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<a href="Phaser.Component.InputEnabled.html">InputEnabled</a>
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<a href="Phaser.DeviceButton.html">DeviceButton</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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</li>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Particle.html">Particle</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Physics.Arcade.TilemapCollision.html">TilemapCollision</a>
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</li>
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.PointerMode.html">PointerMode</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.RetroFont.html">RetroFont</a>
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<a href="Phaser.Rope.html">Rope</a>
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<a href="Phaser.RoundedRectangle.html">RoundedRectangle</a>
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<li class="class-depth-1">
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<li class="class-depth-1">
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
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<a href="Phaser.Stage.html">Stage</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 12:18:58 +00:00
<a href="Phaser.State.html">State</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 12:18:58 +00:00
<a href="Phaser.StateManager.html">StateManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Text.html">Text</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tile.html">Tile</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tileset.html">Tileset</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Time.html">Time</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-02 14:05:55 +00:00
<a href="Phaser.Touch.html">Touch</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Tween.html">Tween</a>
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
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<li class="class-depth-1">
<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
<a href="Phaser.Utils.html">Utils</a>
</li>
2014-04-10 22:13:43 +00:00
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<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="Phaser.Video.html">Video</a>
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</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="Phaser.World.html">World</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-07-22 14:31:30 +00:00
<a href="PIXI.BaseTexture.html">BaseTexture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
2015-08-24 14:43:45 +00:00
<li class="class-depth-1">
<a href="PIXI.CanvasPool.html">CanvasPool</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.PolyK.html">PolyK</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.RenderTexture.html">RenderTexture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Rope.html">Rope</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Sprite.html">Sprite</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Strip.html">Strip</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.StripShader.html">StripShader</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.Texture.html">Texture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.TilingSprite.html">TilingSprite</a>
2014-11-15 20:01:46 +00:00
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#AUTO">AUTO</a>
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</li>
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<li class="class-depth-0">
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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</li>
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<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
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<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
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<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
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<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
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<a href="global.html#GROUP">GROUP</a>
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<a href="global.html#HEADLESS">HEADLESS</a>
</li>
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<a href="global.html#IMAGE">IMAGE</a>
</li>
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<a href="global.html#LEFT">LEFT</a>
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<a href="global.html#LINE">LINE</a>
</li>
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<a href="global.html#MATRIX">MATRIX</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#NONE">NONE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#POINT">POINT</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#POINTER">POINTER</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#POLYGON">POLYGON</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
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<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#SPRITE">SPRITE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
2015-07-22 14:31:30 +00:00
<a href="global.html#TEXT">TEXT</a>
</li>
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<a href="global.html#TILEMAP">TILEMAP</a>
</li>
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<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
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<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL">WEBGL</a>
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
2014-11-15 20:01:46 +00:00
</li>
2013-10-02 12:18:58 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
<li class="dropdown">
2014-11-25 00:23:44 +00:00
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
2014-11-15 20:01:46 +00:00
<ul class="dropdown-menu ">
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
2014-11-25 00:23:44 +00:00
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
2014-11-15 20:01:46 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
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<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
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</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Input</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Input
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Input"><span class="type-signature"></span>new Input<span class="signature">(game)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer.
The Input manager is updated automatically by the core game loop.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-15">line 15</a>
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</dt>
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</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
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id=".MAX_POINTERS"><span class="type-signature">&lt;static, constant> </span>MAX_POINTERS<span class="type-signature"> :integer</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The maximum number of pointers that can be added. This excludes the mouse pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-365">line 365</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id=".MOUSE_OVERRIDES_TOUCH"><span class="type-signature">&lt;static, constant> </span>MOUSE_OVERRIDES_TOUCH<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-346">line 346</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id=".MOUSE_TOUCH_COMBINE"><span class="type-signature">&lt;static, constant> </span>MOUSE_TOUCH_COMBINE<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-358">line 358</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id=".TOUCH_OVERRIDES_MOUSE"><span class="type-signature">&lt;static, constant> </span>TOUCH_OVERRIDES_MOUSE<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-352">line 352</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="activePointer"><span class="type-signature"></span>activePointer<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The most recently active Pointer object.</p>
<p>When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-211">line 211</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="circle"><span class="type-signature"></span>circle<span class="type-signature"> :<a href="Phaser.Circle.html">Phaser.Circle</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A Circle object centered on the x/y screen coordinates of the Input.
