2013-05-28 20:38:37 +00:00
|
|
|
/// <reference path="../Game.ts" />
|
2013-05-29 01:58:56 +00:00
|
|
|
/// <reference path="../core/Signal.ts" />
|
|
|
|
/// <reference path="../utils/PointUtils.ts" />
|
|
|
|
/// <reference path="../math/Vec2Utils.ts" />
|
2013-05-16 01:36:58 +00:00
|
|
|
/// <reference path="Pointer.ts" />
|
2013-05-14 02:37:38 +00:00
|
|
|
/// <reference path="MSPointer.ts" />
|
2013-05-16 01:36:58 +00:00
|
|
|
/// <reference path="Gestures.ts" />
|
2013-05-29 01:58:56 +00:00
|
|
|
/// <reference path="Mouse.ts" />
|
|
|
|
/// <reference path="Keyboard.ts" />
|
|
|
|
/// <reference path="Touch.ts" />
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
/**
|
2013-04-18 15:49:08 +00:00
|
|
|
* Phaser - Input
|
|
|
|
*
|
2013-05-16 01:36:58 +00:00
|
|
|
* A game specific Input manager that looks after the mouse, keyboard and touch objects.
|
|
|
|
* This is updated by the core game loop.
|
2013-04-18 13:16:18 +00:00
|
|
|
*/
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
module Phaser {
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
export class Input {
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
constructor(game: Game) {
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
this._game = game;
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
this.mousePointer = new Pointer(this._game, 0);
|
2013-05-16 01:36:58 +00:00
|
|
|
this.pointer1 = new Pointer(this._game, 1);
|
|
|
|
this.pointer2 = new Pointer(this._game, 2);
|
|
|
|
this.pointer3 = new Pointer(this._game, 3);
|
|
|
|
this.pointer4 = new Pointer(this._game, 4);
|
|
|
|
this.pointer5 = new Pointer(this._game, 5);
|
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
this.mouse = new Mouse(this._game);
|
|
|
|
this.keyboard = new Keyboard(this._game);
|
|
|
|
this.touch = new Touch(this._game);
|
2013-05-14 02:37:38 +00:00
|
|
|
this.mspointer = new MSPointer(this._game);
|
2013-05-16 01:36:58 +00:00
|
|
|
this.gestures = new Gestures(this._game);
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-19 17:53:21 +00:00
|
|
|
this.onDown = new Phaser.Signal();
|
|
|
|
this.onUp = new Phaser.Signal();
|
2013-05-16 20:34:24 +00:00
|
|
|
this.onTap = new Phaser.Signal();
|
|
|
|
this.onHold = new Phaser.Signal();
|
|
|
|
|
2013-06-02 02:47:54 +00:00
|
|
|
this.speed = new Vec2;
|
2013-05-28 20:38:37 +00:00
|
|
|
this.position = new Vec2;
|
2013-06-02 02:47:54 +00:00
|
|
|
this._oldPosition = new Vec2;
|
2013-05-18 02:05:28 +00:00
|
|
|
this.circle = new Circle(0, 0, 44);
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers = 0;
|
2013-04-19 17:53:21 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
}
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
/**
|
|
|
|
* Local private reference to game.
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
private _game: Game;
|
2013-04-14 01:31:00 +00:00
|
|
|
|
2013-06-02 02:47:54 +00:00
|
|
|
/**
|
|
|
|
* A vector object representing the previous position of the Pointer.
|
|
|
|
* @property vector
|
|
|
|
* @type {Vec2}
|
|
|
|
**/
|
|
|
|
private _oldPosition: Vec2 = null;
|
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* You can disable all Input by setting Input.disabled = true. While set all new input related events will be ignored.
