2013-04-13 19:17:51 +00:00
|
|
|
/**
|
2013-04-18 15:52:20 +00:00
|
|
|
* Phaser
|
2013-04-13 19:17:51 +00:00
|
|
|
*
|
2013-04-18 15:52:20 +00:00
|
|
|
* v0.9 - April 18th 2013
|
2013-04-13 19:17:51 +00:00
|
|
|
*
|
2013-04-18 15:52:20 +00:00
|
|
|
* A small and feature-packed 2D canvas game framework born from the firey pits of Flixel and Kiwi.
|
2013-04-13 19:17:51 +00:00
|
|
|
*
|
2013-04-18 15:52:20 +00:00
|
|
|
* Richard Davey (@photonstorm)
|
2013-04-13 19:17:51 +00:00
|
|
|
*
|
2013-04-18 15:52:20 +00:00
|
|
|
* Many thanks to Adam Saltsman (@ADAMATOMIC) for the original Flixel AS3 code on which Phaser is based.
|
|
|
|
*
|
|
|
|
* "If you want your children to be intelligent, read them fairy tales."
|
|
|
|
* "If you want them to be more intelligent, read them more fairy tales."
|
|
|
|
* -- Albert Einstein
|
2013-04-13 19:17:51 +00:00
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
var Phaser;
|
|
|
|
(function (Phaser) {
|
|
|
|
Phaser.VERSION = 'Phaser version 0.9';
|
|
|
|
})(Phaser || (Phaser = {}));
|