2017-03-01 21:08:10 +00:00
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var Commands = require('./Commands');
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2017-03-06 18:13:39 +00:00
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var TransformMatrix = require('../../components/TransformMatrix');
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2017-03-01 21:08:10 +00:00
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var pathArray = [];
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var cos = Math.cos;
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var sin = Math.sin;
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2017-03-02 00:40:03 +00:00
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var sqrt = Math.sqrt;
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2017-03-06 18:13:39 +00:00
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var tempMatrix = new TransformMatrix();
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2017-03-01 21:08:10 +00:00
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2017-03-02 02:06:37 +00:00
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var Point = function (x, y)
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2017-03-01 21:08:10 +00:00
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{
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this.x = x;
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this.y = y;
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};
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2017-03-02 02:06:37 +00:00
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var Path = function (x, y)
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2017-03-01 21:08:10 +00:00
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{
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this.points = [];
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2017-03-01 23:23:46 +00:00
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this.pointsLength = 1;
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this.points[0] = new Point(x, y);
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2017-03-01 21:08:10 +00:00
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};
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2017-03-02 02:06:37 +00:00
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var lerp = function (norm, min, max)
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2017-03-01 21:08:10 +00:00
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{
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return (max - min) * norm + min;
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};
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2017-03-02 00:40:03 +00:00
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var renderLine = function (
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/* start and end of line */
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2017-03-02 02:06:37 +00:00
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ax, ay, bx, by,
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2017-03-02 00:40:03 +00:00
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/* buffers */
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vertexBufferF32, vertexBufferU32, vertexDataBuffer,
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/* camera scroll */
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cameraScrollX, cameraScrollY,
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/* Camera transform */
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a, b, c, d, e, f,
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/* line properties */
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lineColor, lineAlpha, lineWidth,
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/* vertex count and limits */
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vertexCount, maxVertices,
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/* batch */
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shapeBatch,
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/* Game Object transform */
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srcX, srcY, srcScaleX, srcScaleY, srcRotation
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2017-03-02 02:06:37 +00:00
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)
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2017-03-02 00:40:03 +00:00
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{
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if (vertexCount + 6 > maxVertices)
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{
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shapeBatch.flush();
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vertexCount = 0;
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}
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2017-03-02 02:06:37 +00:00
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2017-03-02 00:40:03 +00:00
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shapeBatch.vertexCount = vertexCount + 6;
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ax -= cameraScrollX;
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bx -= cameraScrollX;
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ay -= cameraScrollY;
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by -= cameraScrollY;
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var vertexOffset = vertexDataBuffer.allocate(9 * 6);
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var dx = bx - ax;
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var dy = by - ay;
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var len = sqrt(dx * dx + dy * dy);
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var l0 = lineWidth * (by - ay) / len;
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var l1 = lineWidth * (ax - bx) / len;
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var lx0 = bx - l0;
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var ly0 = by - l1;
