phaser/v3/src/gameobjects/particles/ParticleManagerCreator.js

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var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../../scene/plugins/GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var ParticleEmitterManager = require('./ParticleEmitterManager');
// When registering a factory function 'this' refers to the GameObjectCreator context.
GameObjectCreator.register('particles', function (config)
{
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var emitters = GetAdvancedValue(config, 'emitters', null);
var manager = new ParticleEmitterManager(this.scene, key, frame, emitters);
BuildGameObject(this.scene, manager, config);
return manager;
});