phaser/Tests/cameras/camera fx 2.js

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
var btn1, btn2, btn3;
var fx;
function init() {
game.world.setSize(800, 600, true);
game.load.image('blue', 'assets/tests/blue-circle.png');
game.load.image('yellow', 'assets/tests/yellow-circle.png');
game.load.image('magenta', 'assets/tests/magenta-circle.png');
game.load.start();
}
function create() {
btn1 = game.add.button(114, 34, 'blue', simpleFlash, this);
btn2 = game.add.button(426, 86, 'yellow', forceFlash, this);
btn3 = game.add.button(221, 318, 'magenta', flashWithCallback, this);
// Usage of flash fx is the same as fade.
//fx = game.camera.fx.add(Phaser.FX.Camera.Flash);
}
function render() {
Phaser.DebugUtils.context.fillStyle = '#fff';
Phaser.DebugUtils.context.fillText('Press to flash.', 114 + 90, 34 + 130);
Phaser.DebugUtils.context.fillText('Force to flash every time you press it.', 426 + 20, 86 + 130);
Phaser.DebugUtils.context.fillText('Popup a window when flash finished.', 221 + 30, 318 + 130);
}
function simpleFlash() {
// Simply flash to black in 0.5 seconds.
fx.start(0x330033, 0.5);
}
function forceFlash() {
// Force restart flash effect each time you pressed the button.
fx.start(0x003333, 0.5, null, true);
}
function flashWithCallback() {
// Popup a alert window when flash finished.
fx.start(0x333300, 0.5, function () {
alert('Flash finished!');
});
}
})();