|
|
|
|
* If you need to disable just one type of input, for example mouse, use Input.mouse.disabled = true instead
|
|
|
|
* @type {Boolean}
|
|
|
|
*/
|
|
|
|
public disabled: bool = false;
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
/**
|
|
|
|
* Controls the expected behaviour when using a mouse and touch together on a multi-input device
|
|
|
|
*/
|
|
|
|
public multiInputOverride: number = Input.MOUSE_TOUCH_COMBINE;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Static defining the behaviour expected on a multi-input device system.
|
|
|
|
* With this setting when the mouse is used it updates the Input.x/y globals regardless if another pointer is active or not
|
|
|
|
*/
|
|
|
|
public static MOUSE_OVERRIDES_TOUCH: number = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Static defining the behaviour expected on a multi-input device system.
|
|
|
|
* With this setting when the mouse is used it only updates the Input.x/y globals if no other pointer is active
|
|
|
|
*/
|
|
|
|
public static TOUCH_OVERRIDES_MOUSE: number = 1;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Static defining the behaviour expected on a multi-input device system.
|
|
|
|
* With this setting when the mouse is used it updates the Input.x/y globals at the same time as any active Pointer objects might
|
|
|
|
*/
|
|
|
|
public static MOUSE_TOUCH_COMBINE: number = 2;
|
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
/**
|
|
|
|
* Phaser.Mouse handler
|
|
|
|
* @type {Mouse}
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public mouse: Mouse;
|
2013-05-14 02:37:38 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* Phaser.Keyboard handler
|
|
|
|
* @type {Keyboard}
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public keyboard: Keyboard;
|
2013-05-14 02:37:38 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* Phaser.Touch handler
|
|
|
|
* @type {Touch}
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public touch: Touch;
|
2013-04-14 01:31:00 +00:00
|
|
|
|
2013-05-14 02:37:38 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* Phaser.MSPointer handler
|
|
|
|
* @type {MSPointer}
|
|
|
|
*/
|
2013-05-14 02:37:38 +00:00
|
|
|
public mspointer: MSPointer;
|
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* Phaser.Gestures handler
|
|
|
|
* @type {Gestures}
|
|
|
|
*/
|
|
|
|
public gestures: Gestures;
|
2013-05-14 02:37:38 +00:00
|
|
|
|
2013-05-18 02:05:28 +00:00
|
|
|
/**
|
2013-05-22 23:01:58 +00:00
|
|
|
* A vector object representing the current position of the Pointer.
|
|
|
|
* @property vector
|
2013-05-28 20:38:37 +00:00
|
|
|
* @type {Vec2}
|
2013-05-18 02:05:28 +00:00
|
|
|
**/
|
2013-05-28 20:38:37 +00:00
|
|
|
public position: Vec2 = null;
|
2013-05-18 02:05:28 +00:00
|
|
|
|
2013-06-02 02:47:54 +00:00
|
|
|
/**
|
|
|
|
* A vector object representing the speed of the Pointer. Only really useful in single Pointer games,
|
|
|
|
* otherwise see the Pointer objects directly.
|
|
|
|
* @property vector
|
|
|
|
* @type {Vec2}
|
|
|
|
**/
|
|
|
|
public speed: Vec2 = null;
|
|
|
|
|
2013-05-18 02:05:28 +00:00
|
|
|
/**
|
|
|
|
* A Circle object centered on the x/y screen coordinates of the Input.
|
|
|
|
* Default size of 44px (Apples recommended "finger tip" size) but can be changed to anything
|
|
|
|
* @property circle
|
|
|
|
* @type {Circle}
|
|
|
|
**/
|
|
|
|
public circle: Circle = null;
|
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* X coordinate of the most recent Pointer event
|
|
|
|
* @type {Number}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
private _x: number = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* X coordinate of the most recent Pointer event
|
|
|
|
* @type {Number}
|
|
|
|
* @private
|
|
|
|
*/
|
|
|
|
private _y: number = 0;
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
|
|
|
*
|
|
|
|
* @type {Number}
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public scaleX: number = 1;
|
2013-05-14 02:37:38 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
|
|
|
*
|
|
|
|
* @type {Number}
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public scaleY: number = 1;
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* The maximum number of Pointers allowed to be active at any one time.
