phaser/v2-community/build/creature.min.js

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2016-11-28 16:50:04 +00:00
/* Phaser v2.7.1 Creature Build - http://phaser.io - @photonstorm - (c) 2016 Photon Storm Ltd. */
2016-11-23 00:59:32 +00:00
function dualQuat(){this.real=quat.create(),this.real[Q_W]=0,this.imaginary=quat.create(),this.imaginary[Q_W]=0,this.tmpQ1=quat.create()}function MeshBone(a,b,c,d){this.key=a,this.world_rest_angle=0,this.rest_parent_mat=mat4.create(),this.rest_parent_inv_mat=mat4.create(),this.rest_world_mat=mat4.create(),this.rest_world_inv_mat=mat4.create(),this.bind_world_mat=mat4.create(),this.bind_world_inv_mat=mat4.create(),this.parent_world_mat=mat4.create(),this.parent_world_inv_mat=mat4.create(),this.local_rest_start_pt=null,this.local_rest_end_pt=null,this.setRestParentMat(d,null),this.setLocalRestStartPt(b),this.setLocalRestEndPt(c),this.setParentWorldInvMat(mat4.create()),this.setParentWorldMat(mat4.create()),this.local_binormal_dir=vec3.fromValues(0,0,1),this.tag_id=0,this.children=[]}function MeshRenderRegion(a,b,c,d,e,f,g){this.store_indices=a,this.store_rest_pts=b,this.store_uvs=c,this.use_local_displacements=!1,this.use_post_displacements=!1,this.use_uv_warp=!1,this.uv_warp_local_offset=vec2.fromValues(0,0),this.uv_warp_global_offset=vec2.fromValues(0,0),this.uv_warp_scale=vec2.fromValues(1,1),this.start_pt_index=d,this.end_pt_index=e,this.start_index=f,this.end_index=g,this.main_bone=null,this.local_displacements=[],this.post_displacements=[],this.uv_warp_ref_uvs=[],this.normal_weight_map={},this.fast_normal_weight_map=[],this.fast_bones_map=[],this.relevant_bones_indices=[],this.use_dq=!0,this.tag_id=-1,this.initUvWarp()}function MeshRenderBoneComposition(){this.root_bone=null,this.bones_map={},this.regions=[],this.regions_map={}}function MeshBoneCache(a){this.key=a}function MeshDisplacementCache(a){this.key=a,this.local_displacements=[],this.post_displacements=[]}function MeshUVWarpCache(a){this.uv_warp_global_offset=vec2.create(),this.uv_warp_local_offset=vec2.create(),this.uv_warp_scale=vec2.fromValues(-1,-1),this.key=a,this.enabled=!1}function MeshBoneCacheManager(){this.is_ready=!1,this.bone_cache_table=null,this.bone_cache_data_ready=null,this.bone_cache_table=[],this.bone_cache_data_ready=[]}function MeshDisplacementCacheManager(){this.is_ready=!1,this.displacement_cache_table=null,this.displacement_cache_data_ready=null,this.displacement_cache_table=[],this.displacement_cache_data_ready=[]}function MeshUVWarpCacheManager(){this.is_ready=!1,this.uv_cache_table=null,this.uv_cache_data_ready=null,this.uv_cache_table=[],this.uv_cache_data_ready=[]}function Creature(a){this.total_num_pts=0,this.total_num_indices=0,this.global_indices=null,this.global_pts=null,this.global_uvs=null,this.render_pts=null,this.render_colours=null,this.render_composition=null,this.boundary_indices=[],this.boundary_min=vec2.create(),this.boundary_max=vec2.create(),this.LoadFromData(a)}function CreatureAnimation(a,b){this.name=b,this.bones_cache=new MeshBoneCacheManager,this.displacement_cache=new MeshDisplacementCacheManager,this.uv_warp_cache=new