Default size of 44px (Apples recommended &quot;finger tip&quot; size) but can be changed to anything.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-79">line 79</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="doubleTapRate"><span class="type-signature"></span>doubleTapRate<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>300</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-102">line 102</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="enabled"><span class="type-signature"></span>enabled<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>When enabled, input (eg. Keyboard, Mouse, Touch) will be processed - as long as the individual sources are enabled themselves.</p>
<p>When not enabled, <em>all</em> input sources are ignored. To disable just one type of input; for example, the Mouse, use <code>input.mouse.enabled = false</code>.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-55">line 55</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A reference to the currently running game.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-20">line 20</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="gamepad"><span class="type-signature"></span>gamepad<span class="type-signature"> :<a href="Phaser.Gamepad.html">Phaser.Gamepad</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>The Gamepad Input manager.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-262">line 262</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="hitCanvas"><span class="type-signature"></span>hitCanvas<span class="type-signature"> :HTMLCanvasElement</span></h4>
2014-02-05 06:29:17 +00:00
</dt>
<dd>
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<div class="description">
<p>The canvas to which single pixels are drawn in order to perform pixel-perfect hit detection.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-26">line 26</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="hitContext"><span class="type-signature"></span>hitContext<span class="type-signature"> :CanvasRenderingContext2D</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The context of the pixel perfect hit canvas.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-32">line 32</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="holdRate"><span class="type-signature"></span>holdRate<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The number of milliseconds that the Pointer has to be pressed down for it to fire a onHold event.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>2000</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-108">line 108</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="interactiveItems"><span class="type-signature"></span>interactiveItems<span class="type-signature"> :<a href="Phaser.ArraySet.html">Phaser.ArraySet</a></span></h4>
2013-10-02 12:18:58 +00:00
</dt>
<dd>
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<div class="description">
<p>A list of interactive objects. The InputHandler components add and remove themselves from this list.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-308">line 308</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="justPressedRate"><span class="type-signature"></span>justPressedRate<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The number of milliseconds below which the Pointer is considered justPressed.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-114">line 114</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="justReleasedRate"><span class="type-signature"></span>justReleasedRate<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The number of milliseconds below which the Pointer is considered justReleased .</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-120">line 120</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="keyboard"><span class="type-signature"></span>keyboard<span class="type-signature"> :<a href="Phaser.Keyboard.html">Phaser.Keyboard</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Keyboard Input manager.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-235">line 235</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="maxPointers"><span class="type-signature"></span>maxPointers<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
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<div class="description">
<p>The maximum number of Pointers allowed to be active at any one time. A value of -1 is only limited by the total number of pointers. For lots of games it's useful to set this to 1.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>-1 (Limited by total pointers.)</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-90">line 90</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="minPriorityID"><span class="type-signature"></span>minPriorityID<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>You can tell all Pointers to ignore any Game Object with a <code>priorityID</code> lower than this value.
This is useful when stacking UI layers. Set to zero to disable.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-302">line 302</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="mouse"><span class="type-signature"></span>mouse<span class="type-signature"> :<a href="Phaser.Mouse.html">Phaser.Mouse</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>The Mouse Input manager.</p>
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<p>You should not usually access this manager directly, but instead use Input.mousePointer or Input.activePointer
which normalizes all the input values for you, regardless of browser.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-228">line 228</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="mousePointer"><span class="type-signature"></span>mousePointer<span class="type-signature"> :Pointer</span></h4>
</dt>
<dd>
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<div class="description">
<p>The mouse has its own unique Phaser.Pointer object which you can use if making a desktop specific game.</p>
</div>
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<dl class="details">
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2013-10-02 12:18:58 +00:00
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-218">line 218</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="moveCallbacks"><span class="type-signature">&lt;internal> </span>moveCallbacks<span class="type-signature"> :array</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>An array of callbacks that will be fired every time the activePointer receives a move event from the DOM.
