2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2022-02-28 14:29:51 +00:00
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* @copyright 2022 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-10-04 16:05:26 +00:00
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/**
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2019-04-05 16:13:04 +00:00
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* Takes an array of Game Objects and then modifies their `property` so the value equals, or is incremented, by the
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2018-10-01 11:01:59 +00:00
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* calculated spread value.
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*
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2019-04-05 16:13:04 +00:00
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* The spread value is derived from the given `min` and `max` values and the total number of items in the array.
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2018-10-01 11:01:59 +00:00
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*
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* For example, to cause an array of Sprites to change in alpha from 0 to 1 you could call:
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*
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* ```javascript
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* Phaser.Actions.Spread(itemsArray, 'alpha', 0, 1);
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* ```
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2017-10-04 16:05:26 +00:00
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*
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* @function Phaser.Actions.Spread
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* @since 3.0.0
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2018-03-20 14:57:12 +00:00
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*
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2018-03-27 11:14:08 +00:00
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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2018-03-20 14:57:12 +00:00
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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2018-10-01 11:01:59 +00:00
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* @param {string} property - The property of the Game Object to spread.
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* @param {number} min - The minimum value.
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* @param {number} max - The maximum value.
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* @param {boolean} [inc=false] - Should the values be incremented? `true` or set (`false`)
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2017-10-06 02:05:01 +00:00
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*
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2018-10-01 11:01:59 +00:00
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that were passed to this Action.
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2017-10-04 16:05:26 +00:00
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*/
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2017-03-28 15:05:01 +00:00
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var Spread = function (items, property, min, max, inc)
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2017-03-28 14:33:20 +00:00
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{
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2017-03-28 15:05:01 +00:00
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if (inc === undefined) { inc = false; }
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2022-11-30 17:57:45 +00:00
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if (items.length === 0) { return items; }
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if (items.length === 1) // if only one item put it at the center
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{
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if (inc)
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{
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items[0][property] += (max + min) / 2;
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}
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else
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{
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items[0][property] = (max + min) / 2;
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}
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return items;
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}
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2017-03-28 15:05:01 +00:00
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2022-11-30 17:57:45 +00:00
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var step = Math.abs(max - min) / (items.length - 1);
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2017-03-28 15:05:01 +00:00
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var i;
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2017-03-28 14:33:20 +00:00
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2017-03-28 15:05:01 +00:00
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if (inc)
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2017-03-28 14:33:20 +00:00
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{
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2017-03-28 15:05:01 +00:00
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for (i = 0; i < items.length; i++)
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{
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2019-04-02 12:12:07 +00:00
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items[i][property] += i * step + min;
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2017-03-28 15:05:01 +00:00
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}
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}
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else
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{
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for (i = 0; i < items.length; i++)
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{
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2019-04-02 12:12:07 +00:00
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items[i][property] = i * step + min;
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2017-03-28 15:05:01 +00:00
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}
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2017-03-28 14:33:20 +00:00
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}
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return items;
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};
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module.exports = Spread;
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