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## Color and Display Updates
* Calling the `ColorMatrix.set`, `reset` and `getData` methods all now use the built-in Float32 Array operations, making them considerably faster.
*`ColorMatrix._matrix` and `_data` are now Float32Arrays.
*`ColorMatrix.BLACK_WHITE` is a new constant used by blackwhite operations.
*`ColorMatrix.NEGATIVE` is a new constant used by negative operations.
*`ColorMatrix.DESATURATE_LUMINANCE` is a new constant used by desaturation operations.
*`ColorMatrix.SEPIA` is a new constant used by sepia operations.
*`ColorMatrix.LSD` is a new constant used by LSD operations.
*`ColorMatrix.BROWN` is a new constant used by brown operations.
*`ColorMatrix.VINTAGE` is a new constant used by vintage pinhole operations.
*`ColorMatrix.KODACHROME` is a new constant used by kodachrome operations.
*`ColorMatrix.TECHNICOLOR` is a new constant used by technicolor operations.
*`ColorMatrix.POLAROID` is a new constant used by polaroid operations.
*`ColorMatrix.SHIFT_BGR` is a new constant used by shift BGR operations.
## Color and Display Bug Fixes
* The method `Color.setFromHSV` would not change the members `h`, `s` and `v`, only the RGB properties. It now correctly updates them both. Fix #6276 (thanks @rexrainbow)
*`Display.RGB.equals` will now return the correct result. Previously, it would always return `false` (thanks @samme)
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Return to the [Change Log index](CHANGELOG-v3.60.md).