phaser/Phaser/geom/Response.ts

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2013-05-22 23:01:58 +00:00
/// <reference path="../Game.ts" />
/// <reference path="Polygon.ts" />
/**
* Phaser - Response
*
*/
module Phaser {
export class Response {
/**
* An object representing the result of an intersection. Contain information about:
* - The two objects participating in the intersection
* - The vector representing the minimum change necessary to extract the first object
* from the second one.
* - Whether the first object is entirely inside the second, or vice versa.
*
* @constructor
*/
constructor() {
this.a = null;
this.b = null;
this.overlapN = new Vector2;
this.overlapV = new Vector2;
this.clear();
}
/**
* The first object in the collision
*/
public a;
/**
* The second object in the collision
*/
public b;
/**
* The shortest colliding axis (unit-vector)
*/
public overlapN: Vector2;
/**
* The overlap vector (i.e. overlapN.scale(overlap, overlap)).
* If this vector is subtracted from the position of `a`, `a` and `b` will no longer be colliding.
*/
public overlapV: Vector2;
/**
* Whether the first object is completely inside the second.
*/
public aInB: bool;
/**
* Whether the second object is completely inside the first.
*/
public bInA: bool;
/**
* Magnitude of the overlap on the shortest colliding axis
*/
public overlap: number;
/**
* Set some values of the response back to their defaults. Call this between tests if
* you are going to reuse a single Response object for multiple intersection tests (recommented)
*
* @return {Response} This for chaining
*/
public clear() {
this.aInB = true;
this.bInA = true;
this.overlap = Number.MAX_VALUE;
return this;
}
}
}