phaser/src/gameobjects/fx/BaseFX.js

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2023-02-13 21:21:18 +00:00
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
/**
* @classdesc
*
* @class BaseFX
* @memberof Phaser.GameObjects.FX
* @constructor
* @since 3.60.0
*
* @param {number} type - The FX Type constant.
* @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx.
*/
var BaseFX = new Class({
initialize:
function BaseFX (type, gameObject)
{
this.type = type;
this.gameObject = gameObject;
this.active = true;
},
destroy: function ()
{
this.gameObject = null;
}
});
module.exports = BaseFX;