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2014-03-14 06:36:05 +00:00
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2014-03-14 06:36:05 +00:00
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2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
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2014-09-09 14:36:56 +00:00
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2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 00:21:08 +00:00
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2015-10-15 11:06:38 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-07 06:10:15 +00:00
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2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-25 15:54:40 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
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2014-09-09 14:36:56 +00:00
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2015-07-22 14:31:30 +00:00
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2014-04-10 22:13:43 +00:00
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2014-03-14 06:36:05 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2014-04-11 12:09:28 +00:00
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2014-04-10 22:13:43 +00:00
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2014-02-05 06:29:17 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-25 15:54:40 +00:00
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2014-02-18 03:01:51 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-03 00:21:08 +00:00
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2013-10-25 15:54:40 +00:00
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2013-11-28 15:57:09 +00:00
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2013-11-28 15:57:09 +00:00
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2013-11-28 15:57:09 +00:00
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-25 15:54:40 +00:00
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2013-10-03 01:38:35 +00:00
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2014-04-10 22:13:43 +00:00
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2013-11-28 15:57:09 +00:00
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2014-04-10 22:13:43 +00:00
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2014-02-05 06:29:17 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 00:21:08 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 01:38:35 +00:00
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2014-11-25 00:23:44 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 01:38:35 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 01:38:35 +00:00
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2014-04-10 22:13:43 +00:00
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2013-10-03 01:38:35 +00:00
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2014-04-10 22:13:43 +00:00
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2015-07-22 14:31:30 +00:00
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2013-10-03 00:21:08 +00:00
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2016-06-17 00:11:24 +00:00
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2014-11-15 20:01:46 +00:00
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2015-07-22 14:31:30 +00:00
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2015-07-22 14:31:30 +00:00
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2015-08-24 14:43:45 +00:00
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2014-11-15 20:01:46 +00:00
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2016-02-08 17:01:36 +00:00
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2014-11-15 20:01:46 +00:00
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2016-07-01 15:57:13 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2015-03-23 23:46:30 +00:00
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2016-06-03 17:48:34 +00:00
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< a href = "global.html#ANGLE_NORTH_WEST" > ANGLE_NORTH_WEST< / a >
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2015-07-22 14:31:30 +00:00
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2016-06-17 00:11:24 +00:00
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2015-07-22 14:31:30 +00:00
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2015-07-22 14:31:30 +00:00
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2015-07-22 14:31:30 +00:00
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2016-06-17 00:11:24 +00:00
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< li class = "class-depth-0" >
< a href = "global.html#listeners" > listeners< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#MATRIX" > MATRIX< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#mixin" > mixin< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#NONE" > NONE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#off" > off< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#on" > on< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#once" > once< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PENDING_ATLAS" > PENDING_ATLAS< / a >
< / li >
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< li class = "class-depth-2" >
< a href = "global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath." > Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#POINT" > POINT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POINTER" > POINTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#POLYGON" > POLYGON< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#PORTRAIT" > PORTRAIT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RECTANGLE" > RECTANGLE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#removeAllListeners" > removeAllListeners< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RENDERTEXTURE" > RENDERTEXTURE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RETROFONT" > RETROFONT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT" > RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#RIGHT_BOTTOM" > RIGHT_BOTTOM< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_CENTER" > RIGHT_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#RIGHT_TOP" > RIGHT_TOP< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#ROPE" > ROPE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#ROUNDEDRECTANGLE" > ROUNDEDRECTANGLE< / a >
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< / li >
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< li class = "class-depth-0" >
< a href = "global.html#scaleModes" > scaleModes< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#SPRITE" > SPRITE< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#SPRITEBATCH" > SPRITEBATCH< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#stopImmediatePropagation" > stopImmediatePropagation< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#stopPropagation" > stopPropagation< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#TEXT" > TEXT< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#TILEMAP" > TILEMAP< / a >
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< / li >
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< li class = "class-depth-0" >
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< a href = "global.html#TILEMAPLAYER" > TILEMAPLAYER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TILESPRITE" > TILESPRITE< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#TOP_CENTER" > TOP_CENTER< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_LEFT" > TOP_LEFT< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#TOP_RIGHT" > TOP_RIGHT< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#UP" > UP< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#VERSION" > VERSION< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#VERTICAL" > VERTICAL< / a >
