2013-10-22 02:58:20 +00:00
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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// Groups for storing friends and enemies, may use for collision later.
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var friendAndFoe;
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var enemies;
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// Groups for teaming up stuff.
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var normalBaddies;
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var purpleBaddies;
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function preload() {
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game.load.image('ufo', 'assets/sprites/ufo.png');
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game.load.image('baddie', 'assets/sprites/space-baddie.png');
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game.load.image('purple-baddie', 'assets/sprites/space-baddie-purple.png');
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}
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function create() {
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// Create some local groups for later use.
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friendAndFoe = game.add.group();
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enemies = game.add.group();
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normalBaddies = game.add.group();
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purpleBaddies = game.add.group();
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2014-02-28 18:22:52 +00:00
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enemies.add(normalBaddies);
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enemies.add(purpleBaddies);
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2013-10-22 02:58:20 +00:00
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// Create a ufo as a friend sprite.
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friendAndFoe.create(200, 240, 'ufo');
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// Create some enemies.
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for (var i = 0; i < 16; i++)
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{
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createBaddie();
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}
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// Tap to create new baddie sprites.
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game.input.onTap.add(createBaddie, this);
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}
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function createBaddie() {
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var baddie;
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// Of course, the baddies created will belong to their respective groups
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if (Math.random() > 0.5)
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{
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baddie = purpleBaddies.create(360 + Math.random() * 200, 120 + Math.random() * 200, 'purple-baddie');
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}
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else
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{
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baddie = normalBaddies.create(360 + Math.random() * 200, 120 + Math.random() * 200, 'baddie');
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}
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}
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function render() {
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game.debug.renderStyle = '#fff';
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game.debug.renderText('Tap screen or click to create new baddies.', 16, 24);
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game.debug.renderText('enemies: ' + enemies.length + ' (actually ' + enemies.length + ' groups)', 16, 48);
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game.debug.renderText('normal baddies: ' + normalBaddies.length, 16, 60);
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game.debug.renderText('purple baddies: ' + purpleBaddies.length, 16, 72);
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game.debug.renderText('friends: ' + friendAndFoe.length, 16, 96);
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}
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