mirror of
https://github.com/photonstorm/phaser
synced 2024-12-12 14:22:54 +00:00
80 lines
1.7 KiB
JavaScript
80 lines
1.7 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17);
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}
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var handle1;
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var handle2;
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var handle3;
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var handle4;
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var line1;
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var line2;
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function create() {
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game.stage.backgroundColor = '#124184';
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handle1 = game.add.sprite(100, 200, 'balls', 0);
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handle1.inputEnabled = true;
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handle1.input.enableDrag(true);
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handle2 = game.add.sprite(400, 300, 'balls', 0);
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handle2.inputEnabled = true;
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handle2.input.enableDrag(true);
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handle3 = game.add.sprite(200, 400, 'balls', 1);
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handle3.inputEnabled = true;
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handle3.input.enableDrag(true);
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handle4 = game.add.sprite(500, 500, 'balls', 1);
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handle4.inputEnabled = true;
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handle4.input.enableDrag(true);
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line1 = new Phaser.Line(handle1.x, handle1.y, handle2.x, handle2.y);
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line2 = new Phaser.Line(handle3.x, handle3.y, handle4.x, handle4.y);
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}
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var c = 'rgb(255,255,255)';
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var p = new Phaser.Point();
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function update() {
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line1.fromSprite(handle1, handle2, true);
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line2.fromSprite(handle3, handle4, true);
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p = line1.intersects(line2, true);
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if (p)
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{
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c = 'rgb(0,255,0)';
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}
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else
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{
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c = 'rgb(255,255,255)';
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}
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}
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function render() {
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game.debug.renderLine(line1, c);
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game.debug.renderLine(line2, c);
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game.debug.renderLineInfo(line1, 32, 32);
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game.debug.renderLineInfo(line2, 32, 100);
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if (p)
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{
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game.context.fillStyle = 'rgb(255,0,255)';
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game.context.fillRect(p.x - 2, p.y - 2, 5, 5);
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}
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game.debug.renderText("Drag the handles", 32, 550);
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}
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