To add a callback to this array please use <code>Input.addMoveCallback</code>.</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
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<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
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</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-40">line 40</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="mspointer"><span class="type-signature"></span>mspointer<span class="type-signature"> :<a href="Phaser.MSPointer.html">Phaser.MSPointer</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>The MSPointer Input manager.</p>
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<p>You should not usually access this manager directly, but instead use Input.activePointer
which normalizes all the input values for you, regardless of browser.</p>
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</div>
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<dl class="details">
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2013-10-02 12:18:58 +00:00
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-255">line 255</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="multiInputOverride"><span class="type-signature"></span>multiInputOverride<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Controls the expected behavior when using a mouse and touch together on a multi-input device.</p>
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</div>
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<dl class="details">
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2014-05-20 09:12:48 +00:00
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-61">line 61</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onDown"><span class="type-signature"></span>onDown<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
2013-10-02 12:18:58 +00:00
</dt>
<dd>
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<div class="description">
<p>A Signal that is dispatched each time a pointer is pressed down.</p>
</div>
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<dl class="details">
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2013-10-02 12:18:58 +00:00
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-276">line 276</a>
2014-11-15 20:01:46 +00:00
</dt>
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</dl>
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</dd>
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2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
id="onHold"><span class="type-signature"></span>onHold<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>A Signal that is dispatched each time a pointer is held down.</p>
</div>
2013-10-02 12:18:58 +00:00
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<dl class="details">
2013-10-02 12:18:58 +00:00
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-294">line 294</a>
2014-11-15 20:01:46 +00:00
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="onTap"><span class="type-signature"></span>onTap<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
2013-10-02 12:18:58 +00:00
</dt>
<dd>
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<div class="description">
<p>A Signal that is dispatched each time a pointer is tapped.</p>
</div>
2013-10-02 12:18:58 +00:00
<dl class="details">
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2013-10-02 12:18:58 +00:00
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-288">line 288</a>
2014-11-15 20:01:46 +00:00
</dt>
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</dl>
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</dd>
2013-10-02 12:18:58 +00:00
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2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
id="onUp"><span class="type-signature"></span>onUp<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
<p>A Signal that is dispatched each time a pointer is released.</p>
</div>
2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<dl class="details">
2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-282">line 282</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-02-05 06:29:17 +00:00
</dl>
</dd>
<dt>
2014-11-15 20:01:46 +00:00
<h4 class="name "
id="pointer1"><span class="type-signature"></span>pointer1<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
2014-02-05 06:29:17 +00:00
</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
2014-02-05 06:29:17 +00:00
<dl class="details">
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2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
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2014-02-05 06:29:17 +00:00
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2014-02-05 06:29:17 +00:00
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2014-02-05 06:29:17 +00:00
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2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-148">line 148</a>
2014-11-15 20:01:46 +00:00
</dt>
2014-02-05 06:29:17 +00:00
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2014-02-05 06:29:17 +00:00
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2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
</dl>
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
</dd>
2014-02-05 06:29:17 +00:00
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2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
id="pointer2"><span class="type-signature"></span>pointer2<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
</dt>
<dd>
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<div class="description">
<p>A Pointer object.</p>
</div>
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<dl class="details">
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-153">line 153</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="pointer3"><span class="type-signature"></span>pointer3<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-158">line 158</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="pointer4"><span class="type-signature"></span>pointer4<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-163">line 163</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="pointer5"><span class="type-signature"></span>pointer5<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-168">line 168</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="pointer6"><span class="type-signature"></span>pointer6<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-173">line 173</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="pointer7"><span class="type-signature"></span>pointer7<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-178">line 178</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="pointer8"><span class="type-signature"></span>pointer8<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-183">line 183</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="pointer9"><span class="type-signature"></span>pointer9<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-188">line 188</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="pointer10"><span class="type-signature"></span>pointer10<span class="type-signature"> :<a href="Phaser.Pointer.html">Phaser.Pointer</a></span></h4>
2013-10-02 12:18:58 +00:00
</dt>
<dd>
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<div class="description">
<p>A Pointer object.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-193">line 193</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="pointers"><span class="type-signature">&lt;readonly> </span>pointers<span class="type-signature"> :Array.&lt;<a href="Phaser.Pointer.html">Phaser.Pointer</a>></span></h4>
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</dt>
<dd>
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<div class="description">
<p>An array of non-mouse pointers that have been added to the game.
