phaser/src/gameobjects/pixelfield/PixelFieldWebGLRenderer.js

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Phaser.Renderer.WebGL.GameObjects.PixelField = {
TYPES: [
Phaser.GameObject.PixelField.prototype
],
render: function (renderer, src)
{
var verts = src.transform.glVertextData;
var color = src.color._glBg;
renderer.batch.addPixel(verts, color);
}
};