="page - title">Class: Device</h1> -->
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< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
Device
< / h2 >
2016-05-19 11:36:51 +00:00
< div class = "class-description" > < p > Detects device support capabilities and is responsible for device initialization - see < a href = "Phaser.Device.html#.whenReady" > whenReady< / a > .< / p >
2016-08-26 00:18:47 +00:00
< p > This class represents a singleton object that can be accessed directly as < code > game.device< / code > < br > (or, as a fallback, < code > Phaser.Device< / code > when a game instance is not available) without the need to instantiate it.< / p >
< p > Unless otherwise noted the device capabilities are only guaranteed after initialization. Initialization< br > occurs automatically and is guaranteed complete before < a href = "Phaser.Game.html" > Phaser.Game< / a > begins its " boot" phase.< br > Feature detection can be modified in the < a href = "Phaser.Device.html#.onInitialized" > onInitialized< / a > signal.< / p >
< p > When checking features using the exposed properties only the < em > truth-iness< / em > of the value should be relied upon< br > unless the documentation states otherwise: properties may return < code > false< / code > , < code > ''< / code > , < code > null< / code > , or even < code > undefined< / code > < br > when indicating the lack of a feature.< / p >
2016-12-05 10:06:09 +00:00
< p > Uses elements from System.js by MrDoob and Modernizr< / p > < / div >
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< article >
< div class = "container-overview" >
< dt >
< h4 class = "name "
id="Device">< span class = "type-signature" > < internal> < / span > new Device< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< dd >
< div class = "description" >
< p > It is not possible to instantiate the Device class manually.< / p >
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
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< h3 class = "subsection-title" > Members< / h3 >
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< h4 class = "name "
id=".onInitialized">< span class = "type-signature" > < static, nullable> < / span > onInitialized< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
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< dd >
< div class = "description" >
2016-08-26 00:18:47 +00:00
< p > This signal is dispatched after device initialization occurs but before any of the ready< br > callbacks (see < a href = "Phaser.Device.html#.whenReady" > whenReady< / a > ) have been invoked.< / p >
2014-11-15 20:01:46 +00:00
< p > Local " patching" for a particular device can/should be done in this event.< / p >
2016-12-05 10:06:09 +00:00
< p > < em > Note< / em > : This signal is removed after the device has been readied; if a handler has not been< br > added < em > before< / em > < code > new Phaser.Game(..)< / code > it is probably too late.< / p >
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< dl class = "details" >
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< h4 class = "name "
id="android">< span class = "type-signature" > < / span > android< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Is running on android?< / p >
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< h4 class = "name "
id="arora">< span class = "type-signature" > < / span > arora< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Set to true if running in Arora.< / p >
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< h4 class = "name "
id="audioData">< span class = "type-signature" > < / span > audioData< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Are Audio tags available?< / p >
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< h4 class = "name "
id="cancelFullscreen">< span class = "type-signature" > < / span > cancelFullscreen< span class = "type-signature" > :string< / span > < / h4 >
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< div class = "description" >
< p > If the browser supports the Full Screen API this holds the call you need to use to cancel it.< / p >
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< h4 class = "name "
id="canHandleAlpha">< span class = "type-signature" > < / span > canHandleAlpha< span class = "type-signature" > :boolean< / span > < / h4 >
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< p > If the browser isn't capable of handling tinting with alpha this will be false.< / p >
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< h4 class = "name "
id="canUseMultiply">< span class = "type-signature" > < / span > canUseMultiply< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Whether or not the Canvas BlendModes are supported, consequently the ability to tint using the multiply method.< / p >
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< h4 class = "name "
id="canvas">< span class = "type-signature" > < / span > canvas< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Is canvas available?< / p >
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< h4 class = "name "
id="canvasBitBltShift">< span class = "type-signature" > < / span > canvasBitBltShift< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > True if canvas supports a 'copy' bitblt onto itself when the source and destination regions overlap.< / p >
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< h4 class = "name "
id="chrome">< span class = "type-signature" > < / span > chrome< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Set to true if running in Chrome.< / p >
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< h4 class = "name "
id="chromeOS">< span class = "type-signature" > < / span > chromeOS< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Is running on chromeOS?< / p >
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< dt class = "tag-source" > Source -
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< h4 class = "name "
id="chromeVersion">< span class = "type-signature" > < / span > chromeVersion< span class = "type-signature" > :number< / span > < / h4 >
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< div class = "description" >
< p > If running in Chrome this will contain the major version number.< / p >
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< h4 class = "name "
id="cocoonJS">< span class = "type-signature" > < / span > cocoonJS< span class = "type-signature" > :boolean< / span > < / h4 >
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< dd >
< div class = "description" >
< p > Is the game running under CocoonJS?< / p >
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< h4 class = "name "
id="cocoonJSApp">< span class = "type-signature" > < / span > cocoonJSApp< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Is this game running with CocoonJS.App?< / p >
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< h4 class = "name "
