2017-05-16 23:07:52 +00:00
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var Mesh = require('./Mesh');
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2018-01-16 22:28:29 +00:00
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var GameObjectFactory = require('../GameObjectFactory');
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2017-05-16 23:07:52 +00:00
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2017-09-14 00:32:10 +00:00
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
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// this.displayList - a reference to the Display List the Scene owns
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// this.updateList - a reference to the Update List the Scene owns
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2017-05-16 23:07:52 +00:00
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2017-09-14 00:32:10 +00:00
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if (WEBGL_RENDERER)
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{
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2018-01-23 19:29:47 +00:00
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GameObjectFactory.register('mesh', function (x, y, vertices, uv, colors, alphas, texture, frame)
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2017-09-14 00:32:10 +00:00
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{
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return this.displayList.add(new Mesh(this.scene, x, y, vertices, uv, key, frame));
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});
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}
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