|
|
|
|
* For lots of games it's useful to set this to 1
|
|
|
|
* @type {Number}
|
|
|
|
*/
|
|
|
|
public maxPointers: number = 10;
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
/**
|
|
|
|
* The current number of active Pointers.
|
|
|
|
* @type {Number}
|
|
|
|
*/
|
|
|
|
public currentPointers: number = 0;
|
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
/**
|
|
|
|
* A Signal dispatched when a mouse/Pointer object is pressed
|
|
|
|
* @type {Phaser.Signal}
|
|
|
|
*/
|
2013-04-19 17:53:21 +00:00
|
|
|
public onDown: Phaser.Signal;
|
2013-05-14 02:37:38 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
2013-05-16 01:36:58 +00:00
|
|
|
* A Signal dispatched when a mouse/Pointer object is released
|
|
|
|
* @type {Phaser.Signal}
|
|
|
|
*/
|
2013-04-19 17:53:21 +00:00
|
|
|
public onUp: Phaser.Signal;
|
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
/**
|
2013-05-17 05:49:43 +00:00
|
|
|
* A Signal dispatched when a Pointer object (including the mouse) is tapped: pressed and released quickly.
|
|
|
|
* The signal sends 2 parameters. The Pointer that caused it and a boolean depending if the tap was a single tap or a double tap.
|
2013-05-16 01:36:58 +00:00
|
|
|
* @type {Phaser.Signal}
|
|
|
|
*/
|
|
|
|
public onTap: Phaser.Signal;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Signal dispatched when a Pointer object (including the mouse) is held down
|
|
|
|
* @type {Phaser.Signal}
|
|
|
|
*/
|
|
|
|
public onHold: Phaser.Signal;
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
/**
|
|
|
|
* The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or click
|
|
|
|
* @property tapRate
|
|
|
|
* @type {Number}
|
|
|
|
**/
|
|
|
|
public tapRate: number = 200;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click
|
|
|
|
* @property doubleTapRate
|
|
|
|
* @type {Number}
|
|
|
|
**/
|
2013-05-17 05:49:43 +00:00
|
|
|
public doubleTapRate: number = 300;
|
2013-05-16 20:34:24 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event
|
|
|
|
* @property holdRate
|
|
|
|
* @type {Number}
|
|
|
|
**/
|
|
|
|
public holdRate: number = 2000;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The number of milliseconds below which the Pointer is considered justPressed
|
|
|
|
* @property justPressedRate
|
|
|
|
* @type {Number}
|
|
|
|
**/
|
|
|
|
public justPressedRate: number = 200;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The number of milliseconds below which the Pointer is considered justReleased
|
|
|
|
* @property justReleasedRate
|
|
|
|
* @type {Number}
|
|
|
|
**/
|
|
|
|
public justReleasedRate: number = 200;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets if the Pointer objects should record a history of x/y coordinates they have passed through.
|
|
|
|
* The history is cleared each time the Pointer is pressed down.
|
|
|
|
* The history is updated at the rate specified in Input.pollRate
|
|
|
|
* @property recordPointerHistory
|
|
|
|
* @type {Boolean}
|
|
|
|
**/
|
|
|
|
public recordPointerHistory: bool = true;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The rate in milliseconds at which the Pointer objects should update their tracking history
|
|
|
|
* @property recordRate
|
|
|
|
* @type {Number}
|
|
|
|
*/
|
|
|
|
public recordRate: number = 100;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The total number of entries that can be recorded into the Pointer objects tracking history.
|
|
|
|
* The the Pointer is tracking one event every 100ms, then a trackLimit of 100 would store the last 10 seconds worth of history.
