phaser/Plugins/Template.ts

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/// <reference path="../Phaser/Game.ts" />
/// <reference path="IPlugin.ts" />
/**
* Phaser - Example Plugin
*/
module Phaser.Plugins {
export class Example implements Phaser.IPlugin {
constructor(game: Phaser.Game) {
this.game = game;
this.active = true;
this.visible = true;
}
/**
* The essential reference to the main game object.
*/
public game: Game;
/**
* Controls whether preUpdate or postUpdate are called
*/
public active: bool;
/**
* Controls whether preRender or postRender are called
*/
public visible: bool;
/**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
* It is only called if active is set to true.
*/
public preUpdate() {
}
/**
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
* It is only called if active is set to true.
*/
public postUpdate() {
}
/**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
public preRender() {
}
/**
* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
* It is only called if visible is set to true.
*/
public postRender() {
}
/**
* Clear down this Plugin and null out references
*/
public destroy() {
this.game = null;
}
}
}