phaser/Tests/tilemap/random tiles.js

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/// <reference path="../../Phaser/gameobjects/Tilemap.ts" />
/// <reference path="../../Phaser/system/Tile.ts" />
/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addTextFile('desert', 'assets/maps/desert.json');
myGame.loader.addImageFile('tiles', 'assets/tiles/tmw_desert_spacing.png');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var map;
var car;
var marker;
var tile;
function create() {
map = myGame.createTilemap('tiles', 'desert', Phaser.Tilemap.FORMAT_TILED_JSON);
car = myGame.createSprite(250, 200, 'car');
car.setBounds(0, 0, map.widthInPixels - 32, map.heightInPixels - 32);
marker = myGame.createGeomSprite(0, 0);
marker.createRectangle(32, 32);
marker.renderFill = false;
marker.lineColor = 'rgb(0,0,0)';
myGame.camera.follow(car);
myGame.onRenderCallback = render;
myGame.input.onDown.add(randomTiles);
}
function randomTiles() {
map.currentLayer.randomiseTiles([
30,
31,
32,
38,
39,
40
]);
}
function update() {
marker.x = myGame.math.snapToFloor(myGame.input.worldX, 32);
marker.y = myGame.math.snapToFloor(myGame.input.worldY, 32);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
}
}
function render() {
tile = map.getTileFromInputXY();
myGame.stage.context.font = '18px Arial';
myGame.stage.context.fillStyle = 'rgb(0,0,0)';
myGame.stage.context.fillText(tile.toString(), 32, 32);
myGame.input.renderDebugInfo(32, 64, 'rgb(0,0,0)');
}
})();