The properties <code>pointer1..N</code> are aliases for <code>pointers[0..N-1]</code>.</p>
</div>
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<h5>Type:</h5>
<ul>
<li>
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<span class="param-type">Array.&lt;<a href="Phaser.Pointer.html">Phaser.Pointer</a>></span>
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</li>
</ul>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-202">line 202</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="pollLocked"><span class="type-signature">&lt;readonly> </span>pollLocked<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>True if the Input is currently poll rate locked.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-1019">line 1019</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="pollRate"><span class="type-signature"></span>pollRate<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>How often should the input pointers be checked for updates? A value of 0 means every single frame (60fps); a value of 1 means every other frame (30fps) and so on.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-46">line 46</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="position"><span class="type-signature"></span>position<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A point object representing the current position of the Pointer.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-67">line 67</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="recordLimit"><span class="type-signature"></span>recordLimit<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The total number of entries that can be recorded into the Pointer objects tracking history.
If the Pointer is tracking one event every 100ms; then a trackLimit of 100 would store the last 10 seconds worth of history.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>100</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-143">line 143</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="recordPointerHistory"><span class="type-signature"></span>recordPointerHistory<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Sets if the Pointer objects should record a history of x/y coordinates they have passed through.
The history is cleared each time the Pointer is pressed down.
The history is updated at the rate specified in Input.pollRate</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-129">line 129</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="recordRate"><span class="type-signature"></span>recordRate<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The rate in milliseconds at which the Pointer objects should update their tracking history.</p>
</div>
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<dl class="details">
<dt class="tag-default">Default Value:</dt>
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<dd class="tag-default"><ul class="dummy"><li>100</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-135">line 135</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="resetLocked"><span class="type-signature"></span>resetLocked<span class="type-signature"> :boolean</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>If the Input Manager has been reset locked then all calls made to InputManager.reset,
such as from a State change, are ignored.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-270">line 270</a>
2014-11-15 20:01:46 +00:00
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The scale by which all input coordinates are multiplied; calculated by the ScaleManager. In an un-scaled game the values will be x = 1 and y = 1.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-84">line 84</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="speed"><span class="type-signature"></span>speed<span class="type-signature"> :<a href="Phaser.Point.html">Phaser.Point</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>A point object representing the speed of the Pointer. Only really useful in single Pointer games; otherwise see the Pointer objects directly.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-72">line 72</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="tapRate"><span class="type-signature"></span>tapRate<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The number of milliseconds that the Pointer has to be pressed down and then released to be considered a tap or click.</p>
</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>200</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-96">line 96</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="totalActivePointers"><span class="type-signature">&lt;readonly> </span>totalActivePointers<span class="type-signature"> :integers</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The total number of active Pointers, not counting the mouse pointer.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-1047">line 1047</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="totalInactivePointers"><span class="type-signature">&lt;readonly> </span>totalInactivePointers<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The total number of inactive Pointers.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-1033">line 1033</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="touch"><span class="type-signature"></span>touch<span class="type-signature"> :<a href="Phaser.Touch.html">Phaser.Touch</a></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The Touch Input manager.</p>
<p>You should not usually access this manager directly, but instead use Input.activePointer
which normalizes all the input values for you, regardless of browser.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-245">line 245</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="worldX"><span class="type-signature">&lt;readonly> </span>worldX<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The world X coordinate of the most recently active pointer.</p>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-1061">line 1061</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="worldY"><span class="type-signature">&lt;readonly> </span>worldY<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The world Y coordinate of the most recently active pointer.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-1075">line 1075</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="x"><span class="type-signature"></span>x<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The X coordinate of the most recently active pointer.
This value takes game scaling into account automatically. See Pointer.screenX/clientX for source values.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-983">line 983</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="y"><span class="type-signature"></span>y<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The Y coordinate of the most recently active pointer.