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var lx1 = ax - l0;
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var ly1 = ay - l1;
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var lx2 = bx + l0;
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var ly2 = by + l1;
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var lx3 = ax + l0;
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var ly3 = ay + l1;
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var x0 = lx0 * a + ly0 * c + e;
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var y0 = lx0 * b + ly0 * d + f;
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var x1 = lx1 * a + ly1 * c + e;
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var y1 = lx1 * b + ly1 * d + f;
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var x2 = lx2 * a + ly2 * c + e;
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var y2 = lx2 * b + ly2 * d + f;
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var x3 = lx3 * a + ly3 * c + e;
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var y3 = lx3 * b + ly3 * d + f;
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vertexBufferF32[vertexOffset++] = x0;
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vertexBufferF32[vertexOffset++] = y0;
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vertexBufferU32[vertexOffset++] = lineColor;
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vertexBufferF32[vertexOffset++] = lineAlpha;
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vertexBufferF32[vertexOffset++] = srcX;
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vertexBufferF32[vertexOffset++] = srcY;
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vertexBufferF32[vertexOffset++] = srcScaleX;
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vertexBufferF32[vertexOffset++] = srcScaleY;
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vertexBufferF32[vertexOffset++] = srcRotation;
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vertexBufferF32[vertexOffset++] = x1;
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vertexBufferF32[vertexOffset++] = y1;
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vertexBufferU32[vertexOffset++] = lineColor;
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vertexBufferF32[vertexOffset++] = lineAlpha;
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vertexBufferF32[vertexOffset++] = srcX;
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vertexBufferF32[vertexOffset++] = srcY;
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vertexBufferF32[vertexOffset++] = srcScaleX;
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vertexBufferF32[vertexOffset++] = srcScaleY;
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vertexBufferF32[vertexOffset++] = srcRotation;
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vertexBufferF32[vertexOffset++] = x2;
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vertexBufferF32[vertexOffset++] = y2;
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vertexBufferU32[vertexOffset++] = lineColor;
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vertexBufferF32[vertexOffset++] = lineAlpha;
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vertexBufferF32[vertexOffset++] = srcX;
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vertexBufferF32[vertexOffset++] = srcY;
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vertexBufferF32[vertexOffset++] = srcScaleX;
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vertexBufferF32[vertexOffset++] = srcScaleY;
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vertexBufferF32[vertexOffset++] = srcRotation;
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vertexBufferF32[vertexOffset++] = x1;
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vertexBufferF32[vertexOffset++] = y1;
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vertexBufferU32[vertexOffset++] = lineColor;
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vertexBufferF32[vertexOffset++] = lineAlpha;
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vertexBufferF32[vertexOffset++] = srcX;
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vertexBufferF32[vertexOffset++] = srcY;
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vertexBufferF32[vertexOffset++] = srcScaleX;
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vertexBufferF32[vertexOffset++] = srcScaleY;
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vertexBufferF32[vertexOffset++] = srcRotation;
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vertexBufferF32[vertexOffset++] = x3;
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vertexBufferF32[vertexOffset++] = y3;
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vertexBufferU32[vertexOffset++] = lineColor;
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vertexBufferF32[vertexOffset++] = lineAlpha;
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vertexBufferF32[vertexOffset++] = srcX;
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vertexBufferF32[vertexOffset++] = srcY;
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vertexBufferF32[vertexOffset++] = srcScaleX;
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vertexBufferF32[vertexOffset++] = srcScaleY;
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vertexBufferF32[vertexOffset++] = srcRotation;
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vertexBufferF32[vertexOffset++] = x2;
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vertexBufferF32[vertexOffset++] = y2;
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vertexBufferU32[vertexOffset++] = lineColor;
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vertexBufferF32[vertexOffset++] = lineAlpha;
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vertexBufferF32[vertexOffset++] = srcX;
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vertexBufferF32[vertexOffset++] = srcY;
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vertexBufferF32[vertexOffset++] = srcScaleX;
