2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-10-06 03:52:41 +00:00
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/**
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2020-04-24 20:10:06 +00:00
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* Rotate a `point` around `x` and `y` to the given `angle`, at the same distance.
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*
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* In polar notation, this maps a point from (r, t) to (r, angle), vs. the origin (x, y).
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2017-10-06 03:52:41 +00:00
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*
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* @function Phaser.Math.RotateAround
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* @since 3.0.0
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*
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2020-04-24 20:30:07 +00:00
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* @generic {Phaser.Math.Vector2Like} T - [point,$return]
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*
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2018-05-23 09:46:16 +00:00
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* @param {(Phaser.Geom.Point|object)} point - The point to be rotated.
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* @param {number} x - The horizontal coordinate to rotate around.
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* @param {number} y - The vertical coordinate to rotate around.
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* @param {number} angle - The angle of rotation in radians.
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2017-10-06 03:52:41 +00:00
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*
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2020-04-24 20:30:07 +00:00
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* @return {Phaser.Math.Vector2Like} The given point.
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2017-10-06 03:52:41 +00:00
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*/
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2017-01-03 22:47:26 +00:00
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var RotateAround = function (point, x, y, angle)
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2016-12-07 17:16:59 +00:00
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{
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var c = Math.cos(angle);
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var s = Math.sin(angle);
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2017-01-03 22:47:26 +00:00
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var tx = point.x - x;
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var ty = point.y - y;
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2016-12-07 17:16:59 +00:00
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2017-01-03 22:47:26 +00:00
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point.x = tx * c - ty * s + x;
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point.y = tx * s + ty * c + y;
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2016-12-07 17:16:59 +00:00
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2017-01-03 22:47:26 +00:00
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return point;
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2016-12-07 17:16:59 +00:00
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};
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module.exports = RotateAround;
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