phaser/Tests/cameras/camera alpha.ts

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/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
game.load.image('grid', 'assets/tests/debug-grid-1920x1920.png');
game.load.image('car', 'assets/sprites/car90.png');
game.load.start();
}
var car: Phaser.Sprite;
var miniCam: Phaser.Camera;
function create() {
game.world.setSize(2240, 2240, true);
game.add.sprite(0, 0, 'grid');
car = game.add.sprite(400, 300, 'car');
game.camera.follow(car, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN);
miniCam = game.add.camera(0, 0, 300, 300);
miniCam.follow(car, Phaser.Phaser.Types.CAMERA_FOLLOW_TOPDOWN_TIGHT);
miniCam.setBounds(0, 0, game.world.width, game.world.height);
miniCam.texture.alpha = 0.7;
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.x -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.x += 4;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
car.y -= 4;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
car.y += 4;
}
/*
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
car.angularVelocity = -200;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
car.angularVelocity = 200;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
var motion:Phaser.Point = game.motion.velocityFromAngle(car.angle, 300);
car.velocity.copyFrom(motion);
}
*/
}
function render() {
Phaser.DebugUtils.renderSpriteInfo(car, 32, 32);
Phaser.DebugUtils.renderCameraInfo(game.camera, 32, 300);
}
})();