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< title > Phaser Class: Tile< / title >
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< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
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< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
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< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.ArrayList.html" > ArrayList< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.ArraySet.html" > ArraySet< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.ArrayUtils.html" > ArrayUtils< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.AudioSprite.html" > AudioSprite< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.BitmapData.html" > BitmapData< / a >
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< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.BitmapText.html" > BitmapText< / a >
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< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Button.html" > Button< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Color.html" > Color< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Device.html" > Device< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.DOM.html" > DOM< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Events.html" > Events< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.FlexGrid.html" > FlexGrid< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FlexLayer.html" > FlexLayer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Game.html" > Game< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Group.html" > Group< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Image.html" > Image< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Input.html" > Input< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Key.html" > Key< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Line.html" > Line< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Math.html" > Math< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Net.html" > Net< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.Particle.html" > Particle< / a >
< / li >
< li class = "class-depth-1" >
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< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
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< li class = "class-depth-2" >
< a href = "Phaser.Particles.Arcade.html" > Arcade< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
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< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
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< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Point.html" > Point< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.State.html" > State< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Text.html" > Text< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.World.html" > World< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AjaxRequest.html" > AjaxRequest< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AlphaMaskFilter.html" > AlphaMaskFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AsciiFilter.html" > AsciiFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AssetLoader.html" > AssetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AtlasLoader.html" > AtlasLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapFontLoader.html" > BitmapFontLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapText.html" > BitmapText< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurFilter.html" > BlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurXFilter.html" > BlurXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurYFilter.html" > BlurYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorMatrixFilter.html" > ColorMatrixFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorStepFilter.html" > ColorStepFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ConvolutionFilter.html" > ConvolutionFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CrossHatchFilter.html" > CrossHatchFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplacementFilter.html" > DisplacementFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DotScreenFilter.html" > DotScreenFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Ellipse.html" > Ellipse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterBlock.html" > FilterBlock< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GrayFilter.html" > GrayFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ImageLoader.html" > ImageLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionData.html" > InteractionData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionManager.html" > InteractionManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InvertFilter.html" > InvertFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.JsonLoader.html" > JsonLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Matrix.html" > Matrix< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.MovieClip.html" > MovieClip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NoiseFilter.html" > NoiseFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NormalMapFilter.html" > NormalMapFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixelateFilter.html" > PixelateFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Point.html" > Point< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Polygon.html" > Polygon< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PolyK.html" > PolyK< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rectangle.html" > Rectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RGBSplitFilter.html" > RGBSplitFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rope.html" > Rope< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SepiaFilter.html" > SepiaFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SmartBlurFilter.html" > SmartBlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Spine.html" > Spine< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpineLoader.html" > SpineLoader< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "PIXI.SpineTextureLoader.html" > SpineTextureLoader< / a >
< / li >
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< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteSheetLoader.html" > SpriteSheetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Stage.html" > Stage< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Strip.html" > Strip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Text.html" > Text< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftFilter.html" > TiltShiftFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftXFilter.html" > TiltShiftXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftYFilter.html" > TiltShiftYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TwistFilter.html" > TwistFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.VideoTexture.html" > VideoTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
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< / ul >
< / li >
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< li class = "dropdown" >
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< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.InputManager.html" > Input Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
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< ul class = "dropdown-menu " >
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< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Emitter.html" > Emitter< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
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< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
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< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://examples.phaser.io" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "https://twitter.com/photonstorm" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/" > IRC< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://leanpub.com/u/photonstorm" > Phaser Books< / a > < / li >
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< li class = "class-depth-1" > < a href = "https://www.gittip.com/photonstorm/" > GitTip< / a > < / li >
< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
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< div class = "span8" >
< div id = "main" >
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<!-- <h1 class="page - title">Class: Tile</h1> -->
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< section >
< header >
< h2 >
< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Tile
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< / h2 >
< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name "
id="Tile">< span class = "type-signature" > < / span > new Tile< span class = "signature" > (layer, index, x, y, width, height)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > A Tile is a representation of a single tile within the Tilemap.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > layer< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > The layer in the Tilemap data that this tile belongs to.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > index< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The index of this tile type in the core map data.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > x< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > The x coordinate of this tile.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > y< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y coordinate of this tile.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > width< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > Width of the tile.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > height< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > Height of the tile.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-19" > line 19< / a >
< / dt >
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< / dl >
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< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name "
id="alpha">< span class = "type-signature" > < / span > alpha< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The alpha value at which this tile is drawn to the canvas.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-74" > line 74< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="bottom">< span class = "type-signature" > < readonly> < / span > bottom< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > The sum of the y and height properties.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-386" > line 386< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="canCollide">< span class = "type-signature" > < readonly> < / span > canCollide< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > True if this tile can collide on any of its faces or has a collision callback set.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-334" > line 334< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="centerX">< span class = "type-signature" > < / span > centerX< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > width< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The width of the tile in pixels.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-64" > line 64< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="centerY">< span class = "type-signature" > < / span > centerY< span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > height< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The height of the tile in pixels.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-69" > line 69< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="collideDown">< span class = "type-signature" > < / span > collideDown< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Indicating collide with any object on the bottom.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-128" > line 128< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="collideLeft">< span class = "type-signature" > < / span > collideLeft< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Indicating collide with any object on the left.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-110" > line 110< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="collideRight">< span class = "type-signature" > < / span > collideRight< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Indicating collide with any object on the right.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
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< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-116" > line 116< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="collides">< span class = "type-signature" > < readonly> < / span > collides< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > True if this tile can collide on any of its faces.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-321" > line 321< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="collideUp">< span class = "type-signature" > < / span > collideUp< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > Indicating collide with any object on the top.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
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< dd class = "tag-default" > < ul class = "dummy" > < li > false< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-122" > line 122< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="collisionCallback">< span class = "type-signature" > < / span > collisionCallback< span class = "type-signature" > :function< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Tile collision callback.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > null< / li > < / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-134" > line 134< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
< h4 class = "name "
id="collisionCallbackContext">< span class = "type-signature" > < / span > collisionCallbackContext< span class = "type-signature" > :object< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > The context in which the collision callback will be called.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-140" > line 140< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="faceBottom">< span class = "type-signature" > < / span > faceBottom< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Is the bottom of this tile an interesting edge?< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-94" > line 94< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="faceLeft">< span class = "type-signature" > < / span > faceLeft< span class = "type-signature" > :boolean< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Is the left of this tile an interesting edge?< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-99" > line 99< / a >
< / dt >
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< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="faceRight">< span class = "type-signature" > < / span > faceRight< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-25 15:54:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-25 15:54:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Is the right of this tile an interesting edge?< / p >
< / div >
2013-10-25 15:54:40 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-10-25 15:54:40 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-104" > line 104< / a >
< / dt >
2013-10-25 15:54:40 +00:00
< / dl >
< / dd >
2014-02-05 06:29:17 +00:00
2013-10-25 15:54:40 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="faceTop">< span class = "type-signature" > < / span > faceTop< span class = "type-signature" > :boolean< / span > < / h4 >
2013-10-25 15:54:40 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2013-10-25 15:54:40 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Is the top of this tile an interesting edge?< / p >
< / div >
2013-10-25 15:54:40 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-89" > line 89< / a >
< / dt >
2014-02-05 06:29:17 +00:00
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
< / dl >
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2014-02-05 06:29:17 +00:00
< / dd >
2013-10-25 15:54:40 +00:00
2014-02-05 06:29:17 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="height">< span class = "type-signature" > < / span > height< span class = "type-signature" > :number< / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2013-10-25 15:54:40 +00:00
2013-11-28 15:57:09 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The height of the tile in pixels.< / p >
< / div >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-59" > line 59< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="index">< span class = "type-signature" > < / span > index< span class = "type-signature" > :number< / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile.< / p >
< / div >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-29" > line 29< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="layer">< span class = "type-signature" > < / span > layer< span class = "type-signature" > :object< / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The layer in the Tilemap data that this tile belongs to.< / p >
< / div >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-24" > line 24< / a >
< / dt >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="left">< span class = "type-signature" > < readonly> < / span > left< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The x value in pixels.< / p >
< / div >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-347" > line 347< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="properties">< span class = "type-signature" > < / span > properties< span class = "type-signature" > :object< / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Tile specific properties.< / p >
< / div >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-79" > line 79< / a >
< / dt >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="right">< span class = "type-signature" > < readonly> < / span > right< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The sum of the x and width properties.< / p >
< / div >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-360" > line 360< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="scanned">< span class = "type-signature" > < / span > scanned< span class = "type-signature" > :boolean< / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > Has this tile been walked / turned into a poly?< / p >
< / div >