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vertexBufferF32[vertexOffset++] = srcScaleY;
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vertexBufferF32[vertexOffset++] = srcRotation;
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return [
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x0, y0,
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x1, y1,
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x2, y2,
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x3, y3
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];
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};
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2017-02-28 14:49:39 +00:00
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var GraphicsWebGLRenderer = function (renderer, src, interpolationPercentage, camera)
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{
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if (this.renderMask !== this.renderFlags)
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{
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return;
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}
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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var shapeBatch = renderer.shapeBatch;
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var vertexDataBuffer = shapeBatch.vertexDataBuffer;
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var vertexBufferF32 = vertexDataBuffer.floatView;
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var vertexBufferU32 = vertexDataBuffer.uintView;
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var vertexOffset = 0;
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var cameraScrollX = camera.scrollX;
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var cameraScrollY = camera.scrollY;
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2017-03-06 18:13:39 +00:00
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const srcX = src.x - cameraScrollX;
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const srcY = src.y - cameraScrollY;
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2017-03-03 21:28:04 +00:00
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const srcScaleX = src.scaleX;
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const srcScaleY = src.scaleY;
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2017-03-06 18:13:39 +00:00
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const srcRotation = -src.rotation;
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2017-03-01 21:08:10 +00:00
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var commandBuffer = src.commandBuffer;
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var value;
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var lineAlpha = 1.0;
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var fillAlpha = 1.0;
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var lineColor = 0;
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var fillColor = 0;
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var lineWidth = 1.0;
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var cameraMatrix = camera.matrix.matrix;
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var lastPath = null;
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var iteration = 0;
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var iterStep = 0.01;
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var tx = 0;
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var ty = 0;
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var ta = 0;
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var x, y, radius, startAngle, endAngle, anticlockwise;
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var width, height, txw, tyh;
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var vertexCount = shapeBatch.vertexCount;
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var polygon = [];
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var x0, y0, x1, y1, x2, y2;
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var tx0, ty0, tx1, ty1, tx2, ty2;
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var v0, v1, v2;
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var polygonIndex;
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var path;
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var pathLength;
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var point;
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2017-03-01 23:23:46 +00:00
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var maxVertices = shapeBatch.maxVertices;
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2017-03-03 21:28:04 +00:00
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var translateX, translateY;
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2017-03-06 18:13:39 +00:00
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var tempMatrixMatrix = tempMatrix.matrix;
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var sra, srb, src, srd, sre, srf, cma, cmb, cmc, cmd, cme, cmf;
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var mva, mvb, mvc, mvd, mve, mvf;
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tempMatrix.applyITRS(srcX, srcY, srcRotation, srcScaleX, srcScaleY);
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sra = tempMatrixMatrix[0];
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srb = tempMatrixMatrix[1];
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src = tempMatrixMatrix[2];
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srd = tempMatrixMatrix[3];
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sre = tempMatrixMatrix[4];
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srf = tempMatrixMatrix[5];
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cma = cameraMatrix[0];
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cmb = cameraMatrix[1];
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cmc = cameraMatrix[2];