This value takes game scaling into account automatically. See Pointer.screenY/clientY for source values.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-1001">line 1001</a>
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</dt>
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</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name "
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id="addMoveCallback"><span class="type-signature"></span>addMoveCallback<span class="signature">(callback, context)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Adds a callback that is fired every time the activePointer receives a DOM move event such as a mousemove or touchmove.</p>
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<p>The callback will be sent 4 parameters: The Pointer that moved, the x position of the pointer, the y position and the down state.</p>
<p>It will be called every time the activePointer moves, which in a multi-touch game can be a lot of times, so this is best
to only use if you've limited input to a single pointer (i.e. mouse or touch).</p>
<p>The callback is added to the Phaser.Input.moveCallbacks array and should be removed with Phaser.Input.deleteMoveCallback.</p>
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</div>
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<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>callback</code></td>
<td class="type">
<span class="param-type">function</span>
</td>
<td class="description last"><p>The callback that will be called each time the activePointer receives a DOM move event.</p></td>
</tr>
<tr>
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<td class="name"><code>context</code></td>
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<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The context in which the callback will be called.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-461">line 461</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="addPointer"><span class="type-signature"></span>addPointer<span class="signature">()</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>|null}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Add a new Pointer object to the Input Manager.
By default Input creates 3 pointer objects: <code>mousePointer</code> (not include in part of general pointer pool), <code>pointer1</code> and <code>pointer2</code>.
This method adds an additional pointer, up to a maximum of Phaser.Input.MAX_POINTERS (default of 10).</p>
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</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
|
<span class="param-type">null</span>
-
</div>
<div class="returns-desc param-desc">
<p>The new Pointer object that was created; null if a new pointer could not be added.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-503">line 503</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="boot"><span class="type-signature">&lt;internal> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Starts the Input Manager running.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-369">line 369</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
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id="deleteMoveCallback"><span class="type-signature"></span>deleteMoveCallback<span class="signature">(callback, context)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Removes the callback from the Phaser.Input.moveCallbacks array.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>callback</code></td>
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<td class="type">
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<span class="param-type">function</span>
</td>
<td class="description last"><p>The callback to be removed.</p></td>
</tr>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">object</span>
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</td>
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<td class="description last"><p>The context in which the callback exists.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-481">line 481</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Stops all of the Input Managers from running.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-08-24 14:43:45 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-432">line 432</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getLocalPosition"><span class="type-signature"></span>getLocalPosition<span class="signature">(displayObject, pointer)</span><span class="type-signature"> &rarr; {<a href="Phaser.Point.html">Phaser.Point</a>}</span></h4>
</dt>
<dd>
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<div class="description">
<p>This will return the local coordinates of the specified displayObject based on the given Pointer.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
</td>
<td class="description last"><p>The DisplayObject to get the local coordinates for.</p></td>
</tr>
<tr>
<td class="name"><code>pointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>The Pointer to use in the check against the displayObject.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A point containing the coordinates of the Pointer position relative to the DisplayObject.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-856">line 856</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="getPointer"><span class="type-signature"></span>getPointer<span class="signature">(<span class="optional">isActive</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Get the first Pointer with the given active state.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>isActive</code></td>
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<td class="type">
<span class="param-type">boolean</span>
</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
false
</td>
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<td class="description last"><p>The state the Pointer should be in - active or inactive?</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A Pointer object or null if no Pointer object matches the requested state.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-778">line 778</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getPointerFromId"><span class="type-signature"></span>getPointerFromId<span class="signature">(pointerId)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Get the Pointer object whos <code>pointerId</code> property matches the given value.</p>
<p>The pointerId property is not set until the Pointer has been used at least once, as its populated by the DOM event.
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Also it can change every time you press the pointer down if the browser recycles it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>pointerId</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="description last"><p>The <code>pointerId</code> (not 'id') value to search for.</p></td>
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</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A Pointer object or null if no Pointer object matches the requested identifier.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-830">line 830</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="getPointerFromIdentifier"><span class="type-signature"></span>getPointerFromIdentifier<span class="signature">(identifier)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Get the Pointer object whos <code>identifier</code> property matches the given identifier value.</p>
<p>The identifier property is not set until the Pointer has been used at least once, as its populated by the DOM event.
