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<a href="Phaser.Physics.P2.html">P2</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SignalBinding.html">SignalBinding</a>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tilemap.html">Tilemap</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.TilemapParser.html">TilemapParser</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Tileset.html">Tileset</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.TileSprite.html">TileSprite</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Time.html">Time</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-11-28 15:57:09 +00:00
<a href="Phaser.Timer.html">Timer</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2014-02-05 06:29:17 +00:00
<a href="Phaser.TimerEvent.html">TimerEvent</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Touch.html">Touch</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Tween.html">Tween</a>
</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
<a href="Phaser.TweenData.html">TweenData</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
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<a href="Phaser.TweenManager.html">TweenManager</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
2013-10-25 15:54:40 +00:00
<a href="Phaser.Utils.html">Utils</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-2">
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<a href="Phaser.Utils.Debug.html">Debug</a>
</li>
2014-04-10 22:13:43 +00:00
<li class="class-depth-1">
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<a href="Phaser.World.html">World</a>
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
<a href="PIXI.AbstractFilter.html">AbstractFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BaseTexture.html">BaseTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.BitmapText.html">BitmapText</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasBuffer.html">CanvasBuffer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasGraphics.html">CanvasGraphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasMaskManager.html">CanvasMaskManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasRenderer.html">CanvasRenderer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.CanvasTinter.html">CanvasTinter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ComplexPrimitiveShader.html">ComplexPrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObject.html">DisplayObject</a>
</li>
<li class="class-depth-1">
<a href="PIXI.DisplayObjectContainer.html">DisplayObjectContainer</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Event.html">Event</a>
</li>
<li class="class-depth-1">
<a href="PIXI.EventTarget.html">EventTarget</a>
</li>
<li class="class-depth-1">
<a href="PIXI.FilterTexture.html">FilterTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Graphics.html">Graphics</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
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<a href="PIXI.PolyK.html">PolyK</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.RenderTexture.html">RenderTexture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.Rope.html">Rope</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.Sprite.html">Sprite</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.Stage.html">Stage</a>
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</li>
<li class="class-depth-1">
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<a href="PIXI.Strip.html">Strip</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.StripShader.html">StripShader</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.Text.html">Text</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.Texture.html">Texture</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.TilingSprite.html">TilingSprite</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.VideoTexture.html">VideoTexture</a>
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</li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1">
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<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
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<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
</li>
<li class="class-depth-1">
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<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="RoundedRectangle.html">RoundedRectangle</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
</ul>
</li>
<li class="dropdown">
<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-0">
<a href="global.html#append">append</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#apply">apply</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#applyInverse">applyInverse</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#blendModes">blendModes</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#clone">clone</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#contains">contains</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#fromArray">fromArray</a>
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</li>
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<li class="class-depth-0">
<a href="global.html#identity">identity</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#rotate">rotate</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scale">scale</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
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</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#sort">sort</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#toArray">toArray</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#translate">translate</a>
2014-11-15 20:01:46 +00:00
</li>
2013-10-25 15:54:40 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Weekly Coding Tips</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/twitter">Twitter</a></li>
<li class="class-depth-1"><a href="http://phaser.io/community/irc">IRC</a></li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
2014-11-25 00:23:44 +00:00
</ul>
</li>
2014-11-15 20:01:46 +00:00
</ul>
</div>
</div>
<div class="row-fluid">
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<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: RenderTexture</h1>-->
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<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
RenderTexture
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="RenderTexture"><span class="type-signature"></span>new RenderTexture<span class="signature">(game, key, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">key</span>, <span class="optional">scaleMode</span>, <span class="optional">resolution</span>)</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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2013-10-25 15:54:40 +00:00
<div class="description">
2014-09-09 14:36:56 +00:00
<p>A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and
render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.</p>
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</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
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<th>Default</th>
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<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
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<td class="default">
</td>
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<td class="description last"><p>Internal Phaser reference key for the render texture.</p></td>
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</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
100
</td>
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<td class="description last"><p>The width of the render texture.</p></td>
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</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
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<td class="default">
100
</td>
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<td class="description last"><p>The height of the render texture.</p></td>
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</tr>
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<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
''
</td>
<td class="description last"><p>The key of the RenderTexture in the Cache, if stored there.</p></td>
</tr>
<tr>
<td class="name"><code>scaleMode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.scaleModes.DEFAULT
</td>
<td class="description last"><p>One of the Phaser.scaleModes consts.</p></td>
</tr>
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<tr>
<td class="name"><code>resolution</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The resolution of the texture being generated.</p></td>
</tr>
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</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-22">line 22</a>
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</dt>
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</dl>
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</dd>
</div>
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<h3 class="subsection-title">Extends</h3>
<ul>
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<li><a href="PIXI.RenderTexture.html">PIXI.RenderTexture</a></li>
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</ul>
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<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"> :<a href="PIXI.BaseTexture.html">PIXI.BaseTexture</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>The base texture object that this texture uses</p>
</div>
<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#baseTexture">PIXI.RenderTexture#baseTexture</a>
</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-78">line 78</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="crop"><span class="type-signature"></span>crop<span class="type-signature"> :Rectangle</span></h4>
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</dt>
<dd>
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<div class="description">
<p>This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)</p>
</div>
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<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#crop">PIXI.RenderTexture#crop</a>
</li></dd>
2013-10-25 15:54:40 +00:00
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<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-69">line 69</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :Rectangle</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The framing rectangle of the render texture</p>
</div>
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<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#frame">PIXI.RenderTexture#frame</a>
</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-61">line 61</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
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</dt>
<dd>
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<div class="description">
<p>A reference to the currently running game.</p>
</div>
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<dl class="details">
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2013-10-25 15:54:40 +00:00
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<dt class="tag-source">Source -
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<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-31">line 31</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="height"><span class="type-signature"></span>height<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The height of the render texture</p>
</div>
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<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#height">PIXI.RenderTexture#height</a>
</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-45">line 45</a>
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</dt>
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</dl>
</dd>
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<dt>
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<h4 class="name "
id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4>
</dt>
<dd>
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<div class="description">
<p>The key of the RenderTexture in the Cache, if stored there.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-36">line 36</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="matrix"><span class="type-signature"></span>matrix<span class="type-signature"> :PIXI.Matrix</span></h4>
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</dt>
<dd>
<div class="description">
<p>The matrix that is applied when display objects are rendered to this RenderTexture.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-46">line 46</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="noFrame"><span class="type-signature"></span>noFrame<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Does this Texture have any frame data assigned to it?</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#noFrame">PIXI.Texture#noFrame</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-33">line 33</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="renderer"><span class="type-signature"></span>renderer<span class="type-signature"> :<a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a>|<a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type"><a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a></span>
|
<span class="param-type"><a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span>
</li>
</ul>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#renderer">PIXI.RenderTexture#renderer</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-99">line 99</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="requiresUpdate"><span class="type-signature"></span>requiresUpdate<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#requiresUpdate">PIXI.Texture#requiresUpdate</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-84">line 84</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resolution"><span class="type-signature"></span>resolution<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The Resolution of the texture.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#resolution">PIXI.RenderTexture#resolution</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-53">line 53</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="trim"><span class="type-signature"></span>trim<span class="type-signature"> :Rectangle</span></h4>
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</dt>
<dd>
<div class="description">
<p>The texture trim data.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#trim">PIXI.Texture#trim</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-68">line 68</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="type"><span class="type-signature"></span>type<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Base Phaser object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-41">line 41</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="valid"><span class="type-signature"></span>valid<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#valid">PIXI.RenderTexture#valid</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-125">line 125</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The with of the render texture</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#width">PIXI.RenderTexture#width</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-37">line 37</a>
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</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="clear"><span class="type-signature"></span>clear<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Clears the RenderTexture.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#clear">PIXI.RenderTexture#clear</a>
</li></dd>
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-173">line 173</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">(destroyBase)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this texture</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>destroyBase</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="description last"><p>Whether to destroy the base texture as well</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#destroy">PIXI.Texture#destroy</a>
</li></dd>
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-158">line 158</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBase64"><span class="type-signature"></span>getBase64<span class="signature">()</span><span class="type-signature"> &rarr; {String}</span></h4>
</dt>
<dd>
<div class="description">
<p>Will return a a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">String</span>
-
</div>
<div class="returns-desc param-desc">
<p>A base64 encoded string of the texture.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#getBase64">PIXI.RenderTexture#getBase64</a>
</li></dd>
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-293">line 293</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getCanvas"><span class="type-signature"></span>getCanvas<span class="signature">()</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Canvas element, renders this RenderTexture to it and then returns it.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>A Canvas element with the texture rendered on.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#getCanvas">PIXI.RenderTexture#getCanvas</a>
</li></dd>
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-304">line 304</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getImage"><span class="type-signature"></span>getImage<span class="signature">()</span><span class="type-signature"> &rarr; {Image}</span></h4>
</dt>
<dd>
<div class="description">
<p>Will return a HTML Image of the texture</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Image</span>
-
</div>
<div class="returns-desc param-desc">
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#getImage">PIXI.RenderTexture#getImage</a>
</li></dd>
<dt class="tag-source">Source -
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<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-280">line 280</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="render"><span class="type-signature"></span>render<span class="signature">(displayObject, position, clear)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the texture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>displayObject</code></td>
<td class="type">
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<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="description last"><p>The display object to render to this texture.</p></td>
</tr>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
</td>
<td class="description last"><p>A Point object containing the position to render the display object at.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
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<td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-82">line 82</a>
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</dt>
</dl>
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</dd>
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<dt>
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<h4 class="name "
id="renderXY"><span class="type-signature"></span>renderXY<span class="signature">(displayObject, x, y, clear)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>This function will draw the display object to the texture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="description last"><p>The display object to render to this texture.</p></td>
</tr>
<tr>
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<td class="name"><code>x</code></td>
<td class="type">
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<span class="param-type">number</span>
</td>
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<td class="description last"><p>The x position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The y position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-57">line 57</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="resize"><span class="type-signature"></span>resize<span class="signature">(width, height, updateBase)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
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<p>Resizes the RenderTexture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
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<td class="name"><code>width</code></td>
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<td class="type">
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<span class="param-type">Number</span>
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</td>
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<td class="description last"><p>The width to resize to.</p></td>
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</tr>
<tr>
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<td class="name"><code>height</code></td>
<td class="type">
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<span class="param-type">Number</span>
</td>
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<td class="description last"><p>The height to resize to.</p></td>
</tr>
<tr>
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<td class="name"><code>updateBase</code></td>
<td class="type">
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<span class="param-type">Boolean</span>
</td>
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<td class="description last"><p>Should the baseTexture.width and height values be resized as well?</p></td>
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</tr>
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</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#resize">PIXI.RenderTexture#resize</a>
</li></dd>
<dt class="tag-source">Source -
2015-03-23 23:46:30 +00:00
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-137">line 137</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setFrame"><span class="type-signature"></span>setFrame<span class="signature">(frame)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Specifies the region of the baseTexture that this texture will use.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
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<tr>
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<td class="name"><code>frame</code></td>
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<td class="type">
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<span class="param-type">Rectangle</span>
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</td>
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<td class="description last"><p>The frame of the texture to set it to</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#setFrame">PIXI.Texture#setFrame</a>
</li></dd>
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<dt class="tag-source">Source -
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<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-171">line 171</a>
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</dt>
</dl>
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</dd>
</dl>
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</article>
</section>
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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on Thu Mar 26 2015 02:53:56 GMT+0000 (GMT Standard Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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