mirror of
https://github.com/photonstorm/phaser
synced 2025-01-11 04:38:51 +00:00
114 lines
3.7 KiB
JavaScript
114 lines
3.7 KiB
JavaScript
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var Class = require('../../utils/Class');
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// Drag Events
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// https://developer.mozilla.org/en-US/docs/Web/API/HTML_Drag_and_Drop_API
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var SceneInputManager = new Class({
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initialize:
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function SceneInputManager (scene, game)
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{
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// The Scene that owns this plugin
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this.scene = scene;
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// GlobalInputManager
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this.manager = game.input;
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// A reference to this.scene.sys.displayList (set in boot)
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this.displayList;
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// A reference to the this.scene.sys.cameras.cameras array (set in boot)
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this.cameras;
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// Should use Scene event dispatcher?
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this.events = this.manager.events;
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// this.keyboard = this.manager.keyboard;
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// this.mouse = this.manager.mouse;
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// Only fire *callbacks* on the top-most Game Object in the display list (emulating DOM behavior)
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// and ignoring any GOs below it, or call them all?
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this.topOnly = true;
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// How often should the pointer input be checked?
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// Time given in ms
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// Pointer will *always* be checked if it has been moved by the user.
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// This controls how often it will be polled if it hasn't been moved.
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// Set to 0 to poll constantly. Set to -1 to only poll on user movement.
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this.pollRate = -1;
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this._pollTimer = 0;
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this._size = 0;
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// All list of all Interactive Objects
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this._list = [];
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// Objects waiting to be inserted or removed from the active list
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this._pendingInsertion = [];
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this._pendingRemoval = [];
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// A list of Interactive Objects which are *currently* below a pointer (any pointer) during the previous frame
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this._over = [];
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// Only Game Objects which have been flagged as draggable are added to this array
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this._draggable = [];
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this._validTypes = [ 'onDown', 'onUp', 'onOver', 'onOut' ];
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},
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boot: require('./components/Boot'),
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begin: require('./components/Begin'),
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update: require('./components/Update'),
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hitTestPointer: require('./components/HitTestPointer'),
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setpollRate: require('./components/SetPollRate'),
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setpollAlways: require('./components/SetPollAlways'),
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setpollOnMove: require('./components/SetPollOnMove'),
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setHitArea: require('./components/SetHitArea'),
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setHitAreaCircle: require('./components/SetHitAreaCircle'),
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setHitAreaEllipse: require('./components/SetHitAreaEllipse'),
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setHitAreaFromTexture: require('./components/SetHitAreaFromTexture'),
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setHitAreaRectangle: require('./components/SetHitAreaRectangle'),
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setHitAreaTriangle: require('./components/SetHitAreaTriangle'),
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setCallback: require('./components/SetCallback'),
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setCallbacks: require('./components/SetCallbacks'),
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setOnDownCallback: require('./components/SetOnDownCallback'),
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setOnOutCallback: require('./components/SetOnOutCallback'),
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setOnOverCallback: require('./components/SetOnOverCallback'),
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setOnUpCallback: require('./components/SetOnUpCallback'),
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queueForInsertion: require('./components/QueueForInsertion'),
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queueForRemoval: require('./components/QueueForRemoval'),
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// Scene that owns this is shutting down
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shutdown: function ()
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{
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this._list = [];
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this._over = [];
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this._draggable = [];
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this._pendingRemoval = [];
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this._pendingInsertion = [];
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},
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// Game level nuke
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destroy: function ()
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{
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this.shutdown();
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this.scene = undefined;
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this.cameras = undefined;
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this.manager = undefined;
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this.events = undefined;
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this.keyboard = undefined;
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this.mouse = undefined;
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}
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});
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module.exports = SceneInputManager;
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