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1102 lines
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HTML
1102 lines
28 KiB
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<a href="Phaser.Easing.html">Easing</a>
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<a href="Phaser.Easing.Back.html">Back</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Ellipse.html">Ellipse</a>
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<a href="Phaser.Events.html">Events</a>
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<li class="class-depth-1">
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<a href="Phaser.Filter.html">Filter</a>
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<li class="class-depth-1">
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<a href="Phaser.FlexGrid.html">FlexGrid</a>
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<li class="class-depth-1">
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<a href="Phaser.FlexLayer.html">FlexLayer</a>
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<li class="class-depth-1">
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<a href="Phaser.Frame.html">Frame</a>
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<li class="class-depth-1">
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<a href="Phaser.FrameData.html">FrameData</a>
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<li class="class-depth-1">
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<a href="Phaser.Game.html">Game</a>
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<li class="class-depth-1">
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<a href="Phaser.GameObjectCreator.html">GameObjectCreator</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<li class="class-depth-1">
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<a href="Phaser.Gamepad.html">Gamepad</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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<li class="class-depth-1">
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<a href="Phaser.Graphics.html">Graphics</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Group.html">Group</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Image.html">Image</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Input.html">Input</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.InputHandler.html">InputHandler</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Key.html">Key</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Keyboard.html">Keyboard</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Line.html">Line</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LinkedList.html">LinkedList</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Loader.html">Loader</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Math.html">Math</a>
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<li class="class-depth-1">
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<a href="Phaser.Mouse.html">Mouse</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.MSPointer.html">MSPointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Net.html">Net</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particle.html">Particle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Material.html">Material</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Spring.html">Spring</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Plugin.html">Plugin</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.PluginManager.html">PluginManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Point.html">Point</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Pointer.html">Pointer</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Polygon.html">Polygon</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.QuadTree.html">QuadTree</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rectangle.html">Rectangle</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.RetroFont.html">RetroFont</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Rope.html">Rope</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.ScaleManager.html">ScaleManager</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Signal.html">Signal</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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</li>
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<li class="class-depth-1">
|
||
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Sound.html">Sound</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Sprite.html">Sprite</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Stage.html">Stage</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.State.html">State</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.StateManager.html">StateManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Text.html">Text</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Tile.html">Tile</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Tileset.html">Tileset</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Time.html">Time</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Timer.html">Timer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Touch.html">Touch</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Tween.html">Tween</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.Utils.html">Utils</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-2">
|
||
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="Phaser.World.html">World</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.AjaxRequest.html">AjaxRequest</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.AlphaMaskFilter.html">AlphaMaskFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.AsciiFilter.html">AsciiFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.AssetLoader.html">AssetLoader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.AtlasLoader.html">AtlasLoader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.BitmapFontLoader.html">BitmapFontLoader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.BitmapText.html">BitmapText</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.BlurFilter.html">BlurFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.BlurXFilter.html">BlurXFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.BlurYFilter.html">BlurYFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Circle.html">Circle</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.ColorMatrixFilter.html">ColorMatrixFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.ColorStepFilter.html">ColorStepFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.ConvolutionFilter.html">ConvolutionFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.CrossHatchFilter.html">CrossHatchFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.DisplacementFilter.html">DisplacementFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.DotScreenFilter.html">DotScreenFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Ellipse.html">Ellipse</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Event.html">Event</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.FilterBlock.html">FilterBlock</