2013-09-27 17:06:36 +00:00
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<?php
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2013-09-27 17:25:18 +00:00
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$title = "Rotating an entire group";
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2013-09-27 17:06:36 +00:00
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update : update,render:render});
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var robot;
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var eye,
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body,
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leftArm,
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rightArm,
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leftLeg,
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rightLeg;
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function preload() {
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game.load.image('eye', 'assets/sprites/robot/eye.png');
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game.load.image('body', 'assets/sprites/robot/body.png');
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game.load.image('arm-l', 'assets/sprites/robot/arm-l.png');
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game.load.image('arm-r', 'assets/sprites/robot/arm-r.png');
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game.load.image('leg-l', 'assets/sprites/robot/leg-l.png');
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game.load.image('leg-r', 'assets/sprites/robot/leg-r.png');
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}
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function create() {
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// Use groups of sprites to create a big robot.
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// Robot itself, you can subclass group class in a real game.
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robot = game.add.group();
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// Robot components.
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leftArm = robot.create(90, 175, 'arm-l');
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rightArm = robot.create(549, 175, 'arm-r');
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leftLeg = robot.create(270, 325, 'leg-l');
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rightLeg = robot.create(410, 325, 'leg-r');
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body = robot.create(219, 32, 'body');
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eye = robot.create(335, 173,'eye');
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}
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function update() {
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// Change parent's rotation to change all the childs.
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robot.angle+=2;
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}
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function render() {
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game.debug.renderText('The robot is a group and every component is a sprite.', 240, 580);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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