MeshUVWarpCacheManager,this.cache_pts=[],this.fill_cache_pts=[],this.LoadFromData(b,a)}function CreatureManager(a){this.target_creature=a,this.is_playing=!1,this.run_time=0,this.time_scale=30,this.blending_factor=0,this.should_loop=!0,this.use_custom_time_range=!1,this.custom_start_time=0,this.custom_end_time=0,this.animations={},this.bones_override_callback=null,this.blend_render_pts=[],this.blend_render_pts.push([]),this.blend_render_pts.push([]),this.do_blending=!1,this.active_blend_animation_names=[],this.active_blend_animation_names.push(""),this.active_blend_animation_names.push("")}!function(a){"use strict";var b={};"undefined"==typeof exports?"function"==typeof define&&"object"==typeof define.amd&&define.amd?(b.exports={},define(function(){return b.exports})):b.exports="undefined"!=typeof window?window:a:b.exports=exports,function(a){if(!b)var b=1e-6;if(!c)var c="undefined"!=typeof Float32Array?Float32Array:Array;if(!d)var d=Math.random;var e={};e.setMatrixArrayType=function(a){c=a},"undefined"!=typeof a&&(a.glMatrix=e);var f=Math.PI/180;e.toRadian=function(a){return a*f};var g={};g.create=function(){var a=new c(2);return a[0]=0,a[1]=0,a},g.clone=function(a){var b=new c(2);return b[0]=a[
quat.scale(this.tmpQ1,this.tmpQ1,c),quat.add(this.imaginary,this.tmpQ1,this.imaginary)},dualQuat.prototype.normalize=function(){var a=quat.length(this.real);this.real=quat.scale(this.real,this.real,1/a),this.imaginary=quat.scale(this.imaginary,this.imaginary,1/a)};var v0=vec3.create(),ve=vec3.create(),trans=vec3.create(),tmpVec1=vec3.create(),tmpVec2=vec3.create(),tmpVec0=vec3.create(),aVec=vec3.create(),rot=vec3.create();dualQuat.prototype.transform=function(a){return v0[Q_X]=this.real[Q_X],v0[Q_Y]=this.real[Q_Y],v0[Q_Z]=this.real[Q_Z],ve[Q_X]=this.imaginary[Q_X],ve[Q_Y]=this.imaginary[Q_Y],ve[Q_Z]=this.imaginary[Q_Z],tmpVec1=vec3.scale(tmpVec1,v0,this.imaginary[Q_W]),tmpVec2=vec3.cross(tmpVec2,v0,ve),tmpVec0=vec3.scale(tmpVec0,ve,this.real[Q_W]),aVec=vec3.subtract(aVec,tmpVec0,tmpVec1),trans=vec3.add(trans,aVec,tmpVec2),trans=vec3.scale(trans,trans,2),rot=vec3.transformQuat(rot,a,this.real),rot=vec3.add(rot,rot,trans)};var Utils={};Utils.setAxisMatrix=function(a,b,c){var d=mat4.create(),e=0,f=4,g=8,h=12,i=1,j=5,k=9,l=13,m=2,n=6,o=10,p=14,q=3,r=7,s=11,t=15;return d[e]=a[Q_X],d[f]=a[Q_Y],d[g]=a[Q_Z],d[i]=b[Q_X],d[j]=b[Q_Y],d[k]=b[Q_Z],d[m]=c[Q_X],d[n]=c[Q_Y],d[o]=c[Q_Z],d[h]=0,d[l]=0,d[p]=0,d[q]=0,d[r]=0,d[s]=0,d[t]=1,d=mat4.transpose(d,d)},Utils.matrixToQuat=function(a){var b,c=quat.create(),d=a,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],k=d[2],l=d[6],m=d[10],n=e+i+m;return n>0?(b=.5/Math.sqrt(n+1),c[Q_W]=.25/b,c[Q_X]=(l-j)*b,c[Q_Y]=(g-k)*b,c[Q_Z]=(h-f)*b):e>i&&e>m?(b=2*Math.sqrt(1+e-i-m),c[Q_W]=(l-j)/b,c[Q_X]=.25*b,c[Q_Y]=(f+h)/b,c[Q_Z]=(g+k)/b):i>m?