2017-06-21 23:47:35 +00:00
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// Phaser.Physics.Impact
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2017-06-22 01:40:10 +00:00
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// An Impact.js compatible physics world, body and solver, for those who are used
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// to the Impact way of defining and controlling physics bodies. Also works with
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// the new Loader support for Weltmeister map data.
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//
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// World updated to run off the Phaser main loop.
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// Body extended to support additional setter functions.
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//
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// To create the map data you'll need Weltmeister, which comes with Impact
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// and can be purchased from http://impactjs.com
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//
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// My thanks to Dominic Szablewski for his permission to support Impact in Phaser.
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2017-06-21 23:47:35 +00:00
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module.exports = {
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Body: require('./Body'),
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COLLIDES: require('./COLLIDES'),
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2017-06-22 01:40:10 +00:00
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CollisionMap: require('./CollisionMap'),
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2017-06-21 23:47:35 +00:00
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TYPE: require('./TYPE'),
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2017-08-15 22:38:35 +00:00
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World: require('./World'),
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Factory: require('./Factory')
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2017-06-21 23:47:35 +00:00
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};
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