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cmd = cameraMatrix[3];
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cme = cameraMatrix[4];
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cmf = cameraMatrix[5];
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mva = sra * cma + srb * cmc;
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mvb = sra * cmb + srb * cmd;
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mvc = src * cma + srd * cmc;
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mvd = src * cmb + srd * cmd;
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mve = sre * cma + srf * cmc + cme;
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mvf = sre * cmb + srf * cmd + cmf;
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2017-03-01 21:08:10 +00:00
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renderer.setBatch(shapeBatch, null);
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for (var cmdIndex = 0, cmdLength = commandBuffer.length; cmdIndex < cmdLength; ++cmdIndex)
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{
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var cmd = commandBuffer[cmdIndex];
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switch(cmd)
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{
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case Commands.ARC:
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2017-03-06 18:13:39 +00:00
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x = commandBuffer[cmdIndex + 1];
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y = commandBuffer[cmdIndex + 2];
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radius = commandBuffer[cmdIndex + 3];
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startAngle = commandBuffer[cmdIndex + 4];
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endAngle = commandBuffer[cmdIndex + 5];
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anticlockwise = commandBuffer[cmdIndex + 6];
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while (iteration < 1)
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{
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ta = lerp(iteration, startAngle, endAngle);
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tx = x + cos(ta) * radius;
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ty = y + sin(ta) * radius;
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if (iteration === 0)
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{
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lastPath = new Path(tx, ty);
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pathArray.push(lastPath);
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}
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else
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{
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lastPath.points.push(new Point(tx, ty));
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}
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iteration += iterStep;
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}
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2017-03-01 21:08:10 +00:00
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cmdIndex += 6;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.LINE_STYLE:
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lineWidth = commandBuffer[cmdIndex + 1];
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2017-03-02 02:06:37 +00:00
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lineColor = commandBuffer[cmdIndex + 2];
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2017-03-01 21:08:10 +00:00
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lineAlpha = commandBuffer[cmdIndex + 3];
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cmdIndex += 3;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.FILL_STYLE:
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fillColor = commandBuffer[cmdIndex + 1];
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fillAlpha = commandBuffer[cmdIndex + 2];
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cmdIndex += 2;
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.BEGIN_PATH:
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2017-03-06 18:13:39 +00:00
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pathArray.length = 0;
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2017-03-01 21:08:10 +00:00
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.CLOSE_PATH:
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2017-03-06 18:13:39 +00:00
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if (lastPath !== null && lastPath.points.length > 0)
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{
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var firstPoint = lastPath.points[0];
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// var lastPoint = lastPath.points[lastPath.points.length - 1];
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lastPath.points.push(firstPoint);
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lastPath = new Path(x, y);
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pathArray.push(lastPath);
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}
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2017-03-01 21:08:10 +00:00
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break;
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2017-03-02 02:06:37 +00:00
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2017-03-01 21:08:10 +00:00
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case Commands.FILL_PATH:
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2017-03-06 18:13:39 +00:00
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for (var pathArrayIndex = 0, pathArrayLength = pathArray.length;
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pathArrayIndex < pathArrayLength;
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++pathArrayIndex)
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{
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shapeBatch.addFillPath(
