mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
34 lines
1.4 KiB
JavaScript
34 lines
1.4 KiB
JavaScript
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
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game.loader.addImageFile('atari1', 'assets/sprites/atari130xe.png');
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game.loader.addImageFile('atari2', 'assets/sprites/atari800xl.png');
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game.loader.load();
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}
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var atari1;
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var atari2;
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var sonic;
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function create() {
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game.add.sprite(0, 0, 'grid');
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atari1 = game.add.sprite(128, 128, 'atari1');
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atari2 = game.add.sprite(256, 256, 'atari2');
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// Input Enable the sprites
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atari1.input.start(0, false, true);
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atari2.input.start(1, false, true);
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// Allow dragging
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atari1.input.enableDrag();
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atari2.input.enableDrag();
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// Enable snapping. For the atari1 sprite it will snap as its dragged around and on release.
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// The snap is set to every 32x32 pixels.
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atari1.input.enableSnap(32, 32, true, true);
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// For the atari2 sprite it will snap only when released, not on drag.
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atari2.input.enableSnap(32, 32, false, true);
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}
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function render() {
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game.input.renderDebugInfo(32, 32);
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}
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})();
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