|
|
|
|
* @property recordLimit
|
|
|
|
* @type {Number}
|
|
|
|
*/
|
|
|
|
public recordLimit: number = 100;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object specifically used by the Mouse
|
|
|
|
* @property mousePointer
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
|
|
|
public mousePointer: Pointer;
|
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer1
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
|
|
|
public pointer1: Pointer;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer2
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
|
|
|
public pointer2: Pointer;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer3
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
|
|
|
public pointer3: Pointer;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer4
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
|
|
|
public pointer4: Pointer;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer5
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
|
|
|
public pointer5: Pointer;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer6
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
2013-05-22 23:01:58 +00:00
|
|
|
public pointer6: Pointer = null;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer7
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
2013-05-22 23:01:58 +00:00
|
|
|
public pointer7: Pointer = null;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer8
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
2013-05-22 23:01:58 +00:00
|
|
|
public pointer8: Pointer = null;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer9
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
2013-05-22 23:01:58 +00:00
|
|
|
public pointer9: Pointer = null;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* A Pointer object
|
|
|
|
* @property pointer10
|
|
|
|
* @type {Pointer}
|
|
|
|
**/
|
2013-05-22 23:01:58 +00:00
|
|
|
public pointer10: Pointer = null;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* The screen X coordinate
|
|
|
|
* @property x
|
|
|
|
* @type {Number}
|
|
|
|
**/
|
|
|
|
public get x(): number {
|
|
|
|
|
|
|
|
return this._x;
|
|
|
|
|
|
|
|
}
|
2013-04-14 01:31:00 +00:00
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
public set x(value: number) {
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
this._x = Math.round(value);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The screen Y coordinate
|
|
|
|
* @property y
|
|
|
|
* @type {Number}
|
|
|
|
**/
|
|
|
|
public get y(): number {
|
|
|
|
|
|
|
|
return this._y;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public set y(value: number) {
|
|
|
|
|
|
|
|
this._y = Math.round(value);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-05-22 23:01:58 +00:00
|
|
|
/**
|
|
|
|
* Add a new Pointer object to the Input Manager. By default Input creates 5 pointer objects for you. If you need more
|
|
|
|
* use this to create a new one, up to a maximum of 10.
|
|
|
|
* @method addPointer
|
|
|
|
* @return {Pointer} A reference to the new Pointer object
|
|
|
|
**/
|
|
|
|
public addPointer(): Pointer {
|
|
|
|
|
|
|
|
var next: number = 0;
|
|
|
|
|
|
|
|
if (this.pointer10 === null)
|
|
|
|
{
|
|
|
|
next = 10;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.pointer9 === null)
|
|
|
|
{
|
|
|
|
next = 9;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.pointer8 === null)
|
|
|
|
{
|
|
|
|
next = 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.pointer7 === null)
|
|
|
|
{
|
|
|
|
next = 7;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.pointer6 === null)
|
|
|
|
{
|
|
|
|
next = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (next == 0)
|
|
|
|
{
|
|
|
|
throw new Error("You can only have 10 Pointer objects");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this['pointer' + next] = new Pointer(this._game, next);
|
|
|
|
return this['pointer' + next];
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Starts the Input Manager running
|
|
|
|
* @method start
|
|
|
|
**/
|
2013-06-02 02:47:54 +00:00
|
|
|
public boot() {
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
this.mouse.start();
|
|
|
|
this.keyboard.start();
|
|
|
|
this.touch.start();
|
|
|
|
this.mspointer.start();
|
|
|
|
this.gestures.start();
|
|
|
|
|
2013-06-02 13:19:12 +00:00
|
|
|
this.mousePointer.active = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public inputObjects = [];
|
|
|
|
public totalTrackedObjects: number = 0;
|
|
|
|
|
|
|
|
// Add Input Enabled array + add/remove methods and then iterate and update them during the main update
|
|
|
|
// Clear down this array on State swap??? Maybe removed from it when Sprite is destroyed
|
|
|
|
|
|
|
|
public addGameObject(object) {
|
|
|
|
|
|
|
|
// Lots more checks here
|
|
|
|
this.inputObjects.push(object);
|
|
|
|
this.totalTrackedObjects++;
|
|
|
|
}
|
|
|
|
|
|
|
|
public removeGameObject(object) {
|
|
|
|
// TODO
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
|
|
|
|
2013-06-02 13:19:12 +00:00
|
|
|
|
|
|
|
|
2013-05-22 23:01:58 +00:00
|
|
|
/**
|
|
|
|
* Updates the Input Manager. Called by the core Game loop.
