phaser/src/tween/Tween.js

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/**
* Tween constructor
* Create a new <code>Tween</code>.
*
* @param object {object} Target object will be affected by this tween.
* @param game {Phaser.Game} Current game instance.
*/
Phaser.Tween = function (object, game) {
/**
* Reference to the target object.
* @type {object}
*/
this._object = object;
this.game = game;
this._manager = this.game.tweens;
this._valuesStart = {};
this._valuesEnd = {};
this._valuesStartRepeat = {};
this._duration = 1000;
this._repeat = 0;
this._yoyo = false;
this._reversed = false;
this._delayTime = 0;
this._startTime = null;
this._easingFunction = Phaser.Easing.Linear.None;
this._interpolationFunction = Phaser.Math.linearInterpolation;
this._chainedTweens = [];
this._onStartCallback = null;
this._onStartCallbackFired = false;
this._onUpdateCallback = null;
this._onCompleteCallback = null;
this._pausedTime = 0;
// Set all starting values present on the target object
for ( var field in object ) {
this._valuesStart[ field ] = parseFloat(object[field], 10);
}
this.onStart = new Phaser.Signal();
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this.onComplete = new Phaser.Signal();
this.isRunning = false;
};
Phaser.Tween.prototype = {
/**
* Configure the Tween
* @param properties {object} Propertis you want to tween.
* @param [duration] {number} duration of this tween.
* @param [ease] {any} Easing function.
* @param [autoStart] {bool} Whether this tween will start automatically or not.
* @param [delay] {number} delay before this tween will start, defaults to 0 (no delay)
* @param [loop] {bool} Should the tween automatically restart once complete? (ignores any chained tweens)
* @return {Tween} Itself.
*/
to: function ( properties, duration, ease, autoStart, delay, repeat, yoyo ) {
duration = duration || 1000;
ease = ease || null;
autoStart = autoStart || false;
delay = delay || 0;
repeat = repeat || 0;
yoyo = yoyo || false;
this._repeat = repeat;
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this._duration = duration;
this._valuesEnd = properties;
if (ease !== null)
{
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this._easingFunction = ease;
}
if (delay > 0)
{
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this._delayTime = delay;
}
this._yoyo = yoyo;
if (autoStart) {
return this.start();
} else {
return this;
}
},
start: function ( time ) {
if (this.game === null || this._object === null) {
return;
}
this._manager.add(this);
this.onStart.dispatch(this._object);
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this.isRunning = true;
this._onStartCallbackFired = false;
this._startTime = this.game.time.now + this._delayTime;
for ( var property in this._valuesEnd ) {
// check if an Array was provided as property value
if ( this._valuesEnd[ property ] instanceof Array ) {
if ( this._valuesEnd[ property ].length === 0 ) {
continue;
}
// create a local copy of the Array with the start value at the front
this._valuesEnd[ property ] = [ this._object[ property ] ].concat( this._valuesEnd[ property ] );
}
this._valuesStart[ property ] = this._object[ property ];
if ( ( this._valuesStart[ property ] instanceof Array ) === false ) {
this._valuesStart[ property ] *= 1.0; // Ensures we're using numbers, not strings
}
this._valuesStartRepeat[ property ] = this._valuesStart[ property ] || 0;
}
return this;
},
stop: function () {
this._manager.remove(this);
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this.isRunning = false;
return this;
},
delay: function ( amount ) {
this._delayTime = amount;
return this;
},
repeat: function ( times ) {
this._repeat = times;
return this;
},
yoyo: function( yoyo ) {
this._yoyo = yoyo;
return this;
},
easing: function ( easing ) {
this._easingFunction = easing;
return this;
},
interpolation: function ( interpolation ) {
this._interpolationFunction = interpolation;
return this;
},
chain: function () {
this._chainedTweens = arguments;
return this;
},
onStart: function ( callback ) {
this._onStartCallback = callback;
return this;
},
onUpdate: function ( callback ) {
this._onUpdateCallback = callback;
return this;
},
onComplete: function ( callback ) {
this._onCompleteCallback = callback;
return this;
},
pause: function () {
this._paused = true;
},
resume: function () {
this._paused = false;
this._startTime += this.game.time.pauseDuration;
},
update: function ( time ) {
if (this._paused || time < this._startTime) {
return true;
}
var property;
if ( time < this._startTime ) {
return true;
}
if ( this._onStartCallbackFired === false ) {
if ( this._onStartCallback !== null ) {
this._onStartCallback.call( this._object );
}
this._onStartCallbackFired = true;
}
var elapsed = ( time - this._startTime ) / this._duration;
elapsed = elapsed > 1 ? 1 : elapsed;
var value = this._easingFunction( elapsed );
for ( property in this._valuesEnd ) {
var start = this._valuesStart[ property ] || 0;
var end = this._valuesEnd[ property ];
if ( end instanceof Array ) {
this._object[ property ] = this._interpolationFunction( end, value );
} else {
// Parses relative end values with start as base (e.g.: +10, -3)
if ( typeof(end) === "string" ) {
end = start + parseFloat(end, 10);
}
// protect against non numeric properties.
if ( typeof(end) === "number" ) {
this._object[ property ] = start + ( end - start ) * value;
}
}
}
if ( this._onUpdateCallback !== null ) {
this._onUpdateCallback.call( this._object, value );
}
if ( elapsed == 1 ) {
if ( this._repeat > 0 ) {
if ( isFinite( this._repeat ) ) {
this._repeat--;
}
// reassign starting values, restart by making startTime = now
for ( property in this._valuesStartRepeat ) {
if ( typeof( this._valuesEnd[ property ] ) === "string" ) {
this._valuesStartRepeat[ property ] = this._valuesStartRepeat[ property ] + parseFloat(this._valuesEnd[ property ], 10);
}
if (this._yoyo) {
var tmp = this._valuesStartRepeat[ property ];
this._valuesStartRepeat[ property ] = this._valuesEnd[ property ];
this._valuesEnd[ property ] = tmp;
this._reversed = !this._reversed;
}
this._valuesStart[ property ] = this._valuesStartRepeat[ property ];
}
this._startTime = time + this._delayTime;
this.onComplete.dispatch(this._object);
if ( this._onCompleteCallback !== null ) {
this._onCompleteCallback.call( this._object );
}
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return true;
} else {
this.onComplete.dispatch(this._object);
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if ( this._onCompleteCallback !== null ) {
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this._onCompleteCallback.call( this._object );
}
for ( var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i ++ ) {
this._chainedTweens[ i ].start( time );
}
return false;
}
}
return true;
}
};