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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
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< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.World.html" > World< / a >
< / li >
< / ul >
< / li >
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< / strong >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
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< h1 class = "page-title" > Class: RevoluteConstraint< / h1 >
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< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > < a href = "Phaser.Physics.html" > .Physics< / a > < a href = "Phaser.Physics.P2.html" > .P2< / a > .< / span >
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RevoluteConstraint
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< / h2 >
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< div class = "class-description" > < p > Physics RevoluteConstraint Constructor< / p > < / div >
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< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name" id = "RevoluteConstraint" > < span class = "type-signature" > < / span > new RevoluteConstraint< span class = "signature" > (world, bodyA, pivotA, bodyB, pivotB, < span class = "optional" > maxForce< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
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< p > Connects two bodies at given offset points, letting them rotate relative to each other around this point.
The pivot points are given in world (pixel) coordinates.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > world< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Physics.P2.html" > Phaser.Physics.P2< / a > < / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > A reference to the P2 World.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > bodyA< / code > < / td >
< td class = "type" >
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< span class = "param-type" > < a href = "p2.Body.html" > p2.Body< / a > < / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > First connected body.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > pivotA< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Float32Array< / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The point relative to the center of mass of bodyA which bodyA is constrained to. The value is an array with 2 elements matching x and y, i.e: [32, 32].< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > bodyB< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "p2.Body.html" > p2.Body< / a > < / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > Second connected body.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > pivotB< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > Float32Array< / span >
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< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
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< td class = "description last" > < p > The point relative to the center of mass of bodyB which bodyB is constrained to. The value is an array with 2 elements matching x and y, i.e: [32, 32].< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > maxForce< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
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0
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< / td >
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< td class = "description last" > < p > The maximum force that should be applied to constrain the bodies.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "RevoluteConstraint.js.html" > physics/p2/RevoluteConstraint.js< / a > , < a href = "RevoluteConstraint.js.html#sunlight-1-line-21" > line 21< / a >
< / li > < / ul > < / dd >
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< / dl >
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< / dd >
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< / div >
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< h3 class = "subsection-title" > Members< / h3 >
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< dl >
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< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
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< dl class = "details" >
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< h5 class = "subsection-title" > Properties:< / h5 >
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< dl >
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< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
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< td class = "name" > < code > game< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
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< / td >
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< td class = "description last" > < p > Local reference to game.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< / dl >
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< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "RevoluteConstraint.js.html" > physics/p2/RevoluteConstraint.js< / a > , < a href = "RevoluteConstraint.js.html#sunlight-1-line-28" > line 28< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
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< dt >
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< h4 class = "name" id = "world" > < span class = "type-signature" > < / span > world< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > world< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.Physics.P2.html" > Phaser.Physics.P2< / a > < / span >
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< / td >
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< td class = "description last" > < p > Local reference to P2 World.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "RevoluteConstraint.js.html" > physics/p2/RevoluteConstraint.js< / a > , < a href = "RevoluteConstraint.js.html#sunlight-1-line-33" > line 33< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2014 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Fri Jul 18 2014 12:36:52 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
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< script src = "scripts/sunlight.js" > < / script >
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< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
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< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
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< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
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< / script >
< / body >
< / html >