id="cordova">< span class = "type-signature" > < / span > cordova< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Is the game running under Apache Cordova?< / p >
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< h4 class = "name "
id="crosswalk">< span class = "type-signature" > < / span > crosswalk< span class = "type-signature" > :boolean< / span > < / h4 >
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< div class = "description" >
< p > Is the game running under the Intel Crosswalk XDK?< / p >
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< h4 class = "name "
id="css3D">< span class = "type-signature" > < / span > css3D< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is css3D available?< / p >
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< h4 class = "name "
id="desktop">< span class = "type-signature" > < / span > desktop< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on a desktop?< / p >
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< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="deviceReadyAt">< span class = "type-signature" > < internal> < / span > deviceReadyAt< span class = "type-signature" > :integer< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The time the device became ready.< / p >
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
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< h4 class = "name "
id="dolby">< span class = "type-signature" > < / span > dolby< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play EC-3 Dolby Digital Plus files?< / p >
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< dl class = "details" >
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< h4 class = "name "
id="edge">< span class = "type-signature" > < / span > edge< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in Microsoft Edge browser.< / p >
< / div >
< dl class = "details" >
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< h4 class = "name "
id="ejecta">< span class = "type-signature" > < / span > ejecta< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is the game running under Ejecta?< / p >
< / div >
< dl class = "details" >
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< h4 class = "name "
id="electron">< span class = "type-signature" > < / span > electron< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is the game running under GitHub Electron?< / p >
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< dl class = "details" >
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< dt >
< h4 class = "name "
id="epiphany">< span class = "type-signature" > < / span > epiphany< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in Epiphany.< / p >
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< dl class = "details" >
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< dt >
< h4 class = "name "
id="file">< span class = "type-signature" > < / span > file< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is file available?< / p >
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< dl class = "details" >
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< h4 class = "name "
id="fileSystem">< span class = "type-signature" > < / span > fileSystem< span class = "type-signature" > :boolean< / span > < / h4 >
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< dd >
< div class = "description" >
< p > Is fileSystem available?< / p >
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< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="firefox">< span class = "type-signature" > < / span > firefox< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in Firefox.< / p >
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< dl class = "details" >
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< dt >
< h4 class = "name "
id="firefoxVersion">< span class = "type-signature" > < / span > firefoxVersion< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If running in Firefox this will contain the major version number.< / p >
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< h4 class = "name "
id="fullscreen">< span class = "type-signature" > < / span > fullscreen< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Does the browser support the Full Screen API?< / p >
< / div >
< dl class = "details" >
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< h4 class = "name "
id="fullscreenKeyboard">< span class = "type-signature" > < / span > fullscreenKeyboard< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Does the browser support access to the Keyboard during Full Screen mode?< / p >
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< h4 class = "name "
id="getUserMedia">< span class = "type-signature" > < / span > getUserMedia< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Does the device support the getUserMedia API?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > true< / li > < / ul > < / dd >
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< h4 class = "name "
id="h264Video">< span class = "type-signature" > < / span > h264Video< span class = "type-signature" > :boolean< / span > < / h4 >
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< dd >
< div class = "description" >
< p > Can this device play h264 mp4 video files?< / p >
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< h4 class = "name "
id="hlsVideo">< span class = "type-signature" > < / span > hlsVideo< span class = "type-signature" > :boolean< / span > < / h4 >
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< dd >
< div class = "description" >
< p > Can this device play hls video files?< / p >
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< h4 class = "name "
id="ie">< span class = "type-signature" > < / span > ie< span class = "type-signature" > :boolean< / span > < / h4 >
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< dd >
< div class = "description" >
< p > Set to true if running in Internet Explorer.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="ieVersion">< span class = "type-signature" > < / span > ieVersion< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If running in Internet Explorer this will contain the major version number. Beyond IE10 you should use Device.trident and Device.tridentVersion.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="initialized">< span class = "type-signature" > < internal> < / span > initialized< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > The time as which initialization has completed.< / p >
< / div >
