phaser/src/actions/SetXY.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
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/**
* [description]
*
* @function Phaser.Actions.SetXY
* @since 3.0.0
*
* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {number} x - [description]
* @param {number} y - [description]
* @param {number} [stepX=0] - [description]
* @param {number} [stepY=0] - [description]
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*
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* @return {array} The array of Game Objects that was passed to this Action.
*/
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var SetXY = function (items, x, y, stepX, stepY)
{
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if (stepX === undefined) { stepX = 0; }
if (stepY === undefined) { stepY = 0; }
for (var i = 0; i < items.length; i++)
{
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items[i].x = x + (i * stepX);
items[i].y = y + (i * stepY);
}
return items;
};
module.exports = SetXY;