mirror of
https://github.com/photonstorm/phaser
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34 lines
1 KiB
TypeScript
34 lines
1 KiB
TypeScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* Abstracts away the use of RAF or setTimeOut for the core game update loop.
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*
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* @class Phaser.RequestAnimationFrame
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* @constructor
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* @param {Phaser.Game} game - A reference to the currently running game.
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* @param {boolean} [forceSetTimeOut=false] - Tell Phaser to use setTimeOut even if raf is available.
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*/
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export default class RequestAnimationFrame {
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game: any;
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isRunning: any;
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tick: any;
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isSetTimeOut: any;
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timeOutID: any;
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constructor(game: any);
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/**
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* Starts the requestAnimationFrame running or setTimeout if unavailable in browser
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* @method Phaser.RequestAnimationFrame#start
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*/
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start(): void;
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step(timestamp: any): void;
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/**
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* Stops the requestAnimationFrame from running.
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* @method Phaser.RequestAnimationFrame#stop
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*/
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stop(): void;
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destroy(): void;
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}
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