mirror of
https://github.com/photonstorm/phaser
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36 lines
756 B
TypeScript
36 lines
756 B
TypeScript
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/**
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* Phaser - Components - Properties
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*
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*
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*/
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module Phaser.Components {
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export class Properties {
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/**
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* Handy for storing health percentage or armor points or whatever.
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* @type {number}
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*/
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public health: number;
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/**
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* Reduces the "health" variable of this sprite by the amount specified in Damage.
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* Calls kill() if health drops to or below zero.
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*
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* @param Damage {number} How much health to take away (use a negative number to give a health bonus).
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*/
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public hurt(damage: number) {
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this.health = this.health - damage;
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if (this.health <= 0)
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{
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//this.kill();
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}
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}
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}
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}
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