< dl class = "details" >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="iOS">< span class = "type-signature" > < / span > iOS< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on iOS?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="iOSVersion">< span class = "type-signature" > < / span > iOSVersion< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If running in iOS this will contain the major version number.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="iPad">< span class = "type-signature" > < / span > iPad< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on iPad?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="iPhone">< span class = "type-signature" > < / span > iPhone< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on iPhone?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="iPhone4">< span class = "type-signature" > < / span > iPhone4< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on iPhone4?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="linux">< span class = "type-signature" > < / span > linux< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on linux?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="LITTLE_ENDIAN">< span class = "type-signature" > < / span > LITTLE_ENDIAN< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Same value as < code > littleEndian< / code > .< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="littleEndian">< span class = "type-signature" > < / span > littleEndian< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is the device big or little endian? (only detected if the browser supports TypedArrays)< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="localStorage">< span class = "type-signature" > < / span > localStorage< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is localStorage available?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="m4a">< span class = "type-signature" > < / span > m4a< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play m4a files? True if this device can play m4a files.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="macOS">< span class = "type-signature" > < / span > macOS< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on macOS?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="midori">< span class = "type-signature" > < / span > midori< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in Midori.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="mobileSafari">< span class = "type-signature" > < / span > mobileSafari< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in Mobile Safari.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
id="mp3">< span class = "type-signature" > < / span > mp3< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play mp3 files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="mp4Video">< span class = "type-signature" > < / span > mp4Video< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play h264 mp4 video files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="mspointer">< span class = "type-signature" > < / span > mspointer< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is mspointer available?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="node">< span class = "type-signature" > < / span > node< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is the game running under Node.js?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
id="nodeWebkit">< span class = "type-signature" > < / span > nodeWebkit< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is the game running under Node-Webkit?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="ogg">< span class = "type-signature" > < / span > ogg< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play ogg files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
id="oggVideo">< span class = "type-signature" > < / span > oggVideo< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play ogg video files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="opera">< span class = "type-signature" > < / span > opera< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in Opera.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="opus">< span class = "type-signature" > < / span > opus< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play opus files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="pixelRatio">< span class = "type-signature" > < / span > pixelRatio< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > PixelRatio of the host device?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="pointerLock">< span class = "type-signature" > < / span > pointerLock< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is Pointer Lock available?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="quirksMode">< span class = "type-signature" > < / span > quirksMode< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is the browser running in strict mode (false) or quirks mode? (true)< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="requestFullscreen">< span class = "type-signature" > < / span > requestFullscreen< span class = "type-signature" > :string< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If the browser supports the Full Screen API this holds the call you need to use to activate it.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="safari">< span class = "type-signature" > < / span > safari< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in Safari.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="safariVersion">< span class = "type-signature" > < / span > safariVersion< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If running in Safari this will contain the major version number.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="silk">< span class = "type-signature" > < / span > silk< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running in the Silk browser (as used on the Amazon Kindle)< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="support32bit">< span class = "type-signature" > < / span > support32bit< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Does the device context support 32bit pixel manipulation using array buffer views?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
< / dd >
< dt >
< h4 class = "name "
id="touch">< span class = "type-signature" > < / span > touch< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is touch available?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="trident">< span class = "type-signature" > < / span > trident< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running a Trident version of Internet Explorer (IE11+)< / p >
< / div >
< dl class = "details" >
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< dt >
< h4 class = "name "
id="tridentVersion">< span class = "type-signature" > < / span > tridentVersion< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > If running in Internet Explorer 11 this will contain the major version number. See < a href = "http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx" > http://msdn.microsoft.com/en-us/library/ie/ms537503(v=vs.85).aspx< / a > < / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="typedArray">< span class = "type-signature" > < / span > typedArray< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Does the browser support TypedArrays?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="vibration">< span class = "type-signature" > < / span > vibration< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Does the device support the Vibration API?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dl >
