phaser/Phaser/Basic.d.ts

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/// <reference path="Game.d.ts" />
module Phaser {
class Basic {
constructor(game: Game);
public _game: Game;
public name: string;
public ID: number;
public isGroup: bool;
public exists: bool;
public active: bool;
public visible: bool;
public alive: bool;
public ignoreDrawDebug: bool;
public destroy(): void;
public preUpdate(): void;
public update(): void;
public postUpdate(): void;
public render(camera: Camera, cameraOffsetX: number, cameraOffsetY: number): void;
public kill(): void;
public revive(): void;
public toString(): string;
}
}