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/* Graphics Game Object Properties */
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srcX, srcY, srcScaleX, srcScaleY, srcRotation,
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/* Rectangle properties */
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pathArray[pathArrayIndex].points,
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fillColor,
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fillAlpha,
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/* Transform */
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mva, mvb, mvc, mvd, mve, mvf
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);
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2017-03-03 21:28:04 +00:00
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// pathLength = path.length;
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//
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// for (var pathIndex = 0;
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// pathIndex < pathLength;
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// ++pathIndex)
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// {
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// point = path[pathIndex];
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// polygon.push(point.x, point.y);
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// }
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//
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// polygonIndex = Earcut(polygon);
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//
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// for (var index = 0, length = polygonIndex.length; index < length; index += 3)
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// {
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// v0 = polygonIndex[index + 0] * 2;
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// v1 = polygonIndex[index + 1] * 2;
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// v2 = polygonIndex[index + 2] * 2;
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//
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// if (vertexCount + 3 > maxVertices)
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// {
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// shapeBatch.vertexCount = vertexCount;
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// shapeBatch.flush();
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// vertexCount = 0;
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// }
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//
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// vertexOffset = vertexDataBuffer.allocate(9 * 3);
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// vertexCount += 3;
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//
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// x0 = polygon[v0 + 0] - cameraScrollX;
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// y0 = polygon[v0 + 1] - cameraScrollY;
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// x1 = polygon[v1 + 0] - cameraScrollX;
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// y1 = polygon[v1 + 1] - cameraScrollY;
|
|
|
|
// x2 = polygon[v2 + 0] - cameraScrollX;
|
|
|
|
// y2 = polygon[v2 + 1] - cameraScrollY;
|
|
|
|
//
|
|
|
|
// tx0 = x0 * a + y0 * c + e;
|
|
|
|
// ty0 = x0 * b + y0 * d + f;
|
|
|
|
// tx1 = x1 * a + y1 * c + e;
|
|
|
|
// ty1 = x1 * b + y1 * d + f;
|
|
|
|
// tx2 = x2 * a + y2 * c + e;
|
|
|
|
// ty2 = x2 * b + y2 * d + f;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = tx0;
|
|
|
|
// vertexBufferF32[vertexOffset++] = ty0;
|
|
|
|
// vertexBufferU32[vertexOffset++] = fillColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = fillAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = tx1;
|
|
|
|
// vertexBufferF32[vertexOffset++] = ty1;
|
|
|
|
// vertexBufferU32[vertexOffset++] = fillColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = fillAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = tx2;
|
|
|
|
// vertexBufferF32[vertexOffset++] = ty2;
|
|
|
|
// vertexBufferU32[vertexOffset++] = fillColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = fillAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
// }
|
|
|
|
// polygon.length = 0;
|
2017-03-06 18:13:39 +00:00
|
|
|
}
|
2017-03-01 21:08:10 +00:00
|
|
|
break;
|
2017-03-02 02:06:37 +00:00
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
case Commands.STROKE_PATH:
|
2017-03-02 02:06:37 +00:00
|
|
|
// All of these vars are already defined (except polylines, last, curr, point0 and point1)
|
2017-03-03 21:28:04 +00:00
|
|
|
// var pathArrayLength = pathArray.length;
|
|
|
|
// var lineWidth = lineWidth * 0.5;
|
|
|
|
// var pathArrayIndex, path, pathLength, pathIndex, point0, point1;
|
|
|
|
// var polylines = [];
|
|
|
|
// var lineColor = lineColor;
|
|
|
|
// var index, length, last, curr;
|
|
|
|
// var x0, y0, x1, y1, x2, y2, offset, position, color;
|
|
|
|
//
|
|
|
|
// for (pathArrayIndex = 0; pathArrayIndex < pathArrayLength; ++pathArrayIndex)
|
|
|
|
// {
|
|
|
|
// path = pathArray[pathArrayIndex].points;
|
|
|
|
// pathLength = path.length;
|
|
|
|
//
|
|
|
|
// for (pathIndex = 0; pathIndex + 1 < pathLength; pathIndex += 1)
|
|
|
|
// {
|
|
|
|
// point0 = path[pathIndex];
|
|
|
|
// point1 = path[pathIndex + 1];
|
|
|
|
// polylines.push(renderLine(
|
|
|
|
// point0.x, point0.y, point1.x, point1.y,
|
|
|
|
// vertexBufferF32, vertexBufferU32, vertexDataBuffer,
|
|
|
|
// cameraScrollX, cameraScrollY,
|
|
|
|
// a, b, c, d, e, f,
|
|
|
|
// lineColor, lineAlpha, lineWidth,
|
|
|
|
// vertexCount, maxVertices,
|
|
|
|
// shapeBatch,
|
|
|
|
// srcX, srcY, srcScaleX, srcScaleY, srcRotation
|
|
|
|
// ));
|
|
|
|
// vertexCount = shapeBatch.vertexCount;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// if (pathArray[pathArrayIndex] === this._lastPath)
|
|
|
|
// {
|
|
|
|
// for (index = 1, length = polylines.length; index < length; ++index)