< / li >
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< li class = "class-depth-0" >
< a href = "global.html#VIDEO" > VIDEO< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL" > WEBGL< / a >
< / li >
< li class = "class-depth-0" >
< a href = "global.html#WEBGL_FILTER" > WEBGL_FILTER< / a >
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< / li >
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< / ul >
< / li >
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< li class = "dropdown" >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Cache.html" > Cache< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Input.html" > Input Manager< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Video.html" > Video< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particles.Arcade.Emitter.html" > Particle Emitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Matrix.html" > Matrix< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RoundedRectangle.html" > Rounded Rectangle< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
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< li class = "class-depth-2" > < a href = "Phaser.Weapon.html" > Weapon< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.DeviceButton.html" > Device Button< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.KeyCode.html" > Key Codes< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "http://phaser.io" > Phaser Web Site< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/examples" > Phaser Examples< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/learn" > Tutorials< / a > < / li >
2016-05-19 11:36:51 +00:00
< li class = "class-depth-1" > < a href = "http://phaser.io/community/newsletter" > Newsletter< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/community/twitter" > Twitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "http://phaser.io/community/slack" > Slack< / a > < / li >
< li class = "class-depth-1" > < a href = "http://phaser.io/community/donate" > Donate< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://www.codeandweb.com/texturepacker/phaser" > Texture Packer< / a > < / li >
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< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span12" >
< div id = "main" >
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< h1 class = "page-title" > Source: src/plugins/path/PathPoint.js< / h1 >
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< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
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* @author Pete Baron < pete@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
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* The PathPoint class contains data and functions for each point on a Path.
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*
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* @class Phaser.PathPoint
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* @constructor
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* @param {number} x - The x coordinate of the PathPoint.
* @param {number} y - The y coordinate of the PathPoint.
* @param {number} vx - The x coordinate of the tangent vector to create the curve from.
* @param {number} vy - The y coordinate of the tangent vector to create the curve from.
* @param {number} [speed=1] - The speed multiplier for PathFollowers on this Path segment.
* @param {object} [data] - The data associated with this point, e.g.: { type: PathPoint.DATA_VALUE, value: XXX }
* @param {Phaser.Path} [branchPath] - A branched path which is attached to this point.
* @param {number} [branchPointIndex] - The index where the branch is attached to on the new path.
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*/
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Phaser.PathPoint = function (x, y, vx, vy, speed, data, branchPath, branchPointIndex) {
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if (speed === undefined) { speed = 1; }
if (data === undefined) { data = { type: 0, value: 0 }; }
if (branchPath === undefined) { branchPath = null; }
if (branchPointIndex === undefined) { branchPointIndex = 0; }
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/**
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* @property {number} x - The x coordinate of the PathPoint.
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*/
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this.x = x;
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/**
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* @property {number} y - The y coordinate of the PathPoint.
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*/
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this.y = y;
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/**
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* @property {number} vx - The x coordinate of the tangent vector to create the curve from.
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*/
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this.vx = vx;
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/**
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* @property {number} vy - The y coordinate of the tangent vector to create the curve from.
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*/
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this.vy = vy;
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/**
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* @property {number} speed - The speed multiplier for PathFollowers on this path segment.
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*/
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this.speed = speed;
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/**
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* @property {object} data - Data associated with this point eg: { type: PathPoint.DATA_VALUE, value: XXX }
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*/
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this.data = data;
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/**
* @property {Phaser.Path} branchPath - A branched path which is attached at this point.
*/
this.branchPath = branchPath;
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/**
* @property {number} branchPointIndex - The index where the branch is attached to on the new path.
*/
this.branchPointIndex = branchPointIndex;
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/**
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* @property {number} branchType - The branch type of the path this point is on. Either 0 (attached) or 1 (joined)
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*/
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this.branchType = 0;
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/**
* @property {number} curve - Once the Hermite curve is calculated, store it to avoid recalculation later.
* @protected
*/
this.curve = null;
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/**
* @property {boolean} active - Is this point a selected (or active) point?
* @warn For Path Editor use only
*/
this.active = false;
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/**
* @property {array} controlPoints - A list of Phaser.Point objects representing the control points on the segment.
