2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<title>Phaser Source: src/gameobjects/Graphics.js</title>
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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<a href="Phaser.Particles.html">Particles</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Particles.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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</li>
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<li class="class-depth-1">
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<a href="Phaser.Physics.html">Physics</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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</li>
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|
2015-03-23 23:46:30 +00:00
|
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<li class="class-depth-3">
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<a href="Phaser.Physics.Arcade.html#TilemapCollision">TilemapCollision</a>
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</li>
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|
2014-11-15 20:01:46 +00:00
|
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<li class="class-depth-2">
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<a href="Phaser.Physics.Ninja.html">Ninja</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.AABB.html">AABB</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Body.html">Body</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Circle.html">Circle</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.Ninja.Tile.html">Tile</a>
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</li>
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<li class="class-depth-2">
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<a href="Phaser.Physics.P2.html">P2</a>
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</li>
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<li class="class-depth-3">
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<a href="Phaser.Physics.P2.Body.html">Body</a>
|
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</li>
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.BodyDebug.html">BodyDebug</a>
|
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</li>
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a>
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.DistanceConstraint.html">DistanceConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.FixtureList.html">FixtureList</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.GearConstraint.html">GearConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.InversePointProxy.html">InversePointProxy</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.LockConstraint.html">LockConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.Material.html">Material</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.PointProxy.html">PointProxy</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.PrismaticConstraint.html">PrismaticConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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<a href="Phaser.Physics.P2.RevoluteConstraint.html">RevoluteConstraint</a>
|
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</li>
|
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<li class="class-depth-3">
|
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|
<a href="Phaser.Physics.P2.RotationalSpring.html">RotationalSpring</a>
|
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</li>
|
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<li class="class-depth-3">
|
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|
<a href="Phaser.Physics.P2.Spring.html">Spring</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Plugin.html">Plugin</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.PluginManager.html">PluginManager</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Point.html">Point</a>
|
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</li>
|
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<li class="class-depth-1">
|
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<a href="Phaser.Pointer.html">Pointer</a>
|
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</li>
|
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<li class="class-depth-1">
|
|
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|
<a href="Phaser.Polygon.html">Polygon</a>
|
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</li>
|
|
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|
|
<li class="class-depth-1">
|
|
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|
<a href="Phaser.QuadTree.html">QuadTree</a>
|
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|
|
</li>
|
|
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|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Rectangle.html">Rectangle</a>
|
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|
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</li>
|
|
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|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RenderTexture.html">RenderTexture</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.RetroFont.html">RetroFont</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Rope.html">Rope</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.ScaleManager.html">ScaleManager</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Signal.html">Signal</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SignalBinding.html">SignalBinding</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SinglePad.html">SinglePad</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Sound.html">Sound</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SoundManager.html">SoundManager</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Sprite.html">Sprite</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.SpriteBatch.html">SpriteBatch</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Stage.html">Stage</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.State.html">State</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.StateManager.html">StateManager</a>
|
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|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Text.html">Text</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tile.html">Tile</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tilemap.html">Tilemap</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TilemapParser.html">TilemapParser</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tileset.html">Tileset</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TileSprite.html">TileSprite</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Time.html">Time</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Timer.html">Timer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TimerEvent.html">TimerEvent</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Touch.html">Touch</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Tween.html">Tween</a>
|
|
|
|
</li>
|
|
|
|
|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TweenData.html">TweenData</a>
|
|
|
|
</li>
|
|
|
|
|
2014-11-15 20:01:46 +00:00
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.TweenManager.html">TweenManager</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.Utils.html">Utils</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-2">
|
|
|
|
<a href="Phaser.Utils.Debug.html">Debug</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="Phaser.World.html">World</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.BaseTexture.html">BaseTexture</a>
|
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|
|
</li>
|
|
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|
|
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|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.BitmapText.html">BitmapText</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
|
|
|
|
</li>
|
|
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|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
|
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|
|
</li>
|
|
|
|
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|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.DisplayObject.html">DisplayObject</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.Event.html">Event</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.EventTarget.html">EventTarget</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.FilterTexture.html">FilterTexture</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.Graphics.html">Graphics</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.GraphicsData.html">GraphicsData</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.PIXI.html">PIXI</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
|
|
|
<a href="PIXI.PixiShader.html">PixiShader</a>
|
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.PolyK.html">PolyK</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.RenderTexture.html">RenderTexture</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.Rope.html">Rope</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.Sprite.html">Sprite</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
|
|
|
|
|
|
|
<li class="class-depth-1">
|
2015-03-23 23:46:30 +00:00
|
|
|
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
|
2014-11-15 20:01:46 +00:00
|
|
|
</li>
|
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2015-03-23 23:46:30 +00:00
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<a href="PIXI.Stage.html">Stage</a>
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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class="caret"></b></a>
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2015-03-23 23:46:30 +00:00
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<a href="global.html#fromArray">fromArray</a>
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html#identity">identity</a>
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#rotate">rotate</a>
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#scale">scale</a>
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#scaleModes">scaleModes</a>
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#sort">sort</a>
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#toArray">toArray</a>
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2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<li class="class-depth-0">
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<a href="global.html#translate">translate</a>
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2014-11-15 20:01:46 +00:00
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</li>
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</ul>
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</li>
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2014-11-25 00:23:44 +00:00
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2014-11-15 20:01:46 +00:00
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<li class="dropdown">
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2014-11-25 00:23:44 +00:00
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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2014-12-03 10:39:11 +00:00
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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2014-11-25 00:23:44 +00:00
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2015-01-06 06:57:25 +00:00
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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2014-11-25 00:23:44 +00:00
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</ul>
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</li>
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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2014-11-25 00:23:44 +00:00
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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2015-01-06 06:57:25 +00:00
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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2014-12-03 10:39:11 +00:00
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2014-11-25 00:23:44 +00:00
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<li class="dropdown">
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
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<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
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<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
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<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
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<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
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</ul>
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</li>
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2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
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<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
|
2014-11-15 20:01:46 +00:00
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</ul>
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</li>
|
2014-11-25 00:23:44 +00:00
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
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<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
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<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
|
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<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
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</ul>
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</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
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<ul class="dropdown-menu ">
|
2015-03-26 02:55:18 +00:00
|
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
|
2014-11-25 00:23:44 +00:00
|
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
|
2015-03-26 02:55:18 +00:00
|
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|
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
|
2014-11-25 00:23:44 +00:00
|
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|
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
|
|
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|
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
|
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|
|
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
|
2015-03-26 02:55:18 +00:00
|
|
|
<li class="class-depth-1"><a href="http://phaser.io/learn">Weekly Coding Tips</a></li>
|
2014-11-25 00:23:44 +00:00
|
|
|
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
|
2015-03-26 02:55:18 +00:00
|
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|
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
|
|
|
|
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
|
2015-03-23 23:46:30 +00:00
|
|
|
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
|
|
|
|
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
|
2014-11-25 00:23:44 +00:00
|
|
|
</ul>
|
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</li>
|
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|
2014-11-15 20:01:46 +00:00
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</ul>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<div id="main">
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2015-03-23 23:46:30 +00:00
|
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|
<h1 class="page-title">Source: src/gameobjects/Graphics.js</h1>
|
2014-11-15 20:01:46 +00:00
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<section>
|
|
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|
<article>
|
|
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|
<pre class="sunlight-highlight-javascript linenums">/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2015-03-23 23:46:30 +00:00
|
|
|
* @copyright 2015 Photon Storm Ltd.
|
2014-11-15 20:01:46 +00:00
|
|
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
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|
*/
|
|
|
|
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|
|
|
/**
|
|
|
|
* Creates a new `Graphics` object.
|
|
|
|
*
|
|
|
|
* @class Phaser.Graphics
|
|
|
|
* @constructor
|
|
|
|
* @extends PIXI.Graphics
|
2015-03-23 23:46:30 +00:00
|
|
|
* @extends Phaser.Component.Core
|
|
|
|
* @extends Phaser.Component.Angle
|
|
|
|
* @extends Phaser.Component.AutoCull
|
|
|
|
* @extends Phaser.Component.Bounds
|
|
|
|
* @extends Phaser.Component.Destroy
|
|
|
|
* @extends Phaser.Component.FixedToCamera
|
|
|
|
* @extends Phaser.Component.InputEnabled
|
|
|
|
* @extends Phaser.Component.InWorld
|
|
|
|
* @extends Phaser.Component.LifeSpan
|
|
|
|
* @extends Phaser.Component.PhysicsBody
|
|
|
|
* @extends Phaser.Component.Reset
|
2014-11-15 20:01:46 +00:00
|
|
|
* @param {Phaser.Game} game Current game instance.
|
|
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|
* @param {number} x - X position of the new graphics object.
|
|
|
|
* @param {number} y - Y position of the new graphics object.
|
|
|
|
*/
|
|
|
|
Phaser.Graphics = function (game, x, y) {
|
|
|
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|
|
x = x || 0;
|
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|
|
y = y || 0;
|
|
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|
|
|
/**
|
|
|
|
* @property {number} type - The const type of this object.
|
|
|
|
* @default
|
|
|
|
*/
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|
|
this.type = Phaser.GRAPHICS;
|
|
|
|
|
|
|
|
/**
|
2015-03-23 23:46:30 +00:00
|
|
|
* @property {number} physicsType - The const physics body type of this object.
|
|
|
|
* @readonly
|
2014-11-15 20:01:46 +00:00
|
|
|
*/
|
2015-03-23 23:46:30 +00:00
|
|
|
this.physicsType = Phaser.SPRITE;
|
2014-11-15 20:01:46 +00:00
|
|
|
|
|
|
|
PIXI.Graphics.call(this);
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
Phaser.Component.Core.init.call(this, game, x, y, '', null);
|
2014-11-15 20:01:46 +00:00
|
|
|
|
|
|
|
};
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|
|
|
|
|
|
|
Phaser.Graphics.prototype = Object.create(PIXI.Graphics.prototype);
|
|
|
|
Phaser.Graphics.prototype.constructor = Phaser.Graphics;
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
Phaser.Component.Core.install.call(Phaser.Graphics.prototype, [
|
|
|
|
'Angle',
|
|
|
|
'AutoCull',
|
|
|
|
'Bounds',
|
|
|
|
'Destroy',
|
|
|
|
'FixedToCamera',
|
|
|
|
'InputEnabled',
|
|
|
|
'InWorld',
|
|
|
|
'LifeSpan',
|
|
|
|
'PhysicsBody',
|
|
|
|
'Reset'
|
|
|
|
]);
|
|
|
|
|
|
|
|
Phaser.Graphics.prototype.preUpdatePhysics = Phaser.Component.PhysicsBody.preUpdate;
|
|
|
|
Phaser.Graphics.prototype.preUpdateLifeSpan = Phaser.Component.LifeSpan.preUpdate;
|
|
|
|
Phaser.Graphics.prototype.preUpdateInWorld = Phaser.Component.InWorld.preUpdate;
|
|
|
|
Phaser.Graphics.prototype.preUpdateCore = Phaser.Component.Core.preUpdate;
|
|
|
|
|
2014-11-15 20:01:46 +00:00
|
|
|
/**
|
|
|
|
* Automatically called by World.preUpdate.
|
2015-03-23 23:46:30 +00:00
|
|
|
*
|
|
|
|
* @method
|
|
|
|
* @memberof Phaser.Graphics
|
2014-11-15 20:01:46 +00:00
|
|
|
*/
|
|
|
|
Phaser.Graphics.prototype.preUpdate = function () {
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
if (!this.preUpdatePhysics() || !this.preUpdateLifeSpan() || !this.preUpdateInWorld())
|
2014-11-15 20:01:46 +00:00
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
return this.preUpdateCore();
|
2014-11-15 20:01:46 +00:00
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Destroy this Graphics instance.
|
|
|
|
*
|
|
|
|
* @method Phaser.Graphics.prototype.destroy
|
|
|
|
* @param {boolean} [destroyChildren=true] - Should every child of this object have its destroy method called?
|
|
|
|
*/
|
|
|
|
Phaser.Graphics.prototype.destroy = function(destroyChildren) {
|
|
|
|
|
|
|
|
this.clear();
|
|
|
|
|
2015-03-23 23:46:30 +00:00
|
|
|
Phaser.Component.Destroy.prototype.destroy.call(this, destroyChildren);
|
2014-11-15 20:01:46 +00:00
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Draws a single {Phaser.Polygon} triangle from a {Phaser.Point} array
|
|
|
|
*
|
|
|
|
* @method Phaser.Graphics.prototype.drawTriangle
|
|
|
|
* @param {Array<Phaser.Point>} points - An array of Phaser.Points that make up the three vertices of this triangle
|
|
|
|
* @param {boolean} [cull=false] - Should we check if the triangle is back-facing
|
|
|
|
*/
|
|
|
|
Phaser.Graphics.prototype.drawTriangle = function(points, cull) {
|
|
|
|
|
|
|
|
if (typeof cull === 'undefined') { cull = false; }
|
|
|
|
|
|
|
|
var triangle = new Phaser.Polygon(points);
|
|
|
|
|
|
|
|
if (cull)
|
|
|
|
{
|
|
|
|
var cameraToFace = new Phaser.Point(this.game.camera.x - points[0].x, this.game.camera.y - points[0].y);
|
|
|
|
var ab = new Phaser.Point(points[1].x - points[0].x, points[1].y - points[0].y);
|
|
|
|
var cb = new Phaser.Point(points[1].x - points[2].x, points[1].y - points[2].y);
|
|
|
|
var faceNormal = cb.cross(ab);
|
|
|
|
|
|
|
|
if (cameraToFace.dot(faceNormal) > 0)
|
|
|
|
{
|
|
|
|
this.drawPolygon(triangle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
this.drawPolygon(triangle);
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Draws {Phaser.Polygon} triangles
|
|
|
|
*
|
|
|
|
* @method Phaser.Graphics.prototype.drawTriangles
|
|
|
|
* @param {Array<Phaser.Point>|Array<number>} vertices - An array of Phaser.Points or numbers that make up the vertices of the triangles
|
|
|
|
* @param {Array<number>} {indices=null} - An array of numbers that describe what order to draw the vertices in
|
|
|
|
* @param {boolean} [cull=false] - Should we check if the triangle is back-facing
|
|
|
|
*/
|
|
|
|
Phaser.Graphics.prototype.drawTriangles = function(vertices, indices, cull) {
|
|
|
|
|
|
|
|
if (typeof cull === 'undefined') { cull = false; }
|
|
|
|
|
|
|
|
var point1 = new Phaser.Point();
|
|
|
|
var point2 = new Phaser.Point();
|
|
|
|
var point3 = new Phaser.Point();
|
|
|
|
var points = [];
|
|
|
|
var i;
|
|
|
|
|
|
|
|
if (!indices)
|
|
|
|
{
|
|
|
|
if (vertices[0] instanceof Phaser.Point)
|
|
|
|
{
|
|
|
|
for (i = 0; i < vertices.length / 3; i++)
|
|
|
|
{
|
|
|
|
this.drawTriangle([vertices[i * 3], vertices[i * 3 + 1], vertices[i * 3 + 2]], cull);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < vertices.length / 6; i++)
|
|
|
|
{
|
|
|
|
point1.x = vertices[i * 6 + 0];
|
|
|
|
point1.y = vertices[i * 6 + 1];
|
|
|
|
point2.x = vertices[i * 6 + 2];
|
|
|
|
point2.y = vertices[i * 6 + 3];
|
|
|
|
point3.x = vertices[i * 6 + 4];
|
|
|
|
point3.y = vertices[i * 6 + 5];
|
|
|
|
this.drawTriangle([point1, point2, point3], cull);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (vertices[0] instanceof Phaser.Point)
|
|
|
|
{
|
|
|
|
for (i = 0; i < indices.length /3; i++)
|
|
|
|
{
|
|
|
|
points.push(vertices[indices[i * 3 ]]);
|
|
|
|
points.push(vertices[indices[i * 3 + 1]]);
|
|
|
|
points.push(vertices[indices[i * 3 + 2]]);
|
|
|
|
|
|
|
|
if (points.length === 3)
|
|
|
|
{
|
|
|
|
this.drawTriangle(points, cull);
|
|
|
|
points = [];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for (i = 0; i < indices.length; i++)
|
|
|
|
{
|
|
|
|
point1.x = vertices[indices[i] * 2];
|
|
|
|
point1.y = vertices[indices[i] * 2 + 1];
|
|
|
|
points.push(point1.copyTo({}));
|
|
|
|
|
|
|
|
if (points.length === 3)
|
|
|
|
{
|
|
|
|
this.drawTriangle(points, cull);
|
|
|
|
points = [];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
</pre>
|
|
|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
<div class="clearfix"></div>
|
|
|
|
<footer>
|
|
|
|
|
|
|
|
|
|
|
|
<span class="copyright">
|
2015-03-23 23:46:30 +00:00
|
|
|
Phaser Copyright © 2012-2015 Photon Storm Ltd.
|
2014-11-15 20:01:46 +00:00
|
|
|
</span>
|
|
|
|
<br />
|
|
|
|
|
|
|
|
<span class="jsdoc-message">
|
2015-03-23 23:46:30 +00:00
|
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
|
2015-03-26 02:55:18 +00:00
|
|
|
on Thu Mar 26 2015 02:53:48 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
|
2014-11-15 20:01:46 +00:00
|
|
|
</span>
|
|
|
|
</footer>
|
|
|
|
</div>
|
|
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|
|
|
|
|
|
|
|
|
<br clear="both">
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|
|
|
</div>
|
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|
|
|
|
|
</div>
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|
<script src="scripts/sunlight.js"></script>
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<script src="scripts/sunlight.javascript.js"></script>
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<script src="scripts/sunlight-plugin.doclinks.js"></script>
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<script src="scripts/sunlight-plugin.linenumbers.js"></script>
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<script src="scripts/sunlight-plugin.menu.js"></script>
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<script src="scripts/jquery.min.js"></script>
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<script src="scripts/jquery.scrollTo.js"></script>
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<script src="scripts/jquery.localScroll.js"></script>
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<script src="scripts/bootstrap-dropdown.js"></script>
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<script src="scripts/toc.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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$( function () {
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$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
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},
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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</html>
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