(b=2*Math.sqrt(1+i-e-m),c[Q_W]=(g-k)/b,c[Q_X]=(f+h)/b,c[Q_Y]=.25*b,c[Q_Z]=(j+l)/b):(b=2*Math.sqrt(1+m-e-i),c[Q_W]=(h-f)/b,c[Q_X]=(g+k)/b,c[Q_Y]=(j+l)/b,c[Q_Z]=.25*b),c},Utils.rotateVec_90=function(a){var b=vec3.fromValues(-a[Q_Y],a[Q_X],a[Q_Z]);return b},Utils.calcRotateMat=function(a){var b=vec3.clone(a);b=vec3.normalize(b,b);var c=Utils.rotateVec_90(b),d=vec3.fromValues(b[Q_X],b[Q_Y],0),e=vec3.fromValues(c[Q_X],c[Q_Y],0),f=vec3.fromValues(0,0,1),g=mat4.create();return g=Utils.setAxisMatrix(d,e,f)},Utils.getMatTranslate=function(a){var b=vec3.create();return b[Q_X]=a[12],b[Q_Y]=a[13],b[Q_Z]=a[14],b},Utils.addMat=function(a,b){for(var c=mat4.create(),d=0;d<16;d++)c[d]=a[d]+b[d];return c},Utils.mulMat=function(a,b){for(var c=mat4.create(),d=0;d<16;d++)c[d]=a[d]*b;return c},Utils.clamp=function(a,b,c){return a<b?b:a>c?c:a};var newVec1=vec3.create(),newVec2=vec3.create();Utils.vecInterp=function(a,b,c){newVec1=vec3.scale(newVec1,a,1-c),newVec2=vec3.scale(newVec2,b,c);var d=vec3.create();return d=vec3.add(d,newVec1,newVec2)},Utils.vec2Interp=function(a,b,c){var d=vec2.create(),e=vec2.create();d=vec2.scale(d,a,1-c),e=vec2.scale(e,b,c);var f=vec2.create();return f=vec2.add(f,d,e)},MeshBone.prototype.setRestParentMat=function(a,b){this.rest_parent_mat=a,null==b?(this.rest_parent_inv_mat=mat4.clone(this.rest_parent_mat),mat4.invert(this.rest_parent_inv_mat,this.rest_parent_inv_mat)):this.rest_parent_inv_mat=mat4.clone(b)},MeshBone.prototype.setParentWorldMat=function(a){this.parent_world_mat=a},MeshBone.prototype.setParentWorldInvMat=function(a){this.parent_world_inv_mat=a},MeshBone.prototype.getLocalRestStartPt=function(){return this.local_rest_start_pt},MeshBone.prototype.getLocalRestEndPt=function(){return this.local_rest_end_pt},MeshBone.prototype.setLocalRestStartPt=function(a){this.local_rest_start_pt=vec3.create(),this.local_rest_start_pt=vec3.transformMat4(this.local_rest_start_pt,a,this.rest_parent_inv_mat),this.calcRestData()},MeshBone.prototype.setLocalRestEndPt=function(a){this.local_rest_end_pt=vec3.create(),this.local_rest_end_pt=vec3.transformMat4(this.local_rest_end_pt,a,this.rest_parent_inv_mat),this.calcRestData()},MeshBone.prototype.calcRestData=function(){if(null!=this.local_rest_start_pt&&null!=this.local_rest_end_pt){var a=this.computeDirs(this.local_rest_start_pt,this.local_rest_end_pt);this.local_rest_dir=a.first,this.local_rest_normal_dir=a.second,this.computeRestLength()}},MeshBone.prototype.setWorldStartPt=function(a){this.world_start_pt=a},MeshBone.proto
},CreatureManager.prototype.GetCreature=function(){return this.target_creature},CreatureManager.prototype.GetAnimationNames=function(){var a=[];for(var b in animations)a.push(b);return a},CreatureManager.prototype.SetActiveAnimationName=function(a,b){if(null==a||a in this.animations==0)return!1;if(1==b&&this.active_animation_name==a)return!1;this.active_animation_name=a;var c=this.animations[this.active_animation_name];this.run_time=c.start_time;for(var d=c.displacement_cache,e=d.displacement_cache_table[0],f=c.uv_warp_cache,g=f.uv_cache_table[0],h=this.target_creature.render_composition,i=h.getRegions(),j=0,k=0;k<i.length;k++){var l=i[k],m=!(0==e[j].getLocalDisplacements().length),n=!(0==e[j].getPostDisplacements().length);l.setUseLocalDisplacements(m),l.setUsePostDisplacements(n),l.setUseUvWarp(g[j].getEnabled()),j++}return!0},CreatureManager.prototype.GetActiveAnimationName=function(){return this.active_animation_name},CreatureManager.prototype.GetAllAnimations=function(){return this.animations},CreatureManager.prototype.MakePointCache=function(a){var b=this.getRunTime(),c=this.animations[a];if(!