|
|
|
|
// {
|
|
|
|
// last = polylines[index - 1];
|
|
|
|
// curr = polylines[index];
|
|
|
|
//
|
|
|
|
// if (vertexCount + 6 > maxVertices)
|
|
|
|
// {
|
|
|
|
// shapeBatch.vertexCount = vertexCount;
|
|
|
|
// shapeBatch.flush();
|
|
|
|
// vertexCount = 0;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// vertexOffset = vertexDataBuffer.allocate(9 * 6);
|
|
|
|
// vertexCount += 6;
|
|
|
|
//
|
|
|
|
// x0 = last[2 * 2 + 0] - cameraScrollX;
|
|
|
|
// y0 = last[2 * 2 + 1] - cameraScrollY;
|
|
|
|
// x1 = last[2 * 0 + 0] - cameraScrollX;
|
|
|
|
// y1 = last[2 * 0 + 1] - cameraScrollY;
|
|
|
|
// x2 = curr[2 * 3 + 0] - cameraScrollX;
|
|
|
|
// y2 = curr[2 * 3 + 1] - cameraScrollY;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x0;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y0;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x1;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y1;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x2;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y2;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// x0 = last[2 * 0 + 0] - cameraScrollX;
|
|
|
|
// y0 = last[2 * 0 + 1] - cameraScrollY;
|
|
|
|
// x1 = last[2 * 2 + 0] - cameraScrollX;
|
|
|
|
// y1 = last[2 * 2 + 1] - cameraScrollY;
|
|
|
|
// x2 = curr[2 * 1 + 0] - cameraScrollX;
|
|
|
|
// y2 = curr[2 * 1 + 1] - cameraScrollY;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x0;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y0;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x1;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y1;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x2;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y2;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexCount += 6;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// else
|
|
|
|
// {
|
|
|
|
// for (index = 0, length = polylines.length; index < length; ++index)
|
|
|
|
// {
|
|
|
|
// last = polylines[index - 1] || polylines[polylines.length - 1];
|
|
|
|
// curr = polylines[index];
|
|
|
|
//
|
|
|
|
// if (vertexCount + 6 > maxVertices)
|
|
|
|
// {
|
|
|
|
// shapeBatch.vertexCount = vertexCount;
|
|
|
|
// shapeBatch.flush();
|
|
|
|
// vertexCount = 0;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// vertexOffset = vertexDataBuffer.allocate(9 * 6);
|
|
|
|
// vertexCount += 6;
|
|
|
|
//
|
|
|
|
// x0 = last[2 * 2 + 0] - cameraScrollX;
|
|
|
|
// y0 = last[2 * 2 + 1] - cameraScrollY;
|
|
|
|
// x1 = last[2 * 0 + 0] - cameraScrollX;
|
|
|
|
// y1 = last[2 * 0 + 1] - cameraScrollY;
|
|
|
|
// x2 = curr[2 * 3 + 0] - cameraScrollX;
|
|
|
|
// y2 = curr[2 * 3 + 1] - cameraScrollY;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x0;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y0;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x1;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y1;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x2;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y2;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// x0 = last[2 * 0 + 0] - cameraScrollX;
|
|
|
|
// y0 = last[2 * 0 + 1] - cameraScrollY;
|
|
|
|
// x1 = last[2 * 2 + 0] - cameraScrollX;
|
|
|
|
// y1 = last[2 * 2 + 1] - cameraScrollY;
|
|
|
|
// x2 = curr[2 * 1 + 0] - cameraScrollX;
|
|
|
|
// y2 = curr[2 * 1 + 1] - cameraScrollY;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x0;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y0;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x1;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y1;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexBufferF32[vertexOffset++] = x2;
|
|
|
|
// vertexBufferF32[vertexOffset++] = y2;
|
|
|
|
// vertexBufferU32[vertexOffset++] = lineColor;
|
|
|
|
// vertexBufferF32[vertexOffset++] = lineAlpha;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleX;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcScaleY;
|
|
|
|
// vertexBufferF32[vertexOffset++] = srcRotation;
|
|
|
|
//
|
|
|
|
// vertexCount += 6;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// polylines.length = 0;
|
|
|
|
// }
|
|
|
|
// break;
|
2017-03-02 02:06:37 +00:00
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
case Commands.FILL_RECT:
|
2017-03-06 18:13:39 +00:00
|
|
|
shapeBatch.addFillRect(
|
|
|
|
/* Graphics Game Object Properties */
|
|
|
|
srcX, srcY, srcScaleX, srcScaleY, srcRotation,
|
|
|
|
/* Rectangle properties */
|
|
|
|
commandBuffer[cmdIndex + 1] - cameraScrollX,
|
|
|
|
commandBuffer[cmdIndex + 2] - cameraScrollY,
|
|
|
|
commandBuffer[cmdIndex + 3],
|
|
|
|
commandBuffer[cmdIndex + 4],
|
|
|
|
fillColor,
|
|
|
|
fillAlpha,
|
|
|
|
/* Transform */
|
|
|
|
mva, mvb, mvc, mvd, mve, mvf
|
|
|
|
);
|
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
cmdIndex += 4;
|
|
|
|
break;
|
2017-03-02 02:06:37 +00:00
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
case Commands.LINE_TO:
|
2017-03-06 18:13:39 +00:00
|
|
|
if (lastPath !== null)
|
|
|
|
{
|
|
|
|
lastPath.points.push(new Point(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2]));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
lastPath = new Path(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2]);
|
|
|
|
pathArray.push(lastPath);
|
|
|
|
}
|
2017-03-01 21:08:10 +00:00
|
|
|
cmdIndex += 2;
|
|
|
|
break;
|
2017-03-02 02:06:37 +00:00
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
case Commands.MOVE_TO:
|
2017-03-06 18:13:39 +00:00
|
|
|
lastPath = new Path(commandBuffer[cmdIndex + 1], commandBuffer[cmdIndex + 2]);
|
|
|
|
pathArray.push(lastPath);
|
2017-03-01 21:08:10 +00:00
|
|
|
cmdIndex += 2;
|
|
|
|
break;
|
2017-03-02 02:06:37 +00:00
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
default:
|
|
|
|
console.error('Phaser: Invalid Graphics Command ID ' + cmd);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2017-03-02 02:06:37 +00:00
|
|
|
|
2017-03-01 21:08:10 +00:00
|
|
|
pathArray.length = 0;
|
2017-03-02 02:06:37 +00:00
|
|
|
};
|
2017-02-28 14:49:39 +00:00
|
|
|
|
|
|
|
module.exports = GraphicsWebGLRenderer;
|