phaser/v3/merge/gameobjects/container/ContainerFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2016 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
Phaser.GameObject.Container.FACTORY_KEY = 'container';
Phaser.GameObject.Container.FACTORY_ADD = function (parent, x, y, name)
{
return parent.children.add(new Phaser.GameObject.Container(this.state, null, x, y, name));
};
Phaser.GameObject.Container.FACTORY_MAKE = function (parent, x, y)
{
return new Phaser.GameObject.Container(this.state, parent, x, y);
};