* @warn For Path Editor use only
*/
this.controlPoints = null;
};
Phaser.PathPoint.prototype.constructor = Phaser.PathPoint;
/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_NONE = 0;
/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_PAUSE = 1;
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/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_VALUE = 2;
/**
* @constant
* @type {number}
*/
Phaser.PathPoint.DATA_COUNTER = 3;
Phaser.PathPoint.prototype = {
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/**
* Sets the x, y and optionally vx and vy properties of this PathPoint.
*
* @method Phaser.PathPoint#setTo
* @param {number} x - The x coordinate of the PathPoint.
* @param {number} y - The y coordinate of the PathPoint.
* @param {number} [vx] - The x coordinate of the tangent vector to create the curve from.
* @param {number} [vy] - The y coordinate of the tangent vector to create the curve from.
* @return {Phaser.PathPoint} This object.
*/
setTo: function (x, y, vx, vy) {
this.x = x;
this.y = y;
if (vx !== undefined)
{
this.vx = vx;
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}
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if (vy !== undefined)
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{
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this.vy = vy;
}
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// Invalidate the pre-calculated curve to force it to recalculate with these new settings
this.curve = null;
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return this;
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},
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/**
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* Sets the tangent vector properties of this PathPoint.
*
* @method Phaser.PathPoint#setTangent
* @param {number} vx - The x coordinate of the tangent vector to create the curve from.
* @param {number} vy - The y coordinate of the tangent vector to create the curve from.
* @return {Phaser.PathPoint} This object.
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*/
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setTangent: function (vx, vy) {
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this.vx = vx;
this.vy = vy;
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// Invalidate the pre-calculated curve to force it to recalculate with these new settings
this.curve = null;
return this;
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},
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/**
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* Creates a clone of this PathPoint object.
*
* @method Phaser.PathPoint#clone
* @param {Phaser.PathPoint} [out] - An optional PathPoint object into which this object is cloned. If no object is provided a new PathPoint is created.
* @return {Phaser.PathPoint} A clone of this PathPoint.
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*/
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clone: function (out) {
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if (out === undefined) { out = new Phaser.PathPoint(); }
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return out.copy(this);
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},
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/**
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* Copies all of the values from the given PathPoint object into this PathPoint.
* The source PathPoint is untouched by this operation.
*
* @method Phaser.PathPoint#copy
* @param {Phaser.PathPoint} source - The PathPoint object to copy the values from.
* @return {Phaser.PathPoint} This PathPoint object.
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*/
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copy: function (source) {
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this.x = source.x;
this.y = source.y;
this.vx = source.vx;
this.vy = source.vy;
this.speed = source.speed;
this.data = source.data;
this.branchPath = source.branchPath;
this.branchPointIndex = source.branchPointIndex;
this.curve = null;
this.active = source.active;
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return this;
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},
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/**
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* Compare this PathPoint with another PathPoint object and return `true`
* if they have the same `x`, `y` and `speed` properties, after taking the optional
* offset values into consideration.
*
* @method Phaser.PathPoint#equals
* @param {Phaser.PathPoint} pathPoint - The PathPoint to compare against this PathPoint.
* @param {number} [offsetX=0] - A value to apply to the x coordinate before comparison.
* @param {number} [offsetY=0] - A value to apply to the y coordinate before comparison.
* @return {boolean} True if the two PathPoint objects match, after the offsets are applied, or false if they don't.
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*/
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equals: function (pathPoint, offsetX, offsetY) {
if (offsetX === undefined) { offsetX = 0; }
if (offsetY === undefined) { offsetY = 0; }
return (this.x === pathPoint.x + offsetX & &
this.y === pathPoint.y + offsetY & &
this.speed === pathPoint.speed);
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},
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/**
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* Serializes this PathPoint into a JSON object and returns it.
*
* @method Phaser.PathPoint#toJSON
* @return {Object} A JSON object representing this PathPoint.
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*/
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toJSON: function () {
return {
x: this.x,
y: this.y,
vx: this.vx,
vy: this.vy,
speed: this.speed,
data: this.data,
branchPath: !!this.branchPath ? this.branchPath.name : null,
branchPointIndex: this.branchPointIndex,
branchType: this.branchType
};
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}
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};< / pre >
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.4.0< / a >
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