mirror of
https://github.com/photonstorm/phaser
synced 2025-01-12 13:18:49 +00:00
53 lines
1.3 KiB
JavaScript
53 lines
1.3 KiB
JavaScript
|
// http://www.blackpawn.com/texts/pointinpoly/
|
||
|
|
||
|
// points is an array of Point-like objects with public x/y properties
|
||
|
// returns an array with the same number of elements as the points array
|
||
|
// each element contains either true or false depending if the point lay in the Triangle or not.
|
||
|
|
||
|
var ContainsArray = function (triangle, points, out)
|
||
|
{
|
||
|
if (out === undefined) { out = []; }
|
||
|
|
||
|
var v0x = triangle.x3 - triangle.x1;
|
||
|
var v0y = triangle.y3 - triangle.y1;
|
||
|
|
||
|
var v1x = triangle.x2 - triangle.x1;
|
||
|
var v1y = triangle.y2 - triangle.y1;
|
||
|
|
||
|
var dot00 = (v0x * v0x) + (v0y * v0y);
|
||
|
var dot01 = (v0x * v1x) + (v0y * v1y);
|
||
|
var dot11 = (v1x * v1x) + (v1y * v1y);
|
||
|
|
||
|
// Compute barycentric coordinates
|
||
|
var b = ((dot00 * dot11) - (dot01 * dot01));
|
||
|
var inv = (b === 0) ? 0 : (1 / b);
|
||
|
|
||
|
var u;
|
||
|
var v;
|
||
|
var v2x;
|
||
|
var v2y;
|
||
|
var dot02;
|
||
|
var dot12;
|
||
|
|
||
|
var x1 = triangle.x1;
|
||
|
var y1 = triangle.y1;
|
||
|
|
||
|
for (var i = 0; i < points.length; i++)
|
||
|
{
|
||
|
v2x = points[i].x - x1;
|
||
|
v2y = points[i].y - y1;
|
||
|
|
||
|
dot02 = (v0x * v2x) + (v0y * v2y);
|
||
|
dot12 = (v1x * v2x) + (v1y * v2y);
|
||
|
|
||
|
u = ((dot11 * dot02) - (dot01 * dot12)) * inv;
|
||
|
v = ((dot00 * dot12) - (dot01 * dot02)) * inv;
|
||
|
|
||
|
out.push(u >= 0 && v >= 0 && (u + v < 1));
|
||
|
}
|
||
|
|
||
|
return out;
|
||
|
};
|
||
|
|
||
|
module.exports = ContainsArray;
|