phaser/v3/src/gameobjects/text/TextStyle.js

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var Class = require('../../utils/Class');
var GetObjectValue = require('../../utils/object/GetObjectValue');
// Key: [ Object Key, Default Value ]
var propertyMap = {
font: [ 'font', '16px Courier' ],
backgroundColor: [ 'backgroundColor', null ],
fill: [ 'fill', '#fff' ],
stroke: [ 'stroke', '#fff' ],
strokeThickness: [ 'strokeThickness', 0 ],
shadowOffsetX: [ 'shadow.offsetX', 0 ],
shadowOffsetY: [ 'shadow.offsetY', 0 ],
shadowColor: [ 'shadow.color', '#000' ],
shadowBlur: [ 'shadow.blur', 0 ],
shadowStroke: [ 'shadow.stroke', false ],
shadowFill: [ 'shadow.fill', false ],
align: [ 'align', 'left' ],
maxLines: [ 'maxLines', 0 ]
};
var TextStyle = new Class({
initialize:
function TextStyle (text, style)
{
// Needed?
this.text = text;
this.font = propertyMap.font[1];
this.backgroundColor = propertyMap.backgroundColor[1];
this.fill = propertyMap.fill[1];
this.stroke = propertyMap.stroke[1];
this.strokeThickness = propertyMap.strokeThickness[1];
this.shadowOffsetX = propertyMap.shadowOffsetX[1];
this.shadowOffsetY = propertyMap.shadowOffsetY[1];
this.shadowColor = propertyMap.shadowColor[1];
this.shadowBlur = propertyMap.shadowBlur[1];
this.shadowStroke = propertyMap.shadowStroke[1];
this.shadowFill = propertyMap.shadowFill[1];
this.align = propertyMap.align[1];
this.maxLines = propertyMap.maxLines[1];
if (style !== undefined)
{
this.setStyle(style);
}
},
setStyle: function (style)
{
for (var key in propertyMap)
{
this[key] = GetObjectValue(style, propertyMap[key][0], this[key]);
}
return this;
},
syncToCanvas: function (canvas, context)
{
context.font = this.font;
context.textBaseline = 'alphabetic';
context.fillStyle = this.fill;
context.strokeStyle = this.stroke;
context.lineWidth = this.strokeThickness;
context.lineCap = 'round';
context.lineJoin = 'round';
},
setFont: function (font)
{
this.font = font;
// Tell Text it changed
},
});
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module.exports = TextStyle;