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< a href = "Phaser.Button.html" > Button< / a >
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< a href = "Phaser.Camera.html" > Camera< / a >
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< a href = "Phaser.Canvas.html" > Canvas< / a >
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< a href = "Phaser.Circle.html" > Circle< / a >
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< a href = "Phaser.Color.html" > Color< / a >
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< a href = "Phaser.Device.html" > Device< / a >
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< a href = "Phaser.Easing.html" > Easing< / a >
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< a href = "Phaser.Easing.Back.html" > Back< / a >
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< a href = "Phaser.Easing.Bounce.html" > Bounce< / a >
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< a href = "Phaser.Easing.Circular.html" > Circular< / a >
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< a href = "Phaser.Easing.Cubic.html" > Cubic< / a >
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< a href = "Phaser.Easing.Elastic.html" > Elastic< / a >
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< a href = "Phaser.Easing.Exponential.html" > Exponential< / a >
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< a href = "Phaser.Easing.Linear.html" > Linear< / a >
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< a href = "Phaser.Easing.Quadratic.html" > Quadratic< / a >
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< a href = "Phaser.Easing.Quartic.html" > Quartic< / a >
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< a href = "Phaser.Easing.Quintic.html" > Quintic< / a >
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< a href = "Phaser.Easing.Sinusoidal.html" > Sinusoidal< / a >
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< a href = "Phaser.Ellipse.html" > Ellipse< / a >
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< a href = "Phaser.Events.html" > Events< / a >
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< a href = "Phaser.Filter.html" > Filter< / a >
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< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
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< a href = "Phaser.FrameData.html" > FrameData< / a >
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< / li >
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< a href = "Phaser.Game.html" > Game< / a >
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< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
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< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Gamepad.html" > Gamepad< / a >
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< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
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< a href = "Phaser.Graphics.html" > Graphics< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Group.html" > Group< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Image.html" > Image< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Input.html" > Input< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.InputHandler.html" > InputHandler< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Key.html" > Key< / a >
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< a href = "Phaser.Keyboard.html" > Keyboard< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Line.html" > Line< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.LinkedList.html" > LinkedList< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Loader.html" > Loader< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Math.html" > Math< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Mouse.html" > Mouse< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Net.html" > Net< / a >
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< a href = "Phaser.Particle.html" > Particle< / a >
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< a href = "Phaser.Particles.html" > Particles< / a >
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< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
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< a href = "Phaser.Physics.html" > Physics< / a >
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< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
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< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
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< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
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< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
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< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
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< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
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< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
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< a href = "Phaser.Physics.P2.html" > P2< / a >
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< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
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< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
< / li >
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< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
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< / li >
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< li class = "class-depth-3" >
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< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
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< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.PluginManager.html" > PluginManager< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Point.html" > Point< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Rectangle.html" > Rectangle< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.RetroFont.html" > RetroFont< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Signal.html" > Signal< / a >
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< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.SinglePad.html" > SinglePad< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Sound.html" > Sound< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.SoundManager.html" > SoundManager< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Sprite.html" > Sprite< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Stage.html" > Stage< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.State.html" > State< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.StateManager.html" > StateManager< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Text.html" > Text< / a >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
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< li class = "class-depth-2" >
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< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.World.html" > World< / a >
< / li >
< / ul >
< / li >
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span8" >
< div id = "main" >
< h1 class = "page-title" > Class: Particles< / h1 >
< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Particles
< / h2 >
< div class = "class-description" > < p > Phaser Particles< / p > < / div >
< / header >
< article >
< div class = "container-overview" >
< dt >
< h4 class = "name" id = "Particles" > < span class = "type-signature" > < / span > new Particles< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Particles.js.html" > particles/Particles.js< / a > , < a href = "Particles.js.html#sunlight-1-line-15" > line 15< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
< h4 class = "name" id = "emitters" > < span class = "type-signature" > < / span > emitters< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > emitters< / code > < / td >
< td class = "type" >
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< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Internal emitters store.< / p > < / td >
< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Particles.js.html" > particles/Particles.js< / a > , < a href = "Particles.js.html#sunlight-1-line-25" > line 25< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "game" > < span class = "type-signature" > < / span > game< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
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< / td >
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< td class = "description last" > < p > A reference to the currently running Game.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
< a href = "Particles.js.html" > particles/Particles.js< / a > , < a href = "Particles.js.html#sunlight-1-line-20" > line 20< / a >
< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "ID" > < span class = "type-signature" > < / span > ID< span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< dl class = "details" >
< h5 class = "subsection-title" > Properties:< / h5 >
< dl >
< table class = "props table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > ID< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
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< td class = "description last" > < p > -< / p > < / td >
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< / tr >
< / tbody >
< / table >
< / dl >
< dt class = "tag-default" > Default Value:< / dt >
< dd class = "tag-default" > < ul class = "dummy" > < li > 0< / li > < / ul > < / dd >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Particles.js.html" > particles/Particles.js< / a > , < a href = "Particles.js.html#sunlight-1-line-31" > line 31< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
< dt >
< h4 class = "name" id = "add" > < span class = "type-signature" > < / span > add< span class = "signature" > (emitter)< / span > < span class = "type-signature" > → {Phaser.Emitter}< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Adds a new Particle Emitter to the Particle Manager.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > emitter< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Emitter< / span >
< / td >
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< td class = "description last" > < p > The emitter to be added to the particle manager.< / p > < / td >
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< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Particles.js.html" > particles/Particles.js< / a > , < a href = "Particles.js.html#sunlight-1-line-37" > line 37< / a >
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< / li > < / ul > < / dd >
< / dl >
< h5 > Returns:< / h5 >
< div class = "param-desc" >
< p > The emitter that was added.< / p >
< / div >
< dl >
< dt >
Type
< / dt >
< dd >
< span class = "param-type" > Phaser.Emitter< / span >
< / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "remove" > < span class = "type-signature" > < / span > remove< span class = "signature" > (emitter)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Removes an existing Particle Emitter from the Particle Manager.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > emitter< / code > < / td >
< td class = "type" >
< span class = "param-type" > Phaser.Emitter< / span >
< / td >
< td class = "description last" > < p > The emitter to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Particles.js.html" > particles/Particles.js< / a > , < a href = "Particles.js.html#sunlight-1-line-51" > line 51< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< dt >
< h4 class = "name" id = "update" > < span class = "type-signature" > < protected> < / span > update< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Called by the core game loop. Updates all Emitters who have their exists value set to true.< / p >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source:< / dt >
< dd class = "tag-source" > < ul class = "dummy" > < li >
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< a href = "Particles.js.html" > particles/Particles.js< / a > , < a href = "Particles.js.html#sunlight-1-line-62" > line 62< / a >
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< / li > < / ul > < / dd >
< / dl >
< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-04-15 14:39:23 +00:00
on Tue Apr 15 2014 02:52:31 GMT+0100 (BST) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >