mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 03:53:28 +00:00
62 lines
1.3 KiB
TypeScript
62 lines
1.3 KiB
TypeScript
|
/// <reference path="../../Phaser/Game.ts" />
|
||
|
|
||
|
(function () {
|
||
|
|
||
|
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
|
||
|
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
|
||
|
|
||
|
myGame.loader.load();
|
||
|
|
||
|
}
|
||
|
|
||
|
var car: Phaser.Sprite;
|
||
|
var melon: Phaser.Sprite;
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
car = myGame.add.sprite(100, 300, 'car');
|
||
|
melon = myGame.add.sprite(200, 310, 'melon');
|
||
|
|
||
|
car.name = 'car';
|
||
|
melon.name = 'melon';
|
||
|
|
||
|
}
|
||
|
|
||
|
function update() {
|
||
|
|
||
|
car.renderDebugInfo(16, 16);
|
||
|
|
||
|
car.velocity.x = 0;
|
||
|
car.velocity.y = 0;
|
||
|
car.angularVelocity = 0;
|
||
|
|
||
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
||
|
{
|
||
|
car.angularVelocity = -200;
|
||
|
}
|
||
|
else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
||
|
{
|
||
|
car.angularVelocity = 200;
|
||
|
}
|
||
|
|
||
|
if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP))
|
||
|
{
|
||
|
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 200));
|
||
|
}
|
||
|
|
||
|
myGame.collide(car, melon, collides);
|
||
|
|
||
|
}
|
||
|
|
||
|
function collides(a, b) {
|
||
|
|
||
|
console.log('Collision!!!!!');
|
||
|
|
||
|
}
|
||
|
|
||
|
})();
|