phaser/src/actions/ShiftPosition.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Vector2 = require('../math/Vector2');
/**
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* Iterate through the items array changing the position of each element to be that of the element that came before
* it in the array (or after it if direction = 1)
*
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* The first items position is set to x/y.
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*
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* The final x/y coords are returned
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*
* @function Phaser.Actions.ShiftPosition
* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items]
* @generic {Phaser.Math.Vector2} O - [output,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {number} x - The x coordinate to place the first item in the array at.
* @param {number} y - The y coordinate to place the first item in the array at.
* @param {integer} [direction=0] - The iteration direction. 0 = first to last and 1 = last to first.
* @param {(Phaser.Math.Vector2|object)} [output] - An optional objec to store the final objects position in.
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*
* @return {Phaser.Math.Vector2} The output vector.
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*/
var ShiftPosition = function (items, x, y, direction, output)
{
if (direction === undefined) { direction = 0; }
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if (output === undefined) { output = new Vector2(); }
var px;
var py;
if (items.length > 1)
{
var i;
var cx;
var cy;
var cur;
if (direction === 0)
{
// Bottom to Top
var len = items.length - 1;
px = items[len].x;
py = items[len].y;
for (i = len - 1; i >= 0; i--)
{
// Current item
cur = items[i];
// Get current item x/y, to be passed to the next item in the list
cx = cur.x;
cy = cur.y;
// Set current item to the previous items x/y
cur.x = px;
cur.y = py;
// Set current as previous
px = cx;
py = cy;
}
// Update the head item to the new x/y coordinates
items[len].x = x;
items[len].y = y;
}
else
{
// Top to Bottom
px = items[0].x;
py = items[0].y;
for (i = 1; i < items.length; i++)
{
// Current item
cur = items[i];
// Get current item x/y, to be passed to the next item in the list
cx = cur.x;
cy = cur.y;
// Set current item to the previous items x/y
cur.x = px;
cur.y = py;
// Set current as previous
px = cx;
py = cy;
}
// Update the head item to the new x/y coordinates
items[0].x = x;
items[0].y = y;
}
}
else
{
px = items[0].x;
py = items[0].y;
items[0].x = x;
items[0].y = y;
}
// Return the final set of coordinates as they're effectively lost from the shift and may be needed
output.x = px;
output.y = py;
return output;
};
module.exports = ShiftPosition;