phaser/build/phaser-fx.d.ts

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module Phaser.FX.Camera {
class Flash {
constructor(game: Game);
private _game;
private _fxFlashColor;
private _fxFlashComplete;
private _fxFlashDuration;
private _fxFlashAlpha;
public start(color?: number, duration?: number, onComplete?, force?: bool): void;
public postUpdate(): void;
public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
}
}
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module Phaser.FX.Camera {
class Border {
constructor(game: Game, parent: Camera);
private _game;
private _parent;
public showBorder: bool;
public borderColor: string;
public start(): void;
public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
}
}
module Phaser.FX.Camera {
class Template {
constructor(game: Game, parent: Camera);
private _game;
private _parent;
public start(): void;
public preUpdate(): void;
public postUpdate(): void;
public preRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
public render(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
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}
}
module Phaser.FX.Camera {
class Mirror {
constructor(game: Game, parent: Camera);
private _game;
private _parent;
private _canvas;
private _context;
private _sx;
private _sy;
private _mirrorX;
private _mirrorY;
private _mirrorWidth;
private _mirrorHeight;
private _mirrorColor;
public flipX: bool;
public flipY: bool;
public x: number;
public y: number;
public cls: bool;
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public start(x: number, y: number, region: Rectangle, fillColor?: string): void;
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public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
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}
}
module Phaser.FX.Camera {
class Shadow {
constructor(game: Game, parent: Camera);
private _game;
private _parent;
public showShadow: bool;
public shadowColor: string;
public shadowBlur: number;
public shadowOffset: Point;
public start(): void;
public preRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
public render(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
}
}
module Phaser.FX.Camera {
class Scanlines {
constructor(game: Game, parent: Camera);
private _game;
private _parent;
public spacing: number;
public color: string;
public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
}
}
module Phaser.FX.Camera {
class Shake {
constructor(game: Game, camera: Camera);
private _game;
private _parent;
private _fxShakeIntensity;
private _fxShakeDuration;
private _fxShakeComplete;
private _fxShakeOffset;
private _fxShakeDirection;
private _fxShakePrevX;
private _fxShakePrevY;
static SHAKE_BOTH_AXES: number;
static SHAKE_HORIZONTAL_ONLY: number;
static SHAKE_VERTICAL_ONLY: number;
public start(intensity?: number, duration?: number, onComplete?, force?: bool, direction?: number): void;
public postUpdate(): void;
public preRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
}
}
module Phaser.FX.Camera {
class Fade {
constructor(game: Game);
private _game;
private _fxFadeColor;
private _fxFadeComplete;
private _fxFadeDuration;
private _fxFadeAlpha;
public start(color?: number, duration?: number, onComplete?, force?: bool): void;
public postUpdate(): void;
public postRender(camera: Camera, cameraX: number, cameraY: number, cameraWidth: number, cameraHeight: number): void;
}
}