|
|
|
|
* @method update
|
|
|
|
**/
|
2013-05-16 01:36:58 +00:00
|
|
|
public update() {
|
|
|
|
|
2013-06-02 13:19:12 +00:00
|
|
|
// Swap for velocity vector - and add it to Pointer?
|
2013-06-02 02:47:54 +00:00
|
|
|
this.speed.x = this.position.x - this._oldPosition.x;
|
|
|
|
this.speed.y = this.position.y - this._oldPosition.y;
|
|
|
|
|
|
|
|
this._oldPosition.copyFrom(this.position);
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
this.mousePointer.update();
|
|
|
|
this.pointer1.update();
|
|
|
|
this.pointer2.update();
|
|
|
|
this.pointer3.update();
|
|
|
|
this.pointer4.update();
|
|
|
|
this.pointer5.update();
|
2013-05-22 23:01:58 +00:00
|
|
|
|
|
|
|
if (this.pointer6) { this.pointer6.update(); }
|
|
|
|
if (this.pointer7) { this.pointer7.update(); }
|
|
|
|
if (this.pointer8) { this.pointer8.update(); }
|
|
|
|
if (this.pointer9) { this.pointer9.update(); }
|
|
|
|
if (this.pointer10) { this.pointer10.update(); }
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
}
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-18 02:05:28 +00:00
|
|
|
/**
|
|
|
|
* Reset all of the Pointers and Input states
|
|
|
|
* @method reset
|
|
|
|
* @param hard {Boolean} A soft reset (hard = false) won't reset any signals that might be bound. A hard reset will.
|
|
|
|
**/
|
|
|
|
public reset(hard?: bool = false) {
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
this.keyboard.reset();
|
2013-05-16 01:36:58 +00:00
|
|
|
|
2013-06-03 11:03:34 +00:00
|
|
|
this.mousePointer.reset();
|
2013-05-16 01:36:58 +00:00
|
|
|
this.pointer1.reset();
|
|
|
|
this.pointer2.reset();
|
|
|
|
this.pointer3.reset();
|
|
|
|
this.pointer4.reset();
|
|
|
|
this.pointer5.reset();
|
2013-05-22 23:01:58 +00:00
|
|
|
|
|
|
|
if (this.pointer6) { this.pointer6.reset(); }
|
|
|
|
if (this.pointer7) { this.pointer7.reset(); }
|
|
|
|
if (this.pointer8) { this.pointer8.reset(); }
|
|
|
|
if (this.pointer9) { this.pointer9.reset(); }
|
|
|
|
if (this.pointer10) { this.pointer10.reset(); }
|
2013-05-16 01:36:58 +00:00
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers = 0;
|
2013-06-05 00:49:08 +00:00
|
|
|
|
2013-06-03 11:03:34 +00:00
|
|
|
this._game.stage.canvas.style.cursor = "default";
|
|
|
|
|
2013-05-18 02:05:28 +00:00
|
|
|
if (hard == true)
|
|
|
|
{
|
2013-06-03 11:03:34 +00:00
|
|
|
this.onDown.dispose();
|
|
|
|
this.onUp.dispose();
|
|
|
|
this.onTap.dispose();
|
|
|
|
this.onHold.dispose();
|
|
|
|
|
2013-05-18 02:05:28 +00:00
|
|
|
this.onDown = new Phaser.Signal();
|
|
|
|
this.onUp = new Phaser.Signal();
|
|
|
|
this.onTap = new Phaser.Signal();
|
|
|
|
this.onHold = new Phaser.Signal();
|
2013-06-05 00:49:08 +00:00
|
|
|
|
|
|
|
for (var i = 0; i < this.totalTrackedObjects; i++)
|
|
|
|
{
|
|
|
|
this.inputObjects[i].input.reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
this.inputObjects.length = 0;
|
|
|
|
this.totalTrackedObjects = 0;
|
2013-05-18 02:05:28 +00:00
|
|
|
}
|
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the total number of inactive Pointers
|
|
|
|
* @method totalInactivePointers
|
|
|
|
* @return {Number} The number of Pointers currently inactive
|
|
|
|
**/
|
|
|
|
public get totalInactivePointers(): number {
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
return 10 - this.currentPointers;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2013-05-16 20:34:24 +00:00
|
|
|
* Recalculates the total number of active Pointers
|
2013-05-16 01:36:58 +00:00
|
|
|
* @method totalActivePointers
|
|
|
|
* @return {Number} The number of Pointers currently active
|
|
|
|
**/
|
|
|
|
public get totalActivePointers(): number {
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers = 0;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
if (this.pointer1.active == true)
|
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
|
|
|
else if (this.pointer2.active == true)
|
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
|
|
|
