mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
184 lines
7.6 KiB
JavaScript
184 lines
7.6 KiB
JavaScript
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var __extends = this.__extends || function (d, b) {
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function __() { this.constructor = d; }
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__.prototype = b.prototype;
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d.prototype = new __();
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};
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var Phaser;
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(function (Phaser) {
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var Emitter = (function (_super) {
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__extends(Emitter, _super);
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function Emitter(game, x, y, size) {
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if (typeof x === "undefined") { x = 0; }
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if (typeof y === "undefined") { y = 0; }
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if (typeof size === "undefined") { size = 0; }
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_super.call(this, game, size);
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this.x = x;
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this.y = y;
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this.width = 0;
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this.height = 0;
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this.minParticleSpeed = new MicroPoint(-100, -100);
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this.maxParticleSpeed = new MicroPoint(100, 100);
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this.minRotation = -360;
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this.maxRotation = 360;
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this.gravity = 0;
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this.particleClass = null;
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this.particleDrag = new MicroPoint();
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this.frequency = 0.1;
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this.lifespan = 3;
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this.bounce = 0;
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this._quantity = 0;
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this._counter = 0;
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this._explode = true;
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this.on = false;
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this._point = new MicroPoint();
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}
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Emitter.prototype.destroy = function () {
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this.minParticleSpeed = null;
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this.maxParticleSpeed = null;
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this.particleDrag = null;
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this.particleClass = null;
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this._point = null;
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_super.prototype.destroy.call(this);
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};
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Emitter.prototype.makeParticles = function (graphics, quantity, multiple, collide) {
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if (typeof quantity === "undefined") { quantity = 50; }
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if (typeof multiple === "undefined") { multiple = false; }
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if (typeof collide === "undefined") { collide = 0; }
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this.maxSize = quantity;
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var totalFrames = 1;
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var randomFrame;
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var particle;
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var i = 0;
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while(i < quantity) {
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if(this.particleClass == null) {
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particle = new Phaser.Particle(this._game);
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} else {
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particle = new this.particleClass(this._game);
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}
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if(multiple) {
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} else {
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if(graphics) {
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particle.loadGraphic(graphics);
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}
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}
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if(collide > 0) {
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particle.allowCollisions = Phaser.Collision.ANY;
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particle.width *= collide;
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particle.height *= collide;
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} else {
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particle.allowCollisions = Phaser.Collision.NONE;
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}
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particle.exists = false;
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this.add(particle);
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i++;
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}
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return this;
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};
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Emitter.prototype.update = function () {
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if(this.on) {
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if(this._explode) {
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this.on = false;
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var i = 0;
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var l = this._quantity;
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if((l <= 0) || (l > this.length)) {
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l = this.length;
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}
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while(i < l) {
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this.emitParticle();
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i++;
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}
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this._quantity = 0;
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} else {
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this._timer += this._game.time.elapsed;
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while((this.frequency > 0) && (this._timer > this.frequency) && this.on) {
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this._timer -= this.frequency;
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this.emitParticle();
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if((this._quantity > 0) && (++this._counter >= this._quantity)) {
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this.on = false;
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this._quantity = 0;
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}
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}
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}
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}
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_super.prototype.update.call(this);
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};
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Emitter.prototype.kill = function () {
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this.on = false;
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_super.prototype.kill.call(this);
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};
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Emitter.prototype.start = function (explode, lifespan, frequency, quantity) {
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if (typeof explode === "undefined") { explode = true; }
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if (typeof lifespan === "undefined") { lifespan = 0; }
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if (typeof frequency === "undefined") { frequency = 0.1; }
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if (typeof quantity === "undefined") { quantity = 0; }
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this.revive();
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this.visible = true;
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this.on = true;
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this._explode = explode;
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this.lifespan = lifespan;
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this.frequency = frequency;
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this._quantity += quantity;
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this._counter = 0;
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this._timer = 0;
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};
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Emitter.prototype.emitParticle = function () {
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var particle = this.recycle(Phaser.Particle);
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particle.lifespan = this.lifespan;
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particle.elasticity = this.bounce;
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particle.reset(this.x - (particle.width >> 1) + this._game.math.random() * this.width, this.y - (particle.height >> 1) + this._game.math.random() * this.height);
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particle.visible = true;
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if(this.minParticleSpeed.x != this.maxParticleSpeed.x) {
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particle.velocity.x = this.minParticleSpeed.x + this._game.math.random() * (this.maxParticleSpeed.x - this.minParticleSpeed.x);
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} else {
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particle.velocity.x = this.minParticleSpeed.x;
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}
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if(this.minParticleSpeed.y != this.maxParticleSpeed.y) {
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particle.velocity.y = this.minParticleSpeed.y + this._game.math.random() * (this.maxParticleSpeed.y - this.minParticleSpeed.y);
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} else {
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particle.velocity.y = this.minParticleSpeed.y;
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}
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particle.acceleration.y = this.gravity;
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if(this.minRotation != this.maxRotation && this.minRotation !== 0 && this.maxRotation !== 0) {
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particle.angularVelocity = this.minRotation + this._game.math.random() * (this.maxRotation - this.minRotation);
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} else {
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particle.angularVelocity = this.minRotation;
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}
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if(particle.angularVelocity != 0) {
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particle.angle = this._game.math.random() * 360 - 180;
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}
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particle.drag.x = this.particleDrag.x;
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particle.drag.y = this.particleDrag.y;
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particle.onEmit();
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};
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Emitter.prototype.setSize = function (width, height) {
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this.width = width;
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this.height = height;
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};
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Emitter.prototype.setXSpeed = function (min, max) {
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if (typeof min === "undefined") { min = 0; }
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if (typeof max === "undefined") { max = 0; }
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this.minParticleSpeed.x = min;
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this.maxParticleSpeed.x = max;
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};
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Emitter.prototype.setYSpeed = function (min, max) {
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if (typeof min === "undefined") { min = 0; }
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if (typeof max === "undefined") { max = 0; }
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this.minParticleSpeed.y = min;
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this.maxParticleSpeed.y = max;
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};
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Emitter.prototype.setRotation = function (min, max) {
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if (typeof min === "undefined") { min = 0; }
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if (typeof max === "undefined") { max = 0; }
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this.minRotation = min;
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this.maxRotation = max;
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};
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Emitter.prototype.at = function (object) {
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object.getMidpoint(this._point);
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this.x = this._point.x - (this.width >> 1);
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this.y = this._point.y - (this.height >> 1);
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};
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return Emitter;
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})(Phaser.Group);
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Phaser.Emitter = Emitter;
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})(Phaser || (Phaser = {}));
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