mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
28 lines
1.2 KiB
JavaScript
28 lines
1.2 KiB
JavaScript
|
/**
|
||
|
* @author Richard Davey <rich@photonstorm.com>
|
||
|
* @copyright 2019 Photon Storm Ltd.
|
||
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* Renders this Game Object with the WebGL Renderer to the given Camera.
|
||
|
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
|
||
|
* This method should not be called directly. It is a utility function of the Render module.
|
||
|
*
|
||
|
* @method Phaser.GameObjects.Image#renderWebGL
|
||
|
* @since 3.0.0
|
||
|
* @private
|
||
|
*
|
||
|
* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active WebGL renderer.
|
||
|
* @param {Phaser.GameObjects.Image} src - The Game Object being rendered in this call.
|
||
|
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
|
||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
|
||
|
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
|
||
|
*/
|
||
|
var VideoWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix)
|
||
|
{
|
||
|
this.pipeline.batchSprite(src, camera, parentMatrix);
|
||
|
};
|
||
|
|
||
|
module.exports = VideoWebGLRenderer;
|