mirror of
https://github.com/photonstorm/phaser
synced 2024-12-13 14:53:01 +00:00
61 lines
1.3 KiB
JavaScript
61 lines
1.3 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari', 'assets/sprites/atari130xe.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var sprite1;
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var sprite2;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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// This will check Sprite vs. Sprite collision
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sprite1 = game.add.sprite(50, 250, 'atari');
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sprite1.name = 'atari';
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sprite1.body.immovable = true;
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sprite2 = game.add.sprite(0, 0, 'mushroom');
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sprite2.name = 'mushroom';
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}
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function update() {
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sprite1.body.x = game.input.x; //uncoment for tests
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if (sprite2.y > 400)
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{
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sprite2.x = 0;
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sprite2.y = 0;
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}
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sprite2.body.velocity.x = 100;
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sprite2.body.velocity.y = 50;
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// object1, object2, collideCallback, processCallback, callbackContext
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game.physics.collide(sprite1, sprite2, collisionHandler, null, this);
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}
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function collisionHandler (obj1, obj2) {
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game.stage.backgroundColor = '#992d2d';
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console.log(obj1.name + ' collided with ' + obj2.name);
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}
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function render() {
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game.debug.renderSpriteInfo(sprite1, 100, 400);
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game.debug.renderSpriteBounds(sprite1);
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game.debug.renderSpriteInfo(sprite2, 100, 100);
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game.debug.renderSpriteBounds(sprite2);
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}
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