else if (this.pointer3.active == true)
|
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
|
|
|
else if (this.pointer4.active == true)
|
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
|
|
|
else if (this.pointer5.active == true)
|
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer6 && this.pointer6.active == true)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer7 && this.pointer7.active == true)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer8 && this.pointer8.active == true)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer9 && this.pointer9.active == true)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer10 && this.pointer10.active == true)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
2013-05-16 20:34:24 +00:00
|
|
|
this.currentPointers++;
|
2013-05-16 01:36:58 +00:00
|
|
|
}
|
|
|
|
|
2013-05-16 20:34:24 +00:00
|
|
|
return this.currentPointers;
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Find the first free Pointer object and start it, passing in the event data.
|
|
|
|
* @method startPointer
|
|
|
|
* @param {Any} event The event data from the Touch event
|
|
|
|
* @return {Pointer} The Pointer object that was started or null if no Pointer object is available
|
|
|
|
**/
|
|
|
|
public startPointer(event):Pointer {
|
|
|
|
|
|
|
|
if (this.maxPointers < 10 && this.totalActivePointers == this.maxPointers)
|
|
|
|
{
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Unrolled for speed
|
|
|
|
if (this.pointer1.active == false)
|
|
|
|
{
|
|
|
|
return this.pointer1.start(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer2.active == false)
|
|
|
|
{
|
|
|
|
return this.pointer2.start(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer3.active == false)
|
|
|
|
{
|
|
|
|
return this.pointer3.start(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer4.active == false)
|
|
|
|
{
|
|
|
|
return this.pointer4.start(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer5.active == false)
|
|
|
|
{
|
|
|
|
return this.pointer5.start(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer6 && this.pointer6.active == false)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer6.start(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer7 && this.pointer7.active == false)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer7.start(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer8 && this.pointer8.active == false)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer8.start(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer9 && this.pointer9.active == false)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer9.start(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer10 && this.pointer10.active == false)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer10.start(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Updates the matching Pointer object, passing in the event data.
|
|
|
|
* @method updatePointer
|
|
|
|
* @param {Any} event The event data from the Touch event
|
|
|
|
* @return {Pointer} The Pointer object that was updated or null if no Pointer object is available
|
|
|
|
**/
|
|
|
|
public updatePointer(event):Pointer {
|
|
|
|
|
|
|
|
// Unrolled for speed
|
|
|
|
if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer1.move(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer2.move(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer3.move(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer4.move(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer5.move(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer6.move(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer7.move(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer8.move(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer9.move(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer10.move(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Stops the matching Pointer object, passing in the event data.
|
|
|
|
* @method stopPointer
|
|
|
|
* @param {Any} event The event data from the Touch event
|
|
|
|
* @return {Pointer} The Pointer object that was stopped or null if no Pointer object is available
|
|
|
|
**/
|
|
|
|
public stopPointer(event):Pointer {
|
|
|
|
|
|
|
|
// Unrolled for speed
|
|
|
|
if (this.pointer1.active == true && this.pointer1.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer1.stop(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer2.active == true && this.pointer2.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer2.stop(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer3.active == true && this.pointer3.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer3.stop(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer4.active == true && this.pointer4.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer4.stop(event);
|
|
|
|
}
|
|
|
|
else if (this.pointer5.active == true && this.pointer5.identifier == event.identifier)
|
|
|
|
{
|
|
|
|
return this.pointer5.stop(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer6 && this.pointer6.active == true && this.pointer6.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer6.stop(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer7 && this.pointer7.active == true && this.pointer7.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer7.stop(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer8 && this.pointer8.active == true && this.pointer8.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer8.stop(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer9 && this.pointer9.active == true && this.pointer9.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer9.stop(event);
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer10 && this.pointer10.active == true && this.pointer10.identifier == event.identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer10.stop(event);
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the next Pointer object whos active property matches the given state
|
|
|
|
* @method getPointer
|
|
|
|
* @param {Boolean} state The state the Pointer should be in (false for inactive, true for active)
|
|
|
|
* @return {Pointer} A Pointer object or null if no Pointer object matches the requested state.
|
|
|
|
**/
|
|
|
|
public getPointer(state: bool = false): Pointer {
|
|
|
|
|
|
|
|
// Unrolled for speed
|
|
|
|
if (this.pointer1.active == state)
|
|
|
|
{
|
|
|
|
return this.pointer1;
|
|
|
|
}
|
|
|
|
else if (this.pointer2.active == state)
|
|
|
|
{
|
|
|
|
return this.pointer2;
|
|
|
|
}
|
|
|
|
else if (this.pointer3.active == state)
|
|
|
|
{
|
|
|
|
return this.pointer3;
|
|
|
|
}
|
|
|
|
else if (this.pointer4.active == state)
|
|
|
|
{
|
|
|
|
return this.pointer4;
|
|
|
|
}
|
|
|
|
else if (this.pointer5.active == state)
|
|
|
|
{
|
|
|
|
return this.pointer5;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer6 && this.pointer6.active == state)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer6;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer7 && this.pointer7.active == state)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer7;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer8 && this.pointer8.active == state)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer8;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer9 && this.pointer9.active == state)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer9;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer10 && this.pointer10.active == state)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer10;
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the Pointer object whos identified property matches the given identifier value
|
|
|
|
* @method getPointerFromIdentifier
|
|
|
|
* @param {Number} identifier The Pointer.identifier value to search for
|
|
|
|
* @return {Pointer} A Pointer object or null if no Pointer object matches the requested identifier.