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Graphics.html">Graphics</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.GrayFilter.html">GrayFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.ImageLoader.html">ImageLoader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.InteractionData.html">InteractionData</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.InteractionManager.html">InteractionManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.InvertFilter.html">InvertFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.JsonLoader.html">JsonLoader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Matrix.html">Matrix</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.MovieClip.html">MovieClip</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.PIXI.html">PIXI</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Point.html">Point</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Polygon.html">Polygon</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.PolyK.html">PolyK</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Rectangle.html">Rectangle</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Rope.html">Rope</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Spine.html">Spine</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.SpineLoader.html">SpineLoader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Sprite.html">Sprite</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Stage.html">Stage</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Strip.html">Strip</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.StripShader.html">StripShader</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Text.html">Text</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.Texture.html">Texture</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.TilingSprite.html">TilingSprite</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.TwistFilter.html">TwistFilter</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.VideoTexture.html">VideoTexture</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-1">
|
||
|
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
|
||
|
</li>
|
||
|
|
||
|
|
||
|
</ul>
|
||
|
</li>
|
||
|
|
||
|
<li class="dropdown">
|
||
|
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
|
||
|
class="caret"></b></a>
|
||
|
|
||
|
<ul class="dropdown-menu ">
|
||
|
|
||
|
<li class="class-depth-0">
|
||
|
<a href="global.html#clone">clone</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-0">
|
||
|
<a href="global.html#createCustomLayer">createCustomLayer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-0">
|
||
|
<a href="global.html#createFixedLayer">createFixedLayer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-0">
|
||
|
<a href="global.html#createFluidLayer">createFluidLayer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-0">
|
||
|
<a href="global.html#createFullLayer">createFullLayer</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-0">
|
||
|
<a href="global.html#debug">debug</a>
|
||
|
</li>
|
||
|
|
||
|
<li class="class-depth-0">
|
||
|
<a href="global.html#destroy">destroy</a>
|
||
|
</li>
|
||
|
|
||
|
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<div id="main">
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||
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||
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<h1 class="page-title">Source: d:/wamp/www/phaser/src/pixi/loaders/ImageLoader.js</h1>
|
||
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|
||
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<section>
|
||
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<article>
|
||
|
<pre class="sunlight-highlight-javascript linenums">/**
|
||
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* @author Mat Groves http://matgroves.com/ @Doormat23
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* The image loader class is responsible for loading images file formats ('jpeg', 'jpg', 'png' and 'gif')
|
||
|
* Once the image has been loaded it is stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrame() and PIXI.Sprite.fromFrame()
|
||
|
* When loaded this class will dispatch a 'loaded' event
|
||
|
*
|
||
|
* @class ImageLoader
|
||
|
* @uses EventTarget
|
||
|
* @constructor
|
||
|
* @param url {String} The url of the image
|
||
|
* @param crossorigin {Boolean} Whether requests should be treated as crossorigin
|
||
|
*/
|
||
|
PIXI.ImageLoader = function(url, crossorigin)
|
||
|
{
|
||
|
/**
|
||
|
* The texture being loaded
|
||
|
*
|
||
|
* @property texture
|
||
|
* @type Texture
|
||
|
*/
|
||
|
this.texture = PIXI.Texture.fromImage(url, crossorigin);
|
||
|
|
||
|
/**
|
||
|
* if the image is loaded with loadFramedSpriteSheet
|
||
|
* frames will contain the sprite sheet frames
|
||
|
*
|
||
|
* @property frames
|
||
|
* @type Array
|
||
|
* @readOnly
|
||
|
*/
|
||
|
this.frames = [];
|
||
|
};
|
||
|
|
||
|
// constructor
|
||
|
PIXI.ImageLoader.prototype.constructor = PIXI.ImageLoader;
|
||
|
|
||
|
PIXI.EventTarget.mixin(PIXI.ImageLoader.prototype);
|
||
|
|
||
|
/**
|
||
|
* Loads image or takes it from cache
|
||
|
*
|
||
|
* @method load
|
||
|
*/
|
||
|
PIXI.ImageLoader.prototype.load = function()
|
||
|
{
|
||
|
if(!this.texture.baseTexture.hasLoaded)
|
||
|
{
|
||
|
this.texture.baseTexture.on('loaded', this.onLoaded.bind(this));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.onLoaded();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Invoked when image file is loaded or it is already cached and ready to use
|
||
|
*
|
||
|
* @method onLoaded
|
||
|
* @private
|
||
|
*/
|
||
|
PIXI.ImageLoader.prototype.onLoaded = function()
|
||
|
{
|
||
|
this.emit('loaded', { content: this });
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Loads image and split it to uniform sized frames
|
||
|
*
|
||
|
* @method loadFramedSpriteSheet
|
||
|
* @param frameWidth {Number} width of each frame
|
||
|
* @param frameHeight {Number} height of each frame
|
||
|
* @param textureName {String} if given, the frames will be cached in <textureName>-<ord> format
|
||
|
*/
|
||
|
PIXI.ImageLoader.prototype.loadFramedSpriteSheet = function(frameWidth, frameHeight, textureName)
|
||
|
{
|
||
|
this.frames = [];
|
||
|
var cols = Math.floor(this.texture.width / frameWidth);
|
||
|
var rows = Math.floor(this.texture.height / frameHeight);
|
||
|
|
||
|
var i=0;
|
||
|
for (var y=0; y<rows; y++)
|
||
|
{
|
||
|
for (var x=0; x<cols; x++,i++)
|
||
|
{
|
||
|
var texture = new PIXI.Texture(this.texture.baseTexture, {
|
||
|
x: x*frameWidth,
|
||
|
y: y*frameHeight,
|
||
|
width: frameWidth,
|
||
|
height: frameHeight
|
||
|
});
|
||
|
|
||
|
this.frames.push(texture);
|
||
|
if (textureName) PIXI.TextureCache[textureName + '-' + i] = texture;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.load();
|
||
|
};
|
||
|
</pre>
|
||
|
</article>
|
||
|
</section>
|
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
|
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<br />
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Sat Nov 15 2014 19:54:25 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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