(c.length>0)){for(var d=c.cache_pts,e=c.start_time;e<=c.end_time;e++){this.setRunTime(e);for(var f=[],g=0;g<3*this.target_creature.total_num_pts;g++)f[g]=0;this.PoseCreature(a,f),d.push(f)}this.setRunTime(b)}},CreatureManager.prototype.FillSinglePointCacheFrame=function(a,b){var c=this.getRunTime(),d=this.animations[a];this.setRunTime(b);for(var e=[],f=0;f<3*this.target_creature.total_num_pts;f++)e[f]=0;this.PoseCreature(a,e),d.fill_cache_pts.push(e),d.verifyFillCache(),this.setRunTime(c)},CreatureManager.prototype.GetIsPlaying=function(){return this.is_playing},CreatureManager.prototype.SetShouldLoop=function(a){this.should_loop=a},CreatureManager.prototype.SetUseCustomTimeRange=function(a){this.use_custom_time_range=a},CreatureManager.prototype.SetCustomTimeRange=function(a,b){this.custom_start_time=a,this.custom_end_time=b},CreatureManager.prototype.SetIsPlaying=function(a){this.is_playing=a},CreatureManager.prototype.ResetToStartTimes=function(){var a=this.animations[active_animation_name];this.run_time=a.start_time},CreatureManager.prototype.setRunTime=function(a){this.run_time=a,this.correctTime()},CreatureManager.prototype.increRunTime=function(a){this.run_time+=a,this.correctTime()},CreatureManager.prototype.correctTime=function(){var a=this.animations[this.active_animation_name],b=a.start_time,c=a.end_time;this.use_custom_time_range&&(b=this.custom_start_time,c=this.custom_end_time),this.run_time>c?this.should_loop?this.run_time=b:this.run_time=c:this.run_time<b&&(this.should_loop?this.run_time=c:this.run_time=b)},CreatureManager.prototype.getRunTime=function(){return this.run_time},CreatureManager.prototype.Update=function(a){this.is_playing&&(this.increRunTime(a*this.time_scale),this.RunCreature())},CreatureManager.prototype.RunAtTime=function(a){this.is_playing&&(this.setRunTime(a),this.RunCreature())},CreatureManager.prototype.RunCreature=function(){if(this.do_blending){for(var a=0;a<2;a++){var b=this.animations[this.active_blend_animation_names[a]];b.cache_pts.length>0?b.poseFromCachePts(this.getRunTime(),this.blend_render_pts[a],this.target_creature.total_num_pts):this.PoseCreature(this.active_blend_animation_names[a],this.blend_render_pts[a])}for(var c=0;c<3*this.target_creature.total_num_pts;c++){var d=c,e=this.blend_render_pts[0][c],f=this.blend_render_pts[1][c];this.target_creature.render_pts.set(d,(1-blending_factor)*e+blending_factor*f)}}else{var b=this.animations[this.active_animation_name];b.cache_pts.length>0?b.poseFromCachePts(this.getRunTime(),this.target_creature.render_pts,this.target_creature.total_num_pts):this.PoseCreature(this.active_animation_name,this.target_creature.render_pts)}},CreatureManager.prototype.SetTimeScale=function(a){this.time_scale=a},CreatureManager.prototype.SetBlending=function(a){if(this.do_blending=a,this.do_blending){if(0==this.blend_render_pts[0].length){for(var b=[],c=0;c<3*target_creature.total_num_pts;c++)b.push(0);this.blend_render_pts.set(0,b)}if(0==this.blend_rende
//# sourceMappingURL=creature.map