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Also it can change every time you press the pointer down, and is not fixed once set.
Note: Not all browsers set the identifier property and it's not part of the W3C spec, so you may need getPointerFromId instead.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>identifier</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The Pointer.identifier value to search for.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A Pointer object or null if no Pointer object matches the requested identifier.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-803">line 803</a>
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</dt>
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</dl>
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2013-10-02 12:18:58 +00:00
</dd>
<dt>
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<h4 class="name "
id="hitTest"><span class="type-signature"></span>hitTest<span class="signature">(displayObject, pointer, localPoint)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Tests if the pointer hits the given object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
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<span class="param-type"><a href="global.html#DisplayObject">DisplayObject</a></span>
</td>
<td class="description last"><p>The displayObject to test for a hit.</p></td>
</tr>
<tr>
<td class="name"><code>pointer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
</td>
<td class="description last"><p>The pointer to use for the test.</p></td>
</tr>
<tr>
<td class="name"><code>localPoint</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>The local translated point.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-878">line 878</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">(<span class="optional">hard</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Reset all of the Pointers and Input states.</p>
<p>The optional <code>hard</code> parameter will reset any events or callbacks that may be bound.
Input.reset is called automatically during a State change or if a game loses focus / visibility.
To control control the reset manually set Phaser.InputManager.resetLocked to <code>true</code>.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
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<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>hard</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
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<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
false
</td>
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<td class="description last"><p>A soft reset won't reset any events or callbacks that are bound. A hard reset will.</p></td>
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</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-568">line 568</a>
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</dt>
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</dl>
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2013-10-02 12:18:58 +00:00
</dd>
<dt>
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<h4 class="name "
id="resetSpeed"><span class="type-signature"></span>resetSpeed<span class="signature">(x, y)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Resets the speed and old position properties.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Sets the oldPosition.x value.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>Sets the oldPosition.y value.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-627">line 627</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="startPointer"><span class="type-signature">&lt;internal> </span>startPointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Find the first free Pointer object and start it, passing in the event data.
This is called automatically by Phaser.Touch and Phaser.MSPointer.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
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<span class="param-type">any</span>
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</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Pointer object that was started or null if no Pointer object is available.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-641">line 641</a>
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</dt>
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</dl>
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2013-10-02 12:18:58 +00:00
</dd>
<dt>
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<h4 class="name "
id="stopPointer"><span class="type-signature">&lt;internal> </span>stopPointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Stops the matching Pointer object, passing in the event data.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
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<span class="param-type">any</span>
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</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Pointer object that was stopped or null if no Pointer object is available.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-716">line 716</a>
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</dt>
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</dl>
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2013-10-02 12:18:58 +00:00
</dd>
<dt>
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<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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2013-10-02 12:18:58 +00:00
<div class="description">
<p>Updates the Input Manager. Called by the core Game loop.</p>
</div>
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2013-10-02 12:18:58 +00:00
<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2013-10-02 12:18:58 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2015-07-22 14:31:30 +00:00
<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-529">line 529</a>
2014-11-15 20:01:46 +00:00
</dt>
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</dl>
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2013-10-02 12:18:58 +00:00
</dd>
<dt>
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<h4 class="name "
id="updatePointer"><span class="type-signature">&lt;internal> </span>updatePointer<span class="signature">(event)</span><span class="type-signature"> &rarr; {<a href="Phaser.Pointer.html">Phaser.Pointer</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Updates the matching Pointer object, passing in the event data.
This is called automatically and should not normally need to be invoked.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>event</code></td>
<td class="type">
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<span class="param-type">any</span>
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</td>
<td class="description last"><p>The event data from the Touch event.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Pointer.html">Phaser.Pointer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Pointer object that was updated; null if no pointer was updated.</p>
</div>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="src_input_Input.js.html">input/Input.js</a>, <a href="src_input_Input.js.html#sunlight-1-line-681">line 681</a>
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</dt>
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</dl>
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</dd>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
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on Thu Oct 15 2015 12:05:01 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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