2014-02-05 06:29:17 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-84" > line 84< / a >
< / dt >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="top">< span class = "type-signature" > < readonly> < / span > top< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The y value.< / p >
< / div >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-373" > line 373< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="width">< span class = "type-signature" > < / span > width< span class = "type-signature" > :number< / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The width of the tile in pixels.< / p >
< / div >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-54" > line 54< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="worldX">< span class = "type-signature" > < / span > worldX< span class = "type-signature" > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-11-15 20:01:46 +00:00
< td class = "name" > < code > x< / code > < / td >
2014-02-05 06:29:17 +00:00
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
2014-11-15 20:01:46 +00:00
< td class = "description last" > < p > The x map coordinate of this tile.< / p > < / td >
2014-02-05 06:29:17 +00:00
< / tr >
< / tbody >
< / table >
< / dl >
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-44" > line 44< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
< / dd >
2014-03-14 06:36:05 +00:00
2014-02-05 06:29:17 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="worldY">< span class = "type-signature" > < / span > worldY< span class = "type-signature" > < / span > < / h4 >
2014-02-05 06:29:17 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
2014-02-05 06:29:17 +00:00
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
2014-11-15 20:01:46 +00:00
< td class = "name" > < code > y< / code > < / td >
2014-02-05 06:29:17 +00:00
< td class = "type" >
2014-03-14 06:36:05 +00:00
< span class = "param-type" > number< / span >
2014-02-05 06:29:17 +00:00
< / td >
2014-11-15 20:01:46 +00:00
< td class = "description last" > < p > The y map coordinate of this tile.< / p > < / td >
2014-02-05 06:29:17 +00:00
< / tr >
< / tbody >
< / table >
2014-03-14 06:36:05 +00:00
< / dl >
2014-02-05 06:29:17 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-49" > line 49< / a >
< / dt >
2014-02-05 06:29:17 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
< / dd >
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="x">< span class = "type-signature" > < / span > x< span class = "type-signature" > :number< / span > < / h4 >
2014-02-05 06:29:17 +00:00
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The x map coordinate of this tile.< / p >
< / div >
2014-03-14 06:36:05 +00:00
< dl class = "details" >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-34" > line 34< / a >
< / dt >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dl >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< / dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt >
< h4 class = "name "
id="y">< span class = "type-signature" > < / span > y< span class = "type-signature" > :number< / span > < / h4 >
< / dt >
< dd >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< div class = "description" >
< p > The y map coordinate of this tile.< / p >
< / div >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dl class = "details" >
2014-03-14 06:36:05 +00:00
2014-11-15 20:01:46 +00:00
< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-39" > line 39< / a >
< / dt >
2014-03-14 06:36:05 +00:00
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
2014-11-15 20:01:46 +00:00
< h4 class = "name "
id="containsPoint">< span class = "type-signature" > < / span > containsPoint< span class = "signature" > (x, y)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
2014-03-14 06:36:05 +00:00
< / dt >
< dd >
2014-11-15 20:01:46 +00:00
2014-03-14 06:36:05 +00:00
< div class = "description" >
< p > Check if the given x and y world coordinates are within this Tile.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x coordinate to test.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y coordinate to test.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the coordinates are within this Tile, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-146" > line 146< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="copy">< span class = "type-signature" > < / span > copy< span class = "signature" > (tile)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Copies the tile data and properties from the given tile to this tile.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > tile< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Tile.html" > Phaser.Tile< / a > < / span >
< / td >
< td class = "description last" > < p > The tile to copy from.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-295" > line 295< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Clean up memory.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-210" > line 210< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="intersects">< span class = "type-signature" > < / span > intersects< span class = "signature" > (x, y, right, bottom)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Check for intersection with this tile.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > x< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The x axis in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > y< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The y axis in pixels.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > right< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The right point.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bottom< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The bottom point.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-160" > line 160< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="isInteresting">< span class = "type-signature" > < / span > isInteresting< span class = "signature" > (collides, faces)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Is this tile interesting?< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > collides< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If true will check any collides value.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > faces< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "description last" > < p > If true will check any face value.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the Tile is interesting, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-265" > line 265< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="resetCollision">< span class = "type-signature" > < / span > resetCollision< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Reset collision status flags.< / p >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-246" > line 246< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="setCollision">< span class = "type-signature" > < / span > setCollision< span class = "signature" > (left, right, up, down)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Sets the collision flags for each side of this tile and updates the interesting faces list.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
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< table class = "params table table-striped" >
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< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > left< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Indicating collide with any object on the left.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > right< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Indicating collide with any object on the right.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > up< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Indicating collide with any object on the top.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > down< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > Indicating collide with any object on the bottom.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-223" > line 223< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="setCollisionCallback">< span class = "type-signature" > < / span > setCollisionCallback< span class = "signature" > (callback, context)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Set a callback to be called when this tile is hit by an object.
The callback must true true for collision processing to take place.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > callback< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > function< / span >
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< / td >
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< td class = "description last" > < p > Callback function.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > context< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > Callback will be called within this context.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Tile.js_.html" > tilemap/Tile.js< / a > , < a href = "Tile.js_.html#sunlight-1-line-195" > line 195< / a >
< / dt >
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< / dl >
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< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-12-04 11:33:42 +00:00
on Thu Dec 04 2014 11:32:56 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >