mirror of
https://github.com/photonstorm/phaser
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43 lines
932 B
JavaScript
43 lines
932 B
JavaScript
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var BaseFX = require('./BaseFX');
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var Class = require('../../utils/Class');
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var FX_CONST = require('./const');
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/**
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* @classdesc
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*
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* @class Bloom
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* @extends Phaser.GameObjects.FX.BaseFX
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* @memberof Phaser.GameObjects.FX
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* @constructor
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* @since 3.60.0
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*
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* @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx.
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*/
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var Bloom = new Class({
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Extends: BaseFX,
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initialize:
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function Bloom (gameObject)
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{
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BaseFX.call(this, FX_CONST.BLOOM, gameObject);
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this.steps = 4;
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this.offsetX = 1;
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this.offsetY = 1;
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this.blurStrength = 1;
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this.strength = 1; // blend strength
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this.glcolor = [ 1, 1, 1 ];
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}
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});
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module.exports = Bloom;
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