|
|
|
|
**/
|
|
|
|
public getPointerFromIdentifier(identifier: number): Pointer {
|
|
|
|
|
|
|
|
// Unrolled for speed
|
|
|
|
if (this.pointer1.identifier == identifier)
|
|
|
|
{
|
|
|
|
return this.pointer1;
|
|
|
|
}
|
|
|
|
else if (this.pointer2.identifier == identifier)
|
|
|
|
{
|
|
|
|
return this.pointer2;
|
|
|
|
}
|
|
|
|
else if (this.pointer3.identifier == identifier)
|
|
|
|
{
|
|
|
|
return this.pointer3;
|
|
|
|
}
|
|
|
|
else if (this.pointer4.identifier == identifier)
|
|
|
|
{
|
|
|
|
return this.pointer4;
|
|
|
|
}
|
|
|
|
else if (this.pointer5.identifier == identifier)
|
|
|
|
{
|
|
|
|
return this.pointer5;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer6 && this.pointer6.identifier == identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer6;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer7 && this.pointer7.identifier == identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer7;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer8 && this.pointer8.identifier == identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer8;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer9 && this.pointer9.identifier == identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer9;
|
|
|
|
}
|
2013-05-22 23:01:58 +00:00
|
|
|
else if (this.pointer10 && this.pointer10.identifier == identifier)
|
2013-05-16 01:36:58 +00:00
|
|
|
{
|
|
|
|
return this.pointer10;
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
2013-04-14 01:31:00 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
}
|
2013-04-14 01:31:00 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
|
|
|
* @param {Camera} [camera]
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public getWorldX(camera?: Camera = this._game.camera) {
|
2013-04-14 01:31:00 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
return camera.worldView.x + this.x;
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
}
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
|
|
|
* @param {Camera} [camera]
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public getWorldY(camera?: Camera = this._game.camera) {
|
|
|
|
|
|
|
|
return camera.worldView.y + this.y;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2013-05-11 16:26:30 +00:00
|
|
|
/**
|
|
|
|
* @param {Number} x
|
|
|
|
* @param {Number} y
|
|
|
|
* @param {String} [color]
|
|
|
|
*/
|
2013-04-18 13:16:18 +00:00
|
|
|
public renderDebugInfo(x: number, y: number, color?: string = 'rgb(255,255,255)') {
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-06-05 00:49:08 +00:00
|
|
|
this._game.stage.context.font = '24px Courier';
|
2013-04-18 13:16:18 +00:00
|
|
|
this._game.stage.context.fillStyle = color;
|
|
|
|
this._game.stage.context.fillText('Input', x, y);
|
|
|
|
this._game.stage.context.fillText('Screen X: ' + this.x + ' Screen Y: ' + this.y, x, y + 14);
|
2013-05-16 20:34:24 +00:00
|
|
|
this._game.stage.context.fillText('World X: ' + this.getWorldX() + ' World Y: ' + this.getWorldY(), x, y + 28);
|
2013-04-18 13:16:18 +00:00
|
|
|
this._game.stage.context.fillText('Scale X: ' + this.scaleX.toFixed(1) + ' Scale Y: ' + this.scaleY.toFixed(1), x, y + 42);
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
}
|
2013-04-12 16:19:56 +00:00
|
|
|
|
2013-05-16 01:36:58 +00:00
|
|
|
/**
|
2013-05-22 23:01:58 +00:00
|
|
|
* Get the distance between two Pointer objects
|
|
|
|
* @method getDistance
|
|
|
|
* @param {Pointer} pointer1
|
|
|
|
* @param {Pointer} pointer2
|
2013-05-16 01:36:58 +00:00
|
|
|
**/
|
2013-05-22 23:01:58 +00:00
|
|
|
public getDistance(pointer1: Pointer, pointer2: Pointer): number {
|
2013-05-28 20:38:37 +00:00
|
|
|
return Vec2Utils.distance(pointer1.position, pointer2.position);
|
2013-05-22 23:01:58 +00:00
|
|
|
}
|
2013-05-16 01:36:58 +00:00
|
|
|
|
|
|
|
/**
|
2013-05-22 23:01:58 +00:00
|
|
|
* Get the angle between two Pointer objects
|
|
|
|
* @method getAngle
|
|
|
|
* @param {Pointer} pointer1
|
|
|
|
* @param {Pointer} pointer2
|
2013-05-16 01:36:58 +00:00
|
|
|
**/
|
2013-05-22 23:01:58 +00:00
|
|
|
public getAngle(pointer1: Pointer, pointer2: Pointer): number {
|
2013-05-28 20:38:37 +00:00
|
|
|
return Vec2Utils.angle(pointer1.position, pointer2.position);
|
2013-05-22 23:01:58 +00:00
|
|
|
}
|
2013-05-16 01:36:58 +00:00
|
|
|
|
2013-04-12 16:19:56 +00:00
|
|
|
}
|
|
|
|
|
2013-04-18 13:16:18 +00:00
|
|
|
}
|