phaser/src/animations/AnimationFrame.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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var Class = require('../utils/Class');
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/**
* @classdesc
* A single frame in an Animation sequence.
*
* An AnimationFrame consists of a reference to the Texture it uses for rendering, references to other
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* frames in the animation, and index data. It also has the ability to modify the animation timing.
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*
* AnimationFrames are generated automatically by the Animation class.
*
* @class AnimationFrame
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* @memberof Phaser.Animations
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* @constructor
* @since 3.0.0
*
* @param {string} textureKey - The key of the Texture this AnimationFrame uses.
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* @param {(string|integer)} textureFrame - The key of the Frame within the Texture that this AnimationFrame uses.
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* @param {integer} index - The index of this AnimationFrame within the Animation sequence.
* @param {Phaser.Textures.Frame} frame - A reference to the Texture Frame this AnimationFrame uses for rendering.
*/
var AnimationFrame = new Class({
initialize:
function AnimationFrame (textureKey, textureFrame, index, frame)
{
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/**
* The key of the Texture this AnimationFrame uses.
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*
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* @name Phaser.Animations.AnimationFrame#textureKey
* @type {string}
* @since 3.0.0
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*/
this.textureKey = textureKey;
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/**
* The key of the Frame within the Texture that this AnimationFrame uses.
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*
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* @name Phaser.Animations.AnimationFrame#textureFrame
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* @type {(string|integer)}
* @since 3.0.0
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*/
this.textureFrame = textureFrame;
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/**
* The index of this AnimationFrame within the Animation sequence.
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*
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* @name Phaser.Animations.AnimationFrame#index
* @type {integer}
* @since 3.0.0
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*/
this.index = index;
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/**
* A reference to the Texture Frame this AnimationFrame uses for rendering.
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*
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* @name Phaser.Animations.AnimationFrame#frame
* @type {Phaser.Textures.Frame}
* @since 3.0.0
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*/
this.frame = frame;
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/**
* Is this the first frame in an animation sequence?
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*
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* @name Phaser.Animations.AnimationFrame#isFirst
* @type {boolean}
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* @default false
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* @readonly
* @since 3.0.0
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*/
this.isFirst = false;
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/**
* Is this the last frame in an animation sequence?
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*
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* @name Phaser.Animations.AnimationFrame#isLast
* @type {boolean}
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* @default false
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* @readonly
* @since 3.0.0
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*/
this.isLast = false;
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/**
* A reference to the AnimationFrame that comes before this one in the animation, if any.
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*
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* @name Phaser.Animations.AnimationFrame#prevFrame
* @type {?Phaser.Animations.AnimationFrame}
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* @default null
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* @readonly
* @since 3.0.0
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*/
this.prevFrame = null;
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/**
* A reference to the AnimationFrame that comes after this one in the animation, if any.
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*
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* @name Phaser.Animations.AnimationFrame#nextFrame
* @type {?Phaser.Animations.AnimationFrame}
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* @default null
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* @readonly
* @since 3.0.0
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*/
this.nextFrame = null;
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/**
* Additional time (in ms) that this frame should appear for during playback.
* The value is added onto the msPerFrame set by the animation.
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*
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* @name Phaser.Animations.AnimationFrame#duration
* @type {number}
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* @default 0
* @since 3.0.0
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*/
this.duration = 0;
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/**
* What % through the animation does this frame come?
* This value is generated when the animation is created and cached here.
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*
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* @name Phaser.Animations.AnimationFrame#progress
* @type {number}
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* @default 0
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* @readonly
* @since 3.0.0
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*/
this.progress = 0;
},
/**
* Generates a JavaScript object suitable for converting to JSON.
*
* @method Phaser.Animations.AnimationFrame#toJSON
* @since 3.0.0
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*
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* @return {Phaser.Animations.Types.JSONAnimationFrame} The AnimationFrame data.
*/
toJSON: function ()
{
return {
key: this.textureKey,
frame: this.textureFrame,
duration: this.duration
};
},
/**
* Destroys this object by removing references to external resources and callbacks.
*
* @method Phaser.Animations.AnimationFrame#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.frame = undefined;
}
});
module.exports = AnimationFrame;