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< dt >
< h4 class = "name "
id="vp9Video">< span class = "type-signature" > < / span > vp9Video< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play vp9 video files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="wav">< span class = "type-signature" > < / span > wav< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play wav files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="webApp">< span class = "type-signature" > < / span > webApp< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Set to true if running as a WebApp, i.e. within a WebView< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="webAudio">< span class = "type-signature" > < / span > webAudio< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is the WebAudio API available?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="webGL">< span class = "type-signature" > < / span > webGL< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is webGL available?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="webm">< span class = "type-signature" > < / span > webm< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play webm files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< dt >
< h4 class = "name "
id="webmVideo">< span class = "type-signature" > < / span > webmVideo< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Can this device play webm video files?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_utils_Device.js.html" > utils/Device.js< / a > , < a href = "src_utils_Device.js.html#sunlight-1-line-456" > line 456< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="wheelEvent">< span class = "type-signature" > < internal> < / span > wheelEvent< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > wheelType< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< nullable>< br >
< / td >
< td class = "description last" > < p > The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll'< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="windows">< span class = "type-signature" > < / span > windows< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on windows?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
< a href = "src_utils_Device.js.html" > utils/Device.js< / a > , < a href = "src_utils_Device.js.html#sunlight-1-line-142" > line 142< / a >
< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="windowsPhone">< span class = "type-signature" > < / span > windowsPhone< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is running on a Windows Phone?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="worker">< span class = "type-signature" > < / span > worker< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Is worker available?< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name "
id=".whenReady">< span class = "type-signature" > < static> < / span > whenReady< span class = "signature" > (handler, < span class = "optional" > context< / span > , < span class = "optional" > nonPrimer< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
2014-11-15 20:01:46 +00:00
< p > Add a device-ready handler and ensure the device ready sequence is started.< / p >
2016-08-26 00:18:47 +00:00
< p > Phaser.Device will < em > not< / em > activate or initialize until at least one < code > whenReady< / code > handler is added,< br > which is normally done automatically be calling < code > new Phaser.Game(..)< / code > .< / p >
2016-12-05 10:06:09 +00:00
< p > The handler is invoked when the device is considered " ready" , which may be immediately< br > if the device is already " ready" . See < a href = "Phaser.Device.html#deviceReadyAt" > deviceReadyAt< / a > .< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > handler< / code > < / td >
< td class = "type" >
< span class = "param-type" > function< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Callback to invoke when the device is ready. It is invoked with the given context the Phaser.Device object is supplied as the first argument.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Context in which to invoke the handler< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > nonPrimer< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
false
< / td >
< td class = "description last" > < p > If true the device ready check will not be started.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="canPlayAudio">< span class = "type-signature" > < / span > canPlayAudio< span class = "signature" > (type)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Check whether the host environment can play audio.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > type< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > One of 'mp3, 'ogg', 'm4a', 'wav', 'webm' or 'opus'.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the given file type is supported by the browser, otherwise false.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="canPlayVideo">< span class = "type-signature" > < / span > canPlayVideo< span class = "signature" > (type)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Check whether the host environment can play video files.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > type< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > One of 'mp4, 'ogg', 'webm' or 'mpeg'.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the given file type is supported by the browser, otherwise false.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="isAndroidStockBrowser">< span class = "type-signature" > < / span > isAndroidStockBrowser< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
2016-08-26 00:18:47 +00:00
< p > Detect if the host is a an Android Stock browser.< br > This is available before the device " ready" event.< / p >
2016-12-05 10:06:09 +00:00
< p > Authors might want to scale down on effects and switch to the CANVAS rendering method on those devices.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< h5 > Example< / h5 >
< pre class = "sunlight-highlight-javascript" > var defaultRenderingMode = Phaser.Device.isAndroidStockBrowser() ? Phaser.CANVAS : Phaser.AUTO;< / pre >
< / dd >
< dt >
< h4 class = "name "
id="isConsoleOpen">< span class = "type-signature" > < / span > isConsoleOpen< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Check whether the console is open.< br > Note that this only works in Firefox with Firebug and earlier versions of Chrome.< br > It used to work in Chrome, but then they removed the ability: < a href = "http://src.chromium.org/viewvc/blink?view=revision&revision=151136" > http://src.chromium.org/viewvc/blink?view=revision& revision=151136< / a > < / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2016 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.4.3< / a >
on Mon Dec 05 2016 10:04:33 GMT+0000 (GMT Standard Time) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
2